Fix workshops not in Lavender Beds

This commit is contained in:
Liza 2023-10-05 21:56:12 +02:00
parent 2dbbf8a16c
commit 3c3d144158
Signed by: liza
GPG Key ID: 7199F8D727D55F67
4 changed files with 23 additions and 14 deletions

View File

@ -94,8 +94,7 @@ internal sealed class MainWindow : Window
$"Hold CTRL to remove this as craft. You have to manually use the fabrication station to cancel or finish this craft before you can continue using the queue.");
ImGui.EndDisabled();
if (!IsDiscipleOfHand)
ImGui.TextColored(ImGuiColors.DalamudRed, "You need to be a Disciple of the Hand to start crafting.");
ShowErrorConditions();
}
else
{
@ -119,8 +118,7 @@ internal sealed class MainWindow : Window
State = ButtonState.Start;
ImGui.EndDisabled();
if (!IsDiscipleOfHand)
ImGui.TextColored(ImGuiColors.DalamudRed, "You need to be a Disciple of the Hand to start crafting.");
ShowErrorConditions();
}
if (ImGui.BeginPopup(nameof(CheckMaterial)))
@ -262,6 +260,18 @@ internal sealed class MainWindow : Window
completedForCurrentCraft[itemId] = quantity;
}
private void ShowErrorConditions()
{
if (!_plugin.WorkshopTerritories.Contains(_clientState.TerritoryType))
ImGui.TextColored(ImGuiColors.DalamudRed, "You are not in the Company Workshop.");
else if (!NearFabricationStation)
ImGui.TextColored(ImGuiColors.DalamudRed, "You are not near a Farbrication Station.");
if (!IsDiscipleOfHand)
ImGui.TextColored(ImGuiColors.DalamudRed, "You need to be a Disciple of the Hand to start crafting.");
}
public enum ButtonState
{
None,

View File

@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Memory;
@ -30,13 +29,13 @@ partial class WorkshopPlugin
(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)obj.Address, false);
}
private float GetDistanceToEventObject(int npcId, out GameObject? o)
private float GetDistanceToEventObject(IReadOnlyList<uint> npcIds, out GameObject? o)
{
foreach (var obj in _objectTable)
{
if (obj.ObjectKind == ObjectKind.EventObj)
{
if (GetNpcId(obj) == npcId)
if (npcIds.Contains(GetNpcId(obj)))
{
o = obj;
return Vector3.Distance(_clientState.LocalPlayer!.Position, obj.Position);
@ -48,9 +47,9 @@ partial class WorkshopPlugin
return float.MaxValue;
}
private int GetNpcId(GameObject obj)
private unsafe uint GetNpcId(GameObject obj)
{
return Marshal.ReadInt32(obj.Address + 128);
return ((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)obj.Address)->GetNpcID();
}
private unsafe bool TryGetAddonByName<T>(string addonName, out T* addonPtr)

View File

@ -16,8 +16,8 @@ namespace Workshoppa;
[SuppressMessage("ReSharper", "UnusedType.Global")]
public sealed partial class WorkshopPlugin : IDalamudPlugin
{
private const int FabricationStationId = 0x1E98F4;
private readonly IReadOnlyList<ushort> _workshopTerritories = new ushort[] { 423, 424, 425, 653, 984 }.AsReadOnly();
private readonly IReadOnlyList<uint> FabricationStationIds = new uint[] { 2005236, 2005238, 2005240, 2007821, 2011588 }.AsReadOnly();
internal readonly IReadOnlyList<ushort> WorkshopTerritories = new ushort[] { 423, 424, 425, 653, 984 }.AsReadOnly();
private readonly WindowSystem _windowSystem = new WindowSystem(nameof(WorkshopPlugin));
private readonly DalamudPluginInterface _pluginInterface;
@ -84,9 +84,9 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
private void FrameworkUpdate(IFramework framework)
{
if (!_clientState.IsLoggedIn ||
!_workshopTerritories.Contains(_clientState.TerritoryType) ||
!WorkshopTerritories.Contains(_clientState.TerritoryType) ||
_condition[ConditionFlag.BoundByDuty] ||
GetDistanceToEventObject(FabricationStationId, out var fabricationStation) >= 5f)
GetDistanceToEventObject(FabricationStationIds, out var fabricationStation) >= 5f)
{
_mainWindow.NearFabricationStation = false;
}

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework>
<Version>2.0</Version>
<Version>2.1</Version>
<LangVersion>11.0</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>