Found my old source copy
This commit is contained in:
commit
40a3e6c202
16
.editorconfig
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.editorconfig
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|||||||
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[*.{cs,vb}]
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||||||
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||||||
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# IDE0003: Remove qualification
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||||||
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dotnet_style_qualification_for_event = false:none
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||||||
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||||||
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# IDE0003: Remove qualification
|
||||||
|
dotnet_style_qualification_for_field = false:none
|
||||||
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|
||||||
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# IDE0003: Remove qualification
|
||||||
|
dotnet_style_qualification_for_method = false:none
|
||||||
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|
||||||
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# IDE0003: Remove qualification
|
||||||
|
dotnet_style_qualification_for_property = false:none
|
||||||
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|
||||||
|
# IDE0060: Remove unused parameter
|
||||||
|
dotnet_code_quality_unused_parameters = non_public:suggestion
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63
.gitattributes
vendored
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.gitattributes
vendored
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|||||||
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###############################################################################
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||||||
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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
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||||||
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#
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||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
|
||||||
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#
|
||||||
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# Merging from the command prompt will add diff markers to the files if there
|
||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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||||||
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# the diff markers are never inserted). Diff markers may cause the following
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||||||
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# file extensions to fail to load in VS. An alternative would be to treat
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||||||
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# these files as binary and thus will always conflict and require user
|
||||||
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# intervention with every merge. To do so, just uncomment the entries below
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||||||
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###############################################################################
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||||||
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#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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||||||
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#*.vbproj merge=binary
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||||||
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
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# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
|
||||||
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# diff behavior for common document formats
|
||||||
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#
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||||||
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# Convert binary document formats to text before diffing them. This feature
|
||||||
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# is only available from the command line. Turn it on by uncommenting the
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||||||
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# entries below.
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||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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340
.gitignore
vendored
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340
.gitignore
vendored
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|
|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
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*.suo
|
||||||
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*.user
|
||||||
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*.userosscache
|
||||||
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*.sln.docstates
|
||||||
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|
||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
