Include DoH condition, context menu to remove
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9abcdaaa82
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37ca6aa3c9
@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using Dalamud.Game.ClientState;
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using Dalamud.Interface;
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using Dalamud.Interface;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Windowing;
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using Dalamud.Interface.Windowing;
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@ -14,16 +15,18 @@ internal sealed class MainWindow : Window
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{
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{
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private readonly WorkshopPlugin _plugin;
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private readonly WorkshopPlugin _plugin;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly ClientState _clientState;
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private readonly Configuration _configuration;
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private readonly Configuration _configuration;
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private readonly WorkshopCache _workshopCache;
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private readonly WorkshopCache _workshopCache;
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private string _searchString = string.Empty;
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private string _searchString = string.Empty;
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public MainWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, Configuration configuration, WorkshopCache workshopCache)
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public MainWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, ClientState clientState, Configuration configuration, WorkshopCache workshopCache)
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: base("Workshoppa###WorkshoppaMainWindow")
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: base("Workshoppa###WorkshoppaMainWindow")
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{
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{
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_plugin = plugin;
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_plugin = plugin;
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_pluginInterface = pluginInterface;
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_pluginInterface = pluginInterface;
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_clientState = clientState;
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_configuration = configuration;
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_configuration = configuration;
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_workshopCache = workshopCache;
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_workshopCache = workshopCache;
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@ -42,6 +45,9 @@ internal sealed class MainWindow : Window
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public bool NearFabricationStation { get; set; } = false;
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public bool NearFabricationStation { get; set; } = false;
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public ButtonState State { get; set; } = ButtonState.None;
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public ButtonState State { get; set; } = ButtonState.None;
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public bool IsDiscipleOfHand =>
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_clientState.LocalPlayer != null && _clientState.LocalPlayer.ClassJob.Id is >= 8 and <= 15;
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public override void Draw()
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public override void Draw()
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{
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{
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var currentItem = _configuration.CurrentlyCraftedItem;
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var currentItem = _configuration.CurrentlyCraftedItem;
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@ -53,6 +59,7 @@ internal sealed class MainWindow : Window
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ImGui.BeginDisabled(!NearFabricationStation);
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ImGui.BeginDisabled(!NearFabricationStation);
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if (_plugin.CurrentStage == Stage.Stopped)
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if (_plugin.CurrentStage == Stage.Stopped)
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{
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{
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ImGui.BeginDisabled(!IsDiscipleOfHand);
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if (currentItem.StartedCrafting)
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if (currentItem.StartedCrafting)
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{
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{
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Resume"))
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Resume"))
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@ -63,6 +70,7 @@ internal sealed class MainWindow : Window
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
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State = ButtonState.Start;
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State = ButtonState.Start;
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}
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}
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ImGui.EndDisabled();
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ImGui.SameLine();
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ImGui.SameLine();
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ImGui.BeginDisabled(!ImGui.GetIO().KeyCtrl);
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ImGui.BeginDisabled(!ImGui.GetIO().KeyCtrl);
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@ -92,7 +100,7 @@ internal sealed class MainWindow : Window
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{
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{
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ImGui.Text("Currently Crafting: ---");
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ImGui.Text("Currently Crafting: ---");
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ImGui.BeginDisabled(!NearFabricationStation || _configuration.ItemQueue.Sum(x => x.Quantity) == 0 || _plugin.CurrentStage != Stage.Stopped);
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ImGui.BeginDisabled(!NearFabricationStation || _configuration.ItemQueue.Sum(x => x.Quantity) == 0 || _plugin.CurrentStage != Stage.Stopped || !IsDiscipleOfHand);
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
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State = ButtonState.Start;
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State = ButtonState.Start;
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ImGui.EndDisabled();
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ImGui.EndDisabled();
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@ -101,6 +109,7 @@ internal sealed class MainWindow : Window
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ImGui.Separator();
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ImGui.Separator();
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ImGui.Text("Queue:");
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ImGui.Text("Queue:");
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ImGui.BeginDisabled(_plugin.CurrentStage != Stage.Stopped);
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ImGui.BeginDisabled(_plugin.CurrentStage != Stage.Stopped);
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Configuration.QueuedItem? itemToRemove = null;
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for (int i = 0; i < _configuration.ItemQueue.Count; ++ i)
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for (int i = 0; i < _configuration.ItemQueue.Count; ++ i)
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{
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{
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ImGui.PushID($"ItemQueue{i}");
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ImGui.PushID($"ItemQueue{i}");
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@ -115,9 +124,24 @@ internal sealed class MainWindow : Window
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Save();
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Save();
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}
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}
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ImGui.OpenPopupOnItemClick($"###Context{i}");
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if (ImGui.BeginPopupContextItem($"###Context{i}"))
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{
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if (ImGui.MenuItem($"Remove {craft.Name}"))
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itemToRemove = item;
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ImGui.EndPopup();
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}
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ImGui.PopID();
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ImGui.PopID();
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}
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}
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if (itemToRemove != null)
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{
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_configuration.ItemQueue.Remove(itemToRemove);
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Save();
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}
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ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
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ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
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if (ImGui.BeginCombo("##CraftSelection", "Add Craft..."))
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if (ImGui.BeginCombo("##CraftSelection", "Add Craft..."))
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{
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{
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@ -68,7 +68,7 @@ public sealed partial class WorkshopPlugin : IDalamudPlugin
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_configuration = (Configuration?)_pluginInterface.GetPluginConfig() ?? new Configuration();
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_configuration = (Configuration?)_pluginInterface.GetPluginConfig() ?? new Configuration();
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_workshopCache = new WorkshopCache(dataManager);
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_workshopCache = new WorkshopCache(dataManager);
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_mainWindow = new(this, _pluginInterface, _configuration, _workshopCache) { IsOpen = true };
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_mainWindow = new(this, _pluginInterface, _clientState, _configuration, _workshopCache) { IsOpen = true };
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_windowSystem.AddWindow(_mainWindow);
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_windowSystem.AddWindow(_mainWindow);
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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