Found my old source copy
This commit is contained in:
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40a3e6c202
16
.editorconfig
Normal file
16
.editorconfig
Normal file
@ -0,0 +1,16 @@
|
||||
[*.{cs,vb}]
|
||||
|
||||
# IDE0003: Remove qualification
|
||||
dotnet_style_qualification_for_event = false:none
|
||||
|
||||
# IDE0003: Remove qualification
|
||||
dotnet_style_qualification_for_field = false:none
|
||||
|
||||
# IDE0003: Remove qualification
|
||||
dotnet_style_qualification_for_method = false:none
|
||||
|
||||
# IDE0003: Remove qualification
|
||||
dotnet_style_qualification_for_property = false:none
|
||||
|
||||
# IDE0060: Remove unused parameter
|
||||
dotnet_code_quality_unused_parameters = non_public:suggestion
|
63
.gitattributes
vendored
Normal file
63
.gitattributes
vendored
Normal file
@ -0,0 +1,63 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
340
.gitignore
vendored
Normal file
340
.gitignore
vendored
Normal file
@ -0,0 +1,340 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- Backup*.rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
18
DalamudPackager.targets
Normal file
18
DalamudPackager.targets
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project>
|
||||
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Debug'">
|
||||
<DalamudPackager
|
||||
ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
MakeZip="false"/>
|
||||
</Target>
|
||||
|
||||
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
|
||||
<DalamudPackager
|
||||
ProjectDir="$(ProjectDir)"
|
||||
OutputPath="$(OutputPath)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
MakeZip="true"/>
|
||||
</Target>
|
||||
</Project>
|
193
Plugin.cs
Normal file
193
Plugin.cs
Normal file
@ -0,0 +1,193 @@
|
||||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using Dalamud.Plugin;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
||||
using ImGuiNET;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Utility;
|
||||
using Dalamud.Plugin.Services;
|
||||
|
||||
namespace ZodiacFinder
|
||||
{
|
||||
public class Plugin : IDalamudPlugin
|
||||
{
|
||||
private readonly DalamudPluginInterface pluginInterface;
|
||||
private readonly IChatGui chat;
|
||||
private readonly IClientState clientState;
|
||||
private readonly IObjectTable objectTable;
|
||||
private readonly IDataManager dataManager;
|
||||
private readonly IGameGui gameGui;
|
||||
|
||||
private readonly IDictionary<uint, Book> books = new Dictionary<uint, Book>();
|
||||
|
||||
private ISet<uint> atmaWeapons = new HashSet<uint> {
|
||||
7824, // Curtana Atma
|
||||
7825, // Sphairai Atma
|
||||
7826, // Bravura Atma
|
||||
7827, // Gae Bolg Atma
|
||||
7828, // Artemis Bow Atma
|
||||
7829, // Thyrus Atma
|
||||
7830, // Stardust Rod Atma
|
||||
7831, // Veil of Wiyu Atma
|
||||
7832, // Omnilex Atma
|
||||
7833, // Holy Shield Atma
|
||||
9251, // Yoshimitsu Atma
|
||||
};
|
||||
|
||||
public string Name => "ZodiacFinder";
|
||||
|
||||
public Plugin(
|
||||
DalamudPluginInterface pi,
|
||||
ICommandManager commands,
|
||||
IChatGui chat,
|
||||
IClientState clientState,
|
||||
IObjectTable objectTable,
|
||||
IDataManager dataManager,
|
||||
IGameGui gameGui)
|
||||
{
|
||||
this.pluginInterface = pi;
|
||||
this.chat = chat;
|
||||
this.clientState = clientState;
|
||||
this.objectTable = objectTable;
|
||||
this.dataManager = dataManager;
|
||||
this.gameGui = gameGui;
|
||||
|
||||
this.pluginInterface.UiBuilder.Draw += this.Draw;
|
||||
|
||||
this.PopulateBooks();
|
||||
}
|
||||
|
||||
#region IDisposable Support
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposing) return;
|
||||
|
||||
this.pluginInterface.UiBuilder.Draw -= this.Draw;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
private unsafe void Draw()
|
||||
{
|
||||
if (!clientState.IsLoggedIn || clientState.IsPvP || objectTable == null || !HasAtmaWeaponEquipped())
|
||||
return;
|
||||
|
||||
var bookId = GetCurrentBook();
|
||||
if (bookId == 0)
|
||||
return;
|
||||
|
||||
var relicNote = RelicNote.Instance();
|
||||
if (relicNote == null)
|
||||
return;
|
||||
|
||||
var book = books[bookId];
|
||||
for (int index = 0; index < objectTable.Length; ++index)
|
||||
{
|
||||
GameObject obj = objectTable[index];
