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master ... v0.1

18 changed files with 197 additions and 1607 deletions

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "LLib"]
path = LLib
url = https://git.carvel.li/liza/LLib.git

1
LLib

@ -1 +0,0 @@
Subproject commit e206782c1106e1a5292a06af61783faef1ac0c42

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@ -2,8 +2,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Squadronista", "Squadronista\Squadronista.csproj", "{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LLib", "LLib\LLib.csproj", "{5D61CA78-142C-4DC8-A780-268DB96D8D5B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -14,9 +12,5 @@ Global
{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Release|Any CPU.Build.0 = Release|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@ -1,45 +0,0 @@
using System;
namespace Squadronista.Solver;
internal class Attributes : IEquatable<Attributes>
{
public required int PhysicalAbility { get; init; }
public required int MentalAbility { get; init; }
public required int TacticalAbility { get; init; }
public bool Equals(Attributes? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return PhysicalAbility == other.PhysicalAbility && MentalAbility == other.MentalAbility && TacticalAbility == other.TacticalAbility;
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Attributes)obj);
}
public override int GetHashCode()
{
return HashCode.Combine(PhysicalAbility, MentalAbility, TacticalAbility);
}
public static bool operator ==(Attributes? left, Attributes? right)
{
return Equals(left, right);
}
public static bool operator !=(Attributes? left, Attributes? right)
{
return !Equals(left, right);
}
public override string ToString()
{
return $"{PhysicalAbility} / {MentalAbility} / {TacticalAbility}";
}
}

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@ -6,8 +6,11 @@ namespace Squadronista.Solver;
/// Bonus stats from training, these apply to the whole squadron (e.g. if you have 120/80/80, and no members selected,
/// the mission would be at 120/80/80).
/// </summary>
internal sealed class BonusAttributes : Attributes, IEquatable<BonusAttributes>
internal sealed class BonusAttributes : IEquatable<BonusAttributes>
{
public required int PhysicalAbility { get; init; }
public required int MentalAbility { get; init; }
public required int TacticalAbility { get; init; }
public required int Cap { get; init; }
public BonusAttributes ApplyTraining(Training training)
@ -54,7 +57,7 @@ internal sealed class BonusAttributes : Attributes, IEquatable<BonusAttributes>
}
}
private static void Fix(ref int mainStat, int mainGained, ref int otherStatA, int otherGainedA, ref int otherStatB, int otherGainedB)
private void Fix(ref int mainStat, int mainGained, ref int otherStatA, int otherGainedA, ref int otherStatB, int otherGainedB)
{
if (mainStat >= 0 || mainGained > 0)
return;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Plugin.Services;
@ -6,16 +5,16 @@ using Lumina.Excel.GeneratedSheets;
namespace Squadronista.Solver;
internal sealed class SquadronMember : IEquatable<SquadronMember>
internal sealed class SquadronMember
{
public required string Name { get; init; }
public required int Level { get; init; }
public required uint ClassJob { get; init; }
// TODO
public required Race Race { get; init; }
public required int EnlistmentTimestamp { get; init; }
public uint Experience { get; init; }
// TODO
public int Experience { get; init; }
public int PhysicalAbility => GrowthParams[Level].PhysicalAbility;
public int MentalAbility => GrowthParams[Level].MentalAbility;
public int TacticalAbility => GrowthParams[Level].TacticalAbility;
@ -34,44 +33,8 @@ internal sealed class SquadronMember : IEquatable<SquadronMember>
{
growthAsList.Add((growth.Physical[i], growth.Mental[i], growth.Tactical[i]));
}
growthAsList.Add((growth.Unknown123, growth.Unknown184, growth.Unknown245));
GrowthParams = growthAsList;
return this;
}
public bool Equals(SquadronMember? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Name == other.Name && Level == other.Level && ClassJob == other.ClassJob && Race == other.Race &&
Experience == other.Experience && PhysicalAbility == other.PhysicalAbility && MentalAbility == other.MentalAbility && TacticalAbility == other.TacticalAbility;
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is SquadronMember other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Name, Level, ClassJob, (int)Race, Experience);
}
public static bool operator ==(SquadronMember? left, SquadronMember? right)
{
return Equals(left, right);
}
public static bool operator !=(SquadronMember? left, SquadronMember? right)
{
return !Equals(left, right);
}
public Attributes ToAttributes() => new()
{
PhysicalAbility = PhysicalAbility,
MentalAbility = MentalAbility,
TacticalAbility = TacticalAbility,
};
}

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@ -1,11 +0,0 @@
using System;
namespace Squadronista.Solver;
[Flags]
public enum SquadronMemberUiInfo : int
{
Unknown1 = 1,
IsPartOfMission = 2,
NewChemistryAvailable = 8192,
}

