Allow workshop window to be minimized if not currently crafting
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@ -61,7 +61,7 @@ internal sealed class MainWindow : LWindow
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MaximumSize = new Vector2(500, 9999),
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MaximumSize = new Vector2(500, 9999),
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};
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};
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Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.MenuBar;
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Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.MenuBar;
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AllowClickthrough = false;
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AllowClickthrough = false;
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}
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}
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@ -8,6 +8,7 @@ using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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using LLib;
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using LLib;
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using Workshoppa.External;
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using Workshoppa.External;
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using Workshoppa.GameData;
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using Workshoppa.GameData;
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@ -107,6 +108,11 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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_pluginLog.Debug($"Changing stage from {_currentStageInternal} to {value}");
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_pluginLog.Debug($"Changing stage from {_currentStageInternal} to {value}");
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_currentStageInternal = value;
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_currentStageInternal = value;
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}
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}
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if (value != Stage.Stopped)
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_mainWindow.Flags |= ImGuiWindowFlags.NoCollapse;
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else
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_mainWindow.Flags &= ~ImGuiWindowFlags.NoCollapse;
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Version>5.0</Version>
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<Version>5.1</Version>
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<LangVersion>11.0</LangVersion>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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