|
||||
if (!(obj is BattleNpc npc) || npc.CurrentHp == 0)
|
||||
continue;
|
||||
|
||||
var indexInBook = book.Enemies.IndexOf(npc.NameId);
|
||||
if (indexInBook == -1)
|
||||
continue;
|
||||
|
||||
if (relicNote->GetMonsterProgress(indexInBook) >= 3)
|
||||
continue;
|
||||
|
||||
if (!gameGui.WorldToScreen(new Vector3(obj.Position.X, obj.Position.Y, obj.Position.Z), out var pos))
|
||||
continue;
|
||||
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0));
|
||||
ImGuiHelpers.ForceNextWindowMainViewport();
|
||||
ImGuiHelpers.SetNextWindowPosRelativeMainViewport(new Vector2(0, 0));
|
||||
ImGui.Begin($"zodiac###{index}",
|
||||
ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoTitleBar |
|
||||
ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoSavedSettings);
|
||||
ImGui.SetWindowSize(ImGui.GetIO().DisplaySize);
|
||||
|
||||
ImGui.GetWindowDrawList().AddCircleFilled(new Vector2(pos.X, pos.Y), 5f, ImGui.GetColorU32(0xff0000ff), 100);
|
||||
//ImGui.GetWindowDrawList().AddText(new Vector2(pos.X, pos.Y), ImGui.GetColorU32(0xffffffff), $"{npc.NameId} - {obj.Name.TextValue}");
|
||||
|
||||
ImGui.End();
|
||||
ImGui.PopStyleVar();
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasAtmaWeaponEquipped()
|
||||
{
|
||||
return atmaWeapons.Contains(GetEquippedItem(0)) || atmaWeapons.Contains(GetEquippedItem(1));
|
||||
}
|
||||
|
||||
private unsafe uint GetCurrentBook()
|
||||
{
|
||||
var im = InventoryManager.Instance();
|
||||
if (im == null)
|
||||
return 0;
|
||||
|
||||
var keyItems = im->GetInventoryContainer(InventoryType.KeyItems);
|
||||
for (int i = 0; i < keyItems->Size; ++i)
|
||||
{
|
||||
var slot = keyItems->GetInventorySlot(i);
|
||||
if (slot == null)
|
||||
continue;
|
||||
|
||||
uint itemId = slot->ItemID;
|
||||
if (books.ContainsKey(itemId))
|
||||
return itemId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private unsafe uint GetEquippedItem(int index)
|
||||
{
|
||||
var im = InventoryManager.Instance();
|
||||
if (im == null)
|
||||
return 0;
|
||||
|
||||
var equipped = im->GetInventoryContainer(InventoryType.EquippedItems);
|
||||
if (equipped == null)
|
||||
return 0;
|
||||
|
||||
var slot = equipped->GetInventorySlot(index);
|
||||
if (slot == null)
|
||||
return 0;
|
||||
|
||||
return slot->ItemID;
|
||||
}
|
||||
|
||||
private void PopulateBooks()
|
||||
{
|
||||
var relicNoteSheet = this.dataManager.GetExcelSheet<Excel.RelicNote>()!;
|
||||
foreach (var row in relicNoteSheet)
|
||||
{
|
||||
if (row.EventItem == null || row.EventItem.Row == 0)
|
||||
continue;
|
||||
|
||||
var book = new Book();
|
||||
for (int i = 0; i < row.MonsterNoteTargetCommon.Length; i++)
|
||||
{
|
||||
book.Enemies.Add(row.MonsterNoteTargetCommon[i].MonsterNoteTargetCommon.Value!.BNpcName.Row);
|
||||
}
|
||||
//chat.Print($"{row.EventItem.Row} - {book}");
|
||||
books.Add(row.EventItem.Row, book);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class Book
|
||||
{
|
||||
public IList<uint> Enemies = new List<uint>();
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Join(",", Enemies);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
110
RelicNote.cs
Normal file
110
RelicNote.cs
Normal file
@ -0,0 +1,110 @@
|
||||
using Lumina;
|
||||
using Lumina.Data;
|
||||
using Lumina.Excel;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
namespace ZodiacFinder.Excel
|
||||
{
|
||||
[Sheet("RelicNote", columnHash: 0xb557320e)]
|
||||
public partial class RelicNote : ExcelRow
|
||||
{
|
||||
public class RelicNoteMonsterNoteTargetCommon
|
||||
{
|
||||
public LazyRow<MonsterNoteTarget> MonsterNoteTargetCommon { get; set; }
|
||||
|
||||
public byte MonsterCount { get; set; }
|
||||
}
|
||||
|
||||
public class RelicNoteFate
|
||||
{
|
||||
public LazyRow<Fate> Fate { get; set; }
|
||||
|
||||
public LazyRow<PlaceName> PlaceName { get; set; }
|
||||
}
|
||||
|
||||
public LazyRow<EventItem> EventItem { get; set; }
|
||||
|
||||
public RelicNoteMonsterNoteTargetCommon[] MonsterNoteTargetCommon { get; set; }
|
||||
|
||||
public LazyRow<MonsterNoteTarget>[] MonsterNoteTargetNM { get; set; }
|
||||
|
||||
public ushort Unknown24 { get; set; }
|
||||
|
||||
public RelicNoteFate[] Fate { get; set; }
|
||||
|
||||