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|
||||||
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# Build results
|
||||||
|
[Dd]ebug/
|
||||||
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[Dd]ebugPublic/
|
||||||
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[Rr]elease/
|
||||||
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[Rr]eleases/
|
||||||
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x64/
|
||||||
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x86/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
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[Aa][Rr][Mm]64/
|
||||||
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bld/
|
||||||
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[Bb]in/
|
||||||
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[Oo]bj/
|
||||||
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[Ll]og/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
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# NUNIT
|
||||||
|
*.VisualState.xml
|
||||||
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TestResult.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
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project.fragment.lock.json
|
||||||
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artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
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*_p.c
|
||||||
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*_h.h
|
||||||
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*.ilk
|
||||||
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*.meta
|
||||||
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*.obj
|
||||||
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*.iobj
|
||||||
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*.pch
|
||||||
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*.pdb
|
||||||
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*.ipdb
|
||||||
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*.pgc
|
||||||
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*.pgd
|
||||||
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*.rsp
|
||||||
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*.sbr
|
||||||
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*.tlb
|
||||||
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*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# JustCode is a .NET coding add-in
|
||||||
|
.JustCode
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- Backup*.rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
18
DalamudPackager.targets
Normal file
18
DalamudPackager.targets
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project>
|
||||||
|
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Debug'">
|
||||||
|
<DalamudPackager
|
||||||
|
ProjectDir="$(ProjectDir)"
|
||||||
|
OutputPath="$(OutputPath)"
|
||||||
|
AssemblyName="$(AssemblyName)"
|
||||||
|
MakeZip="false"/>
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
|
||||||
|
<DalamudPackager
|
||||||
|
ProjectDir="$(ProjectDir)"
|
||||||
|
OutputPath="$(OutputPath)"
|
||||||
|
AssemblyName="$(AssemblyName)"
|
||||||
|
MakeZip="true"/>
|
||||||
|
</Target>
|
||||||
|
</Project>
|
193
Plugin.cs
Normal file
193
Plugin.cs
Normal file
@ -0,0 +1,193 @@
|
|||||||
|
using Dalamud.Game.ClientState.Objects.Types;
|
||||||
|
using Dalamud.Plugin;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||||
|
using ImGuiNET;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using Dalamud.Interface.Utility;
|
||||||
|
using Dalamud.Plugin.Services;
|
||||||
|
|
||||||
|
namespace ZodiacFinder
|
||||||
|
{
|
||||||
|
public class Plugin : IDalamudPlugin
|
||||||
|
{
|
||||||
|
private readonly DalamudPluginInterface pluginInterface;
|
||||||
|
private readonly IChatGui chat;
|
||||||
|
private readonly IClientState clientState;
|
||||||
|
private readonly IObjectTable objectTable;
|
||||||
|
private readonly IDataManager dataManager;
|
||||||
|
private readonly IGameGui gameGui;
|
||||||
|
|
||||||
|
private readonly IDictionary<uint, Book> books = new Dictionary<uint, Book>();
|
||||||
|
|
||||||
|
private ISet<uint> atmaWeapons = new HashSet<uint> {
|
||||||
|
7824, // Curtana Atma
|
||||||
|
7825, // Sphairai Atma
|
||||||
|
7826, // Bravura Atma
|
||||||
|
7827, // Gae Bolg Atma
|
||||||
|
7828, // Artemis Bow Atma
|
||||||
|
7829, // Thyrus Atma
|
||||||
|
7830, // Stardust Rod Atma
|
||||||
|
7831, // Veil of Wiyu Atma
|
||||||
|
7832, // Omnilex Atma
|
||||||
|
7833, // Holy Shield Atma
|
||||||
|
9251, // Yoshimitsu Atma
|
||||||
|
};
|
||||||
|
|
||||||
|
public string Name => "ZodiacFinder";
|
||||||
|
|
||||||
|
public Plugin(
|
||||||
|
DalamudPluginInterface pi,
|
||||||
|
ICommandManager commands,
|
||||||
|
IChatGui chat,
|
||||||
|
IClientState clientState,
|
||||||
|
IObjectTable objectTable,
|
||||||
|
IDataManager dataManager,
|
||||||
|
IGameGui gameGui)
|
||||||
|
{
|
||||||
|
this.pluginInterface = pi;
|
||||||
|
this.chat = chat;
|
||||||
|
this.clientState = clientState;
|
||||||
|
this.objectTable = objectTable;
|
||||||
|
this.dataManager = dataManager;
|
||||||
|
this.gameGui = gameGui;
|
||||||
|
|
||||||
|
this.pluginInterface.UiBuilder.Draw += this.Draw;
|
||||||
|
|
||||||
|
this.PopulateBooks();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region IDisposable Support
