Clipboard export of craftable ingredient list/venture list
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18
Workshoppa/GameData/Ingredient.cs
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18
Workshoppa/GameData/Ingredient.cs
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namespace Workshoppa.GameData;
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public class Ingredient
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{
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public required uint ItemId { get; init; }
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public uint IconId { get; init; }
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public required string Name { get; init; }
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public required int TotalQuantity { get; set; }
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public required EType Type { get; init; }
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public enum EType
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{
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Craftable,
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Gatherable,
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Other,
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ShopItem,
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}
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}
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190
Workshoppa/GameData/RecipeTree.cs
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190
Workshoppa/GameData/RecipeTree.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Plugin.Services;
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using Lumina.Excel.GeneratedSheets;
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namespace Workshoppa.GameData;
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public sealed class RecipeTree
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{
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private readonly IDataManager _dataManager;
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private readonly IPluginLog _pluginLog;
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private readonly IReadOnlyList<uint> _shopItemsOnly;
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public RecipeTree(IDataManager dataManager, IPluginLog pluginLog)
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{
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_dataManager = dataManager;
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_pluginLog = pluginLog;
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// probably incomplete, e.g. different housing districts have different shop types
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var shopVendorIds = new uint[]
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{
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262461, // Purchase Items (Lumber, Metal, Stone, Bone, Leather)
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262462, // Purchase Items (Cloth, Reagents)
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262463, // Purchase Items (Gardening, Dyes)
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262471, // Purchase Items (Catalysts)
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262472, // Purchase (Cooking Ingredients)
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262692, // Amalj'aa
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262422, // Housing District Merchant
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262211, // Z'ranmaia, upper decks
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};
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_shopItemsOnly = _dataManager.GetExcelSheet<GilShopItem>()!
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.Where(x => shopVendorIds.Contains(x.RowId))
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.Select(x => x.Item.Row)
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.Where(x => x > 0)
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.Distinct()
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.ToList()
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.AsReadOnly();
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}
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public List<Ingredient> ResolveRecipes(List<Ingredient> materials)
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{
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// look up recipes recursively
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int limit = 10;
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List<RecipeInfo> nextStep = ExtendWithAmountCrafted(materials);
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List<RecipeInfo> completeList = new(nextStep);
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while (--limit > 0 && nextStep.Any(x => x.Type == Ingredient.EType.Craftable))
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{
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nextStep = GetIngredients(nextStep);
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completeList.AddRange(nextStep);
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}
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// sum up all recipes
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completeList = completeList.GroupBy(x => x.ItemId)
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.Select(x => new RecipeInfo
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{
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ItemId = x.Key,
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Name = x.First().Name,
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TotalQuantity = x.Sum(y => y.TotalQuantity),
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Type = x.First().Type,
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DependsOn = x.First().DependsOn,
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AmountCrafted = x.First().AmountCrafted,
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})
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.ToList();
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// if a recipe has a specific amount crafted, divide the gathered amount by it
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foreach (var ingredient in completeList.Where(x => x is { AmountCrafted: > 1 }))
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{
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_pluginLog.Information($"Fudging {ingredient.Name}");
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foreach (var part in completeList.Where(x => ingredient.DependsOn.Contains(x.ItemId)))
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{
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_pluginLog.Information($" → {part.Name}");
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int unmodifiedQuantity = part.TotalQuantity;
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int roundedQuantity = (int)((unmodifiedQuantity + ingredient.AmountCrafted - 1) / ingredient.AmountCrafted);
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part.TotalQuantity = part.TotalQuantity - unmodifiedQuantity + roundedQuantity;
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}
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}
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// figure out the correct order for items to be crafted
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foreach (var item in completeList.Where(x => x.Type == Ingredient.EType.ShopItem))
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item.DependsOn.Clear();
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List<RecipeInfo> sortedList = new List<RecipeInfo>();
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while (sortedList.Count < completeList.Count)
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{
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var craftable = completeList.Where(x =>
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!sortedList.Contains(x) && x.DependsOn.All(y => sortedList.Any(z => y == z.ItemId)))
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.ToList();
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if (craftable.Count == 0)
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throw new Exception("Unable to sort items");
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sortedList.AddRange(craftable.OrderBy(x => x.Name));
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}
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return sortedList.Cast<Ingredient>().ToList();
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}
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private List<RecipeInfo> GetIngredients(List<RecipeInfo> materials)
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{
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List<RecipeInfo> ingredients = new();