public LazyRow<Leve>[] Leve { get; set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void PopulateData(RowParser parser, GameData gameData, Language language)
|
||||
{
|
||||
base.PopulateData(parser, gameData, language);
|
||||
|
||||
this.EventItem = new LazyRow<EventItem>(gameData, parser.ReadColumn<uint>(0), language);
|
||||
this.MonsterNoteTargetCommon = new RelicNoteMonsterNoteTargetCommon[10];
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
this.MonsterNoteTargetCommon[i] = new RelicNoteMonsterNoteTargetCommon
|
||||
{
|
||||
MonsterNoteTargetCommon = new LazyRow<MonsterNoteTarget>(gameData, parser.ReadColumn<ushort>(1 + (i * 2) + 0), language),
|
||||
MonsterCount = parser.ReadColumn<byte>(1 + (i * 2) + 1),
|
||||
};
|
||||
}
|
||||
|
||||
this.MonsterNoteTargetNM = new LazyRow<MonsterNoteTarget>[3];
|
||||
for (var i = 0; i < 3; i++)
|
||||
this.MonsterNoteTargetNM[i] = new LazyRow<MonsterNoteTarget>(gameData, parser.ReadColumn<ushort>(21 + i), language);
|
||||
|
||||
this.Unknown24 = parser.ReadColumn<ushort>(24);
|
||||
this.Fate = new RelicNoteFate[3];
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
this.Fate[i] = new RelicNoteFate
|
||||
{
|
||||
Fate = new LazyRow<Fate>(gameData, parser.ReadColumn<ushort>(25 + (i * 2) + 0), language),
|
||||
PlaceName = new LazyRow<PlaceName>(gameData, parser.ReadColumn<ushort>(25 + (i * 2) + 1), language),
|
||||
};
|
||||
}
|
||||
|
||||
this.Leve = new LazyRow<Leve>[3];
|
||||
for (var i = 0; i < 3; i++)
|
||||
this.Leve[i] = new LazyRow<Leve>(gameData, parser.ReadColumn<ushort>(31 + i), language);
|
||||
}
|
||||
}
|
||||
|
||||
[Sheet("MonsterNoteTarget", columnHash: 0x4157404f)]
|
||||
public partial class MonsterNoteTarget : ExcelRow
|
||||
{
|
||||
public class MonsterNoteTargetPlaceName
|
||||
{
|
||||
public LazyRow<PlaceName> Zone { get; set; }
|
||||
|
||||
public LazyRow<PlaceName> Location { get; set; }
|
||||
}
|
||||
|
||||
public LazyRow<BNpcName> BNpcName { get; set; }
|
||||
|
||||
public int Icon { get; set; }
|
||||
|
||||
public LazyRow<Town> Town { get; set; }
|
||||
|
||||
public MonsterNoteTargetPlaceName[] PlaceName { get; set; }
|
||||
|
||||
public override void PopulateData(RowParser parser, GameData gameData, Language language)
|
||||
{
|
||||
base.PopulateData(parser, gameData, language);
|
||||
|
||||
this.BNpcName = new LazyRow<BNpcName>(gameData, parser.ReadColumn<ushort>(0), language);
|
||||
this.Icon = parser.ReadColumn<int>(1);
|
||||
this.Town = new LazyRow<Town>(gameData, parser.ReadColumn<byte>(2), language);
|
||||
this.PlaceName = new MonsterNoteTargetPlaceName[3];
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
this.PlaceName[i] = new MonsterNoteTargetPlaceName
|
||||
{
|
||||
Zone = new LazyRow<PlaceName>(gameData, parser.ReadColumn<ushort>(3 + (i * 2) + 0), language),
|
||||
Location = new LazyRow<PlaceName>(gameData, parser.ReadColumn<ushort>(3 + (i * 2) + 1), language),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
ZodiacFinder.csproj
Normal file
52
ZodiacFinder.csproj
Normal file
@ -0,0 +1,52 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<LangVersion>9.0</LangVersion>
|
||||
<Version>2.0.0.0</Version>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.8" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!--You may need to adjust these paths yourself. These point to a Dalamud assembly in AppData.-->
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
8
ZodiacFinder.json
Normal file
8
ZodiacFinder.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"Name": "ZodiacFinder",
|
||||
"Author": "liza",
|
||||
"Punchline": "Find Monsters for Zodiac Books",
|
||||
"Description": "Find Monsters for Zodiac Books",
|
||||
"RepoUrl": "",
|
||||
"Tags": []
|
||||
}
|
25
ZodiacFinder.sln
Normal file
25
ZodiacFinder.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32414.318
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ZodiacFinder", "ZodiacFinder.csproj", "{7A76E8A0-EF18-4FF3-A972-646635CEE119}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7A76E8A0-EF18-4FF3-A972-646635CEE119}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F19EF4CF-717B-4648-B1D6-C8CDE0202DAB}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user