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (!disposing) return;
|
||||||
|
|
||||||
|
this.pluginInterface.UiBuilder.Draw -= this.Draw;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private unsafe void Draw()
|
||||||
|
{
|
||||||
|
if (!clientState.IsLoggedIn || clientState.IsPvP || objectTable == null || !HasAtmaWeaponEquipped())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var bookId = GetCurrentBook();
|
||||||
|
if (bookId == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var relicNote = RelicNote.Instance();
|
||||||
|
if (relicNote == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var book = books[bookId];
|
||||||
|
for (int index = 0; index < objectTable.Length; ++index)
|
||||||
|
{
|
||||||
|
GameObject obj = objectTable[index];
|
||||||
|
if (!(obj is BattleNpc npc) || npc.CurrentHp == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var indexInBook = book.Enemies.IndexOf(npc.NameId);
|
||||||
|
if (indexInBook == -1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (relicNote->GetMonsterProgress(indexInBook) >= 3)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!gameGui.WorldToScreen(new Vector3(obj.Position.X, obj.Position.Y, obj.Position.Z), out var pos))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0));
|
||||||
|
ImGuiHelpers.ForceNextWindowMainViewport();
|
||||||
|
ImGuiHelpers.SetNextWindowPosRelativeMainViewport(new Vector2(0, 0));
|
||||||
|
ImGui.Begin($"zodiac###{index}",
|
||||||
|
ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoTitleBar |
|
||||||
|
ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoSavedSettings);
|
||||||
|
ImGui.SetWindowSize(ImGui.GetIO().DisplaySize);
|
||||||
|
|
||||||
|
ImGui.GetWindowDrawList().AddCircleFilled(new Vector2(pos.X, pos.Y), 5f, ImGui.GetColorU32(0xff0000ff), 100);
|
||||||
|
//ImGui.GetWindowDrawList().AddText(new Vector2(pos.X, pos.Y), ImGui.GetColorU32(0xffffffff), $"{npc.NameId} - {obj.Name.TextValue}");
|
||||||
|
|
||||||
|
ImGui.End();
|
||||||
|
ImGui.PopStyleVar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool HasAtmaWeaponEquipped()
|
||||||
|
{
|
||||||
|
return atmaWeapons.Contains(GetEquippedItem(0)) || atmaWeapons.Contains(GetEquippedItem(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe uint GetCurrentBook()
|
||||||
|
{
|
||||||
|
var im = InventoryManager.Instance();
|
||||||
|
if (im == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var keyItems = im->GetInventoryContainer(InventoryType.KeyItems);
|
||||||
|
for (int i = 0; i < keyItems->Size; ++i)
|
||||||
|
{
|
||||||
|
var slot = keyItems->GetInventorySlot(i);
|
||||||
|
if (slot == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
uint itemId = slot->ItemID;
|
||||||
|
if (books.ContainsKey(itemId))
|
||||||
|
return itemId;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe uint GetEquippedItem(int index)
|
||||||
|
{
|
||||||
|
var im = InventoryManager.Instance();
|
||||||
|
if (im == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var equipped = im->GetInventoryContainer(InventoryType.EquippedItems);
|
||||||
|
if (equipped == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
var slot = equipped->GetInventorySlot(index);
|
||||||
|
if (slot == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return slot->ItemID;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PopulateBooks()
|
||||||
|
{
|
||||||
|
var relicNoteSheet = this.dataManager.GetExcelSheet<Excel.RelicNote>()!;
|
||||||
|
foreach (var row in relicNoteSheet)
|
||||||
|
{
|
||||||
|
if (row.EventItem == null || row.EventItem.Row == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var book = new Book();
|
||||||
|
for (int i = 0; i < row.MonsterNoteTargetCommon.Length; i++)
|
||||||
|
{
|
||||||
|
book.Enemies.Add(row.MonsterNoteTargetCommon[i].MonsterNoteTargetCommon.Value!.BNpcName.Row);
|
||||||
|
}
|
||||||
|
//chat.Print($"{row.EventItem.Row} - {book}");
|
||||||
|
books.Add(row.EventItem.Row, book);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class Book
|
||||||
|
{
|
||||||
|
public IList<uint> Enemies = new List<uint>();
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return string.Join(",", Enemies);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
110
RelicNote.cs
Normal file
110
RelicNote.cs
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
using Lumina;
|
||||||
|
using Lumina.Data;
|
||||||
|
using Lumina.Excel;
|
||||||
|
using Lumina.Excel.GeneratedSheets;
|
||||||
|
|
||||||
|
namespace ZodiacFinder.Excel
|
||||||
|
{
|
||||||
|
[Sheet("RelicNote", columnHash: 0xb557320e)]
|
||||||
|
public partial class RelicNote : ExcelRow
|
||||||
|
{
|
||||||
|
public class RelicNoteMonsterNoteTargetCommon
|
||||||
|
{
|
||||||
|
public LazyRow<MonsterNoteTarget> MonsterNoteTargetCommon { get; set; }
|
||||||
|
|
||||||
|
public byte MonsterCount { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RelicNoteFate
|
||||||
|
{
|
||||||
|
public LazyRow<Fate> Fate { get; set; }
|
||||||
|
|
||||||
|
public LazyRow<PlaceName> PlaceName { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public LazyRow<EventItem> EventItem { get; set; }
|
||||||
|
|
||||||
|
public RelicNoteMonsterNoteTargetCommon[] MonsterNoteTargetCommon { get; set; }
|
||||||
|
|
||||||
|
public LazyRow<MonsterNoteTarget>[] MonsterNoteTargetNM { get; set; }