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foreach (var material in materials.Where(x => x.Type == Ingredient.EType.Craftable))
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{
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_pluginLog.Information($"Looking up recipe for {material.Name}");
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var recipe = GetFirstRecipeForItem(material.ItemId);
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if (recipe == null)
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continue;
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foreach (var ingredient in recipe.UnkData5.Take(8))
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{
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if (ingredient == null || ingredient.ItemIngredient == 0)
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continue;
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Item? item = _dataManager.GetExcelSheet<Item>()!.GetRow((uint)ingredient.ItemIngredient);
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if (item == null)
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continue;
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Recipe? ingredientRecipe = GetFirstRecipeForItem((uint)ingredient.ItemIngredient);
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_pluginLog.Information($"Adding {item.Name}");
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ingredients.Add(new RecipeInfo
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{
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ItemId = (uint)ingredient.ItemIngredient,
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Name = item.Name,
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TotalQuantity = material.TotalQuantity * ingredient.AmountIngredient,
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Type =
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_shopItemsOnly.Contains((uint)ingredient.ItemIngredient) ? Ingredient.EType.ShopItem :
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ingredientRecipe != null ? Ingredient.EType.Craftable :
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GetGatheringItem((uint)ingredient.ItemIngredient) != null ? Ingredient.EType.Gatherable :
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GetVentureItem((uint)ingredient.ItemIngredient) != null ? Ingredient.EType.Gatherable :
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Ingredient.EType.Other,
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AmountCrafted = ingredientRecipe?.AmountResult ?? 1,
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DependsOn = ingredientRecipe?.UnkData5.Take(8).Where(x => x != null && x.ItemIngredient != 0)
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.Select(x => (uint)x.ItemIngredient)
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.ToList()
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?? new(),
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});
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}
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}
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return ingredients;
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}
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private List<RecipeInfo> ExtendWithAmountCrafted(List<Ingredient> materials)
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{
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return materials.Select(x => new
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{
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Ingredient = x,
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Recipe = GetFirstRecipeForItem(x.ItemId)
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})
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.Where(x => x.Recipe != null)
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.Select(x => new RecipeInfo
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{
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ItemId = x.Ingredient.ItemId,
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Name = x.Ingredient.Name,
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TotalQuantity = x.Ingredient.TotalQuantity,
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Type = _shopItemsOnly.Contains(x.Ingredient.ItemId) ? Ingredient.EType.ShopItem : x.Ingredient.Type,
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AmountCrafted = x.Recipe!.AmountResult,
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DependsOn = x.Recipe.UnkData5.Take(8).Where(y => y != null && y.ItemIngredient != 0)
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.Select(y => (uint)y.ItemIngredient)
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.ToList(),
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})
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.ToList();
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}
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public Recipe? GetFirstRecipeForItem(uint itemId)
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{
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return _dataManager.GetExcelSheet<Recipe>()!.FirstOrDefault(x => x.RowId > 0 && x.ItemResult.Row == itemId);
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}
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public GatheringItem? GetGatheringItem(uint itemId)
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{
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return _dataManager.GetExcelSheet<GatheringItem>()!.FirstOrDefault(x => x.RowId > 0 && (uint)x.Item == itemId);
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}
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public RetainerTaskNormal? GetVentureItem(uint itemId)
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{
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return _dataManager.GetExcelSheet<RetainerTaskNormal>()!
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.FirstOrDefault(x => x.RowId > 0 && x.Item.Row == itemId);
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}
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private sealed class RecipeInfo : Ingredient
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{
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public required uint AmountCrafted { get; init; }
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public required List<uint> DependsOn { get; init; }
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}
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}
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@ -29,6 +29,7 @@ internal sealed class MainWindow : LImGui.LWindow
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private readonly WorkshopCache _workshopCache;
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private readonly IconCache _iconCache;
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private readonly IChatGui _chatGui;
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private readonly RecipeTree _recipeTree;
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private readonly IPluginLog _pluginLog;
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private string _searchString = string.Empty;
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@ -37,7 +38,7 @@ internal sealed class MainWindow : LImGui.LWindow
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public MainWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, IClientState clientState,
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Configuration configuration, WorkshopCache workshopCache, IconCache iconCache, IChatGui chatGui,
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IPluginLog pluginLog)
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RecipeTree recipeTree, IPluginLog pluginLog)
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: base("Workshoppa###WorkshoppaMainWindow")
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{
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_plugin = plugin;
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@ -47,6 +48,7 @@ internal sealed class MainWindow : LImGui.LWindow
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_workshopCache = workshopCache;
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_iconCache = iconCache;
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_chatGui = chatGui;
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_recipeTree = recipeTree;
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_pluginLog = pluginLog;
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Position = new Vector2(100, 100);
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@ -459,6 +461,22 @@ internal sealed class MainWindow : LImGui.LWindow
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_chatGui.Print("Copied queue content to clipboard.");
