Remove redundant log bits
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451317f3d2
commit
89239ecf32
@ -9,13 +9,11 @@ namespace Workshoppa.GameData;
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public sealed class RecipeTree
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public sealed class RecipeTree
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{
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{
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private readonly IDataManager _dataManager;
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private readonly IDataManager _dataManager;
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private readonly IPluginLog _pluginLog;
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private readonly IReadOnlyList<uint> _shopItemsOnly;
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private readonly IReadOnlyList<uint> _shopItemsOnly;
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public RecipeTree(IDataManager dataManager, IPluginLog pluginLog)
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public RecipeTree(IDataManager dataManager)
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{
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{
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_dataManager = dataManager;
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_dataManager = dataManager;
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_pluginLog = pluginLog;
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// probably incomplete, e.g. different housing districts have different shop types
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// probably incomplete, e.g. different housing districts have different shop types
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var shopVendorIds = new uint[]
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var shopVendorIds = new uint[]
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@ -68,10 +66,10 @@ public sealed class RecipeTree
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// if a recipe has a specific amount crafted, divide the gathered amount by it
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// if a recipe has a specific amount crafted, divide the gathered amount by it
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foreach (var ingredient in completeList.Where(x => x is { AmountCrafted: > 1 }))
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foreach (var ingredient in completeList.Where(x => x is { AmountCrafted: > 1 }))
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{
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{
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_pluginLog.Information($"Fudging {ingredient.Name}");
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//_pluginLog.Information($"Fudging {ingredient.Name}");
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foreach (var part in completeList.Where(x => ingredient.DependsOn.Contains(x.ItemId)))
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foreach (var part in completeList.Where(x => ingredient.DependsOn.Contains(x.ItemId)))
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{
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{
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_pluginLog.Information($" → {part.Name}");
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//_pluginLog.Information($" → {part.Name}");
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int unmodifiedQuantity = part.TotalQuantity;
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int unmodifiedQuantity = part.TotalQuantity;
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int roundedQuantity = (int)((unmodifiedQuantity + ingredient.AmountCrafted - 1) / ingredient.AmountCrafted);
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int roundedQuantity = (int)((unmodifiedQuantity + ingredient.AmountCrafted - 1) / ingredient.AmountCrafted);
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@ -102,7 +100,7 @@ public sealed class RecipeTree
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List<RecipeInfo> ingredients = new();
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List<RecipeInfo> ingredients = new();
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foreach (var material in materials.Where(x => x.Type == Ingredient.EType.Craftable))
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foreach (var material in materials.Where(x => x.Type == Ingredient.EType.Craftable))
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{
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{
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_pluginLog.Information($"Looking up recipe for {material.Name}");
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//_pluginLog.Information($"Looking up recipe for {material.Name}");
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var recipe = GetFirstRecipeForItem(material.ItemId);
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var recipe = GetFirstRecipeForItem(material.ItemId);
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if (recipe == null)
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if (recipe == null)
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@ -119,7 +117,7 @@ public sealed class RecipeTree
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Recipe? ingredientRecipe = GetFirstRecipeForItem((uint)ingredient.ItemIngredient);
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Recipe? ingredientRecipe = GetFirstRecipeForItem((uint)ingredient.ItemIngredient);
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_pluginLog.Information($"Adding {item.Name}");
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//_pluginLog.Information($"Adding {item.Name}");
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ingredients.Add(new RecipeInfo
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ingredients.Add(new RecipeInfo
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{
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{
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ItemId = (uint)ingredient.ItemIngredient,
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ItemId = (uint)ingredient.ItemIngredient,
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@ -71,7 +71,7 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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_gameStrings = new(dataManager, _pluginLog);
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_gameStrings = new(dataManager, _pluginLog);
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_mainWindow = new(this, _pluginInterface, _clientState, _configuration, _workshopCache,
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_mainWindow = new(this, _pluginInterface, _clientState, _configuration, _workshopCache,
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new IconCache(textureProvider), _chatGui, new RecipeTree(dataManager, _pluginLog), _pluginLog);
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new IconCache(textureProvider), _chatGui, new RecipeTree(dataManager), _pluginLog);
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_windowSystem.AddWindow(_mainWindow);
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_windowSystem.AddWindow(_mainWindow);
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_configWindow = new(_pluginInterface, _configuration);
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_configWindow = new(_pluginInterface, _configuration);
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_windowSystem.AddWindow(_configWindow);
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_windowSystem.AddWindow(_configWindow);
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