|
||||||
|
|
||||||
|
public ushort Unknown24 { get; set; }
|
||||||
|
|
||||||
|
public RelicNoteFate[] Fate { get; set; }
|
||||||
|
|
||||||
|
public LazyRow<Leve>[] Leve { get; set; }
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public override void PopulateData(RowParser parser, GameData gameData, Language language)
|
||||||
|
{
|
||||||
|
base.PopulateData(parser, gameData, language);
|
||||||
|
|
||||||
|
this.EventItem = new LazyRow<EventItem>(gameData, parser.ReadColumn<uint>(0), language);
|
||||||
|
this.MonsterNoteTargetCommon = new RelicNoteMonsterNoteTargetCommon[10];
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
this.MonsterNoteTargetCommon[i] = new RelicNoteMonsterNoteTargetCommon
|
||||||
|
{
|
||||||
|
MonsterNoteTargetCommon = new LazyRow<MonsterNoteTarget>(gameData, parser.ReadColumn<ushort>(1 + (i * 2) + 0), language),
|
||||||
|
MonsterCount = parser.ReadColumn<byte>(1 + (i * 2) + 1),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
this.MonsterNoteTargetNM = new LazyRow<MonsterNoteTarget>[3];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
this.MonsterNoteTargetNM[i] = new LazyRow<MonsterNoteTarget>(gameData, parser.ReadColumn<ushort>(21 + i), language);
|
||||||
|
|
||||||
|
this.Unknown24 = parser.ReadColumn<ushort>(24);
|
||||||
|
this.Fate = new RelicNoteFate[3];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
this.Fate[i] = new RelicNoteFate
|
||||||
|
{
|
||||||
|
Fate = new LazyRow<Fate>(gameData, parser.ReadColumn<ushort>(25 + (i * 2) + 0), language),
|
||||||
|
PlaceName = new LazyRow<PlaceName>(gameData, parser.ReadColumn<ushort>(25 + (i * 2) + 1), language),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Leve = new LazyRow<Leve>[3];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
this.Leve[i] = new LazyRow<Leve>(gameData, parser.ReadColumn<ushort>(31 + i), language);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Sheet("MonsterNoteTarget", columnHash: 0x4157404f)]
|
||||||
|
public partial class MonsterNoteTarget : ExcelRow
|
||||||
|
{
|
||||||
|
public class MonsterNoteTargetPlaceName
|
||||||
|
{
|
||||||
|
public LazyRow<PlaceName> Zone { get; set; }
|
||||||
|
|
||||||
|
public LazyRow<PlaceName> Location { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public LazyRow<BNpcName> BNpcName { get; set; }
|
||||||
|
|
||||||
|
public int Icon { get; set; }
|
||||||
|
|
||||||
|
public LazyRow<Town> Town { get; set; }
|
||||||
|
|
||||||
|
public MonsterNoteTargetPlaceName[] PlaceName { get; set; }
|
||||||
|
|
||||||
|
public override void PopulateData(RowParser parser, GameData gameData, Language language)
|
||||||
|
{
|
||||||
|
base.PopulateData(parser, gameData, language);
|
||||||
|
|
||||||
|
this.BNpcName = new LazyRow<BNpcName>(gameData, parser.ReadColumn<ushort>(0), language);
|
||||||
|
this.Icon = parser.ReadColumn<int>(1);
|
||||||
|
this.Town = new LazyRow<Town>(gameData, parser.ReadColumn<byte>(2), language);
|
||||||
|
this.PlaceName = new MonsterNoteTargetPlaceName[3];
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
this.PlaceName[i] = new MonsterNoteTargetPlaceName
|
||||||
|
{
|
||||||
|
Zone = new LazyRow<PlaceName>(gameData, parser.ReadColumn<ushort>(3 + (i * 2) + 0), language),
|
||||||
|
Location = new LazyRow<PlaceName>(gameData, parser.ReadColumn<ushort>(3 + (i * 2) + 1), language),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
52
ZodiacFinder.csproj
Normal file
52
ZodiacFinder.csproj
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net7.0-windows</TargetFramework>
|
||||||
|
<LangVersion>9.0</LangVersion>
|
||||||
|
<Version>2.0.0.0</Version>
|
||||||
|
<DebugType>none</DebugType>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="DalamudPackager" Version="2.1.8" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<!--You may need to adjust these paths yourself. These point to a Dalamud assembly in AppData.-->
|
||||||
|
<Reference Include="Dalamud">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGui.NET">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="ImGuiScene">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Lumina">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Lumina.Excel">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.Excel.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Newtonsoft.Json.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="FFXIVClientStructs">
|
||||||
|
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\FFXIVClientStructs.dll</HintPath>
|
||||||
|
<Private>false</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
8
ZodiacFinder.json
Normal file
8
ZodiacFinder.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"Name": "ZodiacFinder",
|
||||||
|
"Author": "liza",
|
||||||
|
"Punchline": "Find Monsters for Zodiac Books",
|
||||||
|
"Description": "Find Monsters for Zodiac Books",
|
||||||
|
"RepoUrl": "",
|
||||||
|
"Tags": []
|
||||||
|
}
|
25
ZodiacFinder.sln
Normal file
25
ZodiacFinder.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.1.32414.318
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ZodiacFinder", "ZodiacFinder.csproj", "{7A76E8A0-EF18-4FF3-A972-646635CEE119}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {F19EF4CF-717B-4648-B1D6-C8CDE0202DAB}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Loading…
Reference in New Issue
Block a user