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}
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if (ImGui.MenuItem("Export Material List to Clipboard"))
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{
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var toClipboardItems = _recipeTree.ResolveRecipes(GetMaterialList()).Where(x => x.Type == Ingredient.EType.Craftable);
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ImGui.SetClipboardText(string.Join(Environment.NewLine, toClipboardItems.Select(x => $"{x.TotalQuantity}x {x.Name}")));
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_chatGui.Print("Copied material list to clipboard.");
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}
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if (ImGui.MenuItem("Export Gathered/Venture materials to Clipboard"))
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{
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var toClipboardItems = _recipeTree.ResolveRecipes(GetMaterialList()).Where(x => x.Type == Ingredient.EType.Gatherable);
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ImGui.SetClipboardText(string.Join(Environment.NewLine, toClipboardItems.Select(x => $"{x.TotalQuantity}x {x.Name}")));
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_chatGui.Print("Copied material list to clipboard.");
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}
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ImGui.EndDisabled();
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ImGui.EndMenu();
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@ -504,7 +522,32 @@ internal sealed class MainWindow : LImGui.LWindow
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private unsafe void CheckMaterial()
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{
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ImGui.Text("Items needed for all crafts in queue:");
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var items = GetMaterialList();
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ImGui.Indent(20);
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InventoryManager* inventoryManager = InventoryManager.Instance();
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foreach (var item in items)
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{
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int inInventory = inventoryManager->GetInventoryItemCount(item.ItemId, true, false, false) +
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inventoryManager->GetInventoryItemCount(item.ItemId, false, false, false);
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IDalamudTextureWrap? icon = _iconCache.GetIcon(item.IconId);
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if (icon != null)
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{
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ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
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ImGui.SameLine(0, 3);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
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}
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ImGui.TextColored(inInventory >= item.TotalQuantity ? ImGuiColors.HealerGreen : ImGuiColors.DalamudRed,
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$"{item.Name} ({inInventory} / {item.TotalQuantity})");
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}
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ImGui.Unindent(20);
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}
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private List<Ingredient> GetMaterialList()
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{
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List<uint> workshopItemIds = _configuration.ItemQueue
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.SelectMany(x => Enumerable.Range(0, x.Quantity).Select(_ => x.WorkshopItemId))
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.ToList();
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@ -529,41 +572,22 @@ internal sealed class MainWindow : LImGui.LWindow
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}
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}
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var items = workshopItemIds.Select(x => _workshopCache.Crafts.Single(y => y.WorkshopItemId == x))
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return workshopItemIds.Select(x => _workshopCache.Crafts.Single(y => y.WorkshopItemId == x))
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.SelectMany(x => x.Phases)
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.SelectMany(x => x.Items)
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.GroupBy(x => new { x.Name, x.ItemId, x.IconId })
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.OrderBy(x => x.Key.Name)
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.Select(x => new
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.Select(x => new Ingredient
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{
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x.Key.ItemId,
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x.Key.IconId,
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x.Key.Name,
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ItemId = x.Key.ItemId,
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IconId = x.Key.IconId,
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Name = x.Key.Name,
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TotalQuantity = completedForCurrentCraft.TryGetValue(x.Key.ItemId, out var completed)
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? x.Sum(y => y.TotalQuantity) - completed
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: x.Sum(y => y.TotalQuantity),
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});
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ImGui.Indent(20);
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InventoryManager* inventoryManager = InventoryManager.Instance();
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foreach (var item in items)
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{
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int inInventory = inventoryManager->GetInventoryItemCount(item.ItemId, true, false, false) +
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inventoryManager->GetInventoryItemCount(item.ItemId, false, false, false);
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IDalamudTextureWrap? icon = _iconCache.GetIcon(item.IconId);
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if (icon != null)
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{
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ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
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ImGui.SameLine(0, 3);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
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}
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ImGui.TextColored(inInventory >= item.TotalQuantity ? ImGuiColors.HealerGreen : ImGuiColors.DalamudRed,
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$"{item.Name} ({inInventory} / {item.TotalQuantity})");
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}
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ImGui.Unindent(20);
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Type = Ingredient.EType.Craftable,
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})
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.ToList();
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}
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private void AddMaterial(Dictionary<uint, int> completedForCurrentCraft, uint itemId, int quantity)
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@ -71,7 +71,7 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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_gameStrings = new(dataManager, _pluginLog);
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_mainWindow = new(this, _pluginInterface, _clientState, _configuration, _workshopCache,
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new IconCache(textureProvider), _chatGui, _pluginLog);
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new IconCache(textureProvider), _chatGui, new RecipeTree(dataManager, _pluginLog), _pluginLog);
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_windowSystem.AddWindow(_mainWindow);
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_configWindow = new(_pluginInterface, _configuration);
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_windowSystem.AddWindow(_configWindow);
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>4.1</Version>
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<Version>4.2</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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