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@ -38,21 +38,21 @@ internal sealed class SquadronSolver
_newTrainings = _calculatedTrainings.Keys.ToList();
}
public IEnumerable<CalculationResult> SolveFor(SquadronMission mission, Attributes missionAttributes, int requiredMatchingStats)
public IEnumerable<CalculationResult> SolveFor(SquadronMission mission)
{
int minPhysical = missionAttributes.PhysicalAbility;
int minMental = missionAttributes.MentalAbility;
int minTactical = missionAttributes.TacticalAbility;
int minPhysical = mission.PhysicalAbility;
int minMental = mission.MentalAbility;
int minTactical = mission.TacticalAbility;
bool foundWithoutTraining = false;
List<CalculationResult> intermediates = CalculateForAllMemberCombinations(mission.Level, _state.Bonus);
foreach (var x in intermediates)
{
int matchingStats = CountStatMatches(x, minPhysical, minMental, minTactical);
if (matchingStats >= requiredMatchingStats)
//_pluginLog.Information($"{string.Join(" ", x.Members.Select(y => y.Name))} → {x.PhysicalAbility} / {x.MentalAbility} / {x.TacticalAbility}");
if (x.PhysicalAbility >= minPhysical && x.MentalAbility >= minMental && x.TacticalAbility >= minTactical)
{
x.TrainingsCalculated = true;
yield return x.WithExtra(mission, matchingStats);
yield return x.WithMission(mission);
foundWithoutTraining = true;
}
@ -65,26 +65,19 @@ internal sealed class SquadronSolver
intermediates = CalculateForAllMemberCombinations(mission.Level, bonus);
foreach (var x in intermediates)
{
int matchingStats = CountStatMatches(x, minPhysical, minMental, minTactical);
if (matchingStats >= requiredMatchingStats)
if (x.PhysicalAbility >= minPhysical && x.MentalAbility >= minMental &&
x.TacticalAbility >= minTactical)
{
CalculateTrainingsForBonus(x);
if (x.TrainingsCalculated)
yield return x.WithExtra(mission, matchingStats);
yield return x.WithMission(mission);
}
}
}
}
}
private static int CountStatMatches(CalculationResult x, int minPhysical, int minMental, int minTactical)
{
return (x.PhysicalAbility >= minPhysical ? 1 : 0) +
(x.MentalAbility >= minMental ? 1 : 0) +
(x.TacticalAbility >= minTactical ? 1 : 0);
}
private List<CalculationResult> CalculateForAllMemberCombinations(int requiredLevel, BonusAttributes bonus)
{
return _memberCombinations
@ -138,7 +131,7 @@ internal sealed class SquadronSolver
if (_calculatedTrainings.TryGetValue(result.Bonus, out var calculatedTraining))
{
//_pluginLog.Information($"Found existing steps: {string.Join(", ", calculatedTraining.Select(x => x.Name))}");
_pluginLog.Information($"Found existing steps: {string.Join(", ", calculatedTraining.Select(x => x.Name))}");
result.Trainings = calculatedTraining;
result.TrainingsCalculated = true;
return;
@ -189,8 +182,6 @@ internal sealed class SquadronSolver
public sealed class CalculationResult
{
public SquadronMission? Mission { get; private set; }
public int MatchingAttributes { get; private set; }
public int PhysicalAbility { get; }
public int MentalAbility { get; }
public int TacticalAbility { get; }
@ -198,7 +189,6 @@ internal sealed class SquadronSolver
public BonusAttributes Bonus { get; }
public IReadOnlyList<Training> Trainings { get; set; } = new List<Training>().AsReadOnly();
public bool TrainingsCalculated { get; set; }
public int TotalLevel => Members.Sum(x => x.Level);
public CalculationResult(List<SquadronMember> members, BonusAttributes bonus)
{
@ -209,27 +199,10 @@ internal sealed class SquadronSolver
Bonus = bonus;
}
public CalculationResult WithExtra(SquadronMission mission, int matchingAttributes)
public CalculationResult WithMission(SquadronMission mission)
{
Mission = mission;
MatchingAttributes = matchingAttributes;
return this;
}
public int ToSuccessProbability() => MatchingAttributes == 3 ? 100 : 66;
public string ToLabel()
{
if (Trainings.Count == 0)
return $"{ToSuccessProbability()}%%, no training";
else
return $"{ToSuccessProbability()}%%";
}
}
public sealed class CalculationResults
{
public bool IsFlaggedMission { get; set; }
public List<CalculationResult> Results { get; } = new();
}
}

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@ -5,20 +5,9 @@ namespace Squadronista.Solver;
internal sealed class SquadronState
{
private readonly Dictionary<(int id, Attributes attributes), Task<SquadronSolver.CalculationResults>> _calculationResults = new();
public required byte Rank { get; init; }
public required IReadOnlyList<SquadronMember> Members { get; init; }
public required BonusAttributes Bonus { get; set; }
public required uint CurrentTraining { get; set; }
public Task<SquadronSolver.CalculationResults>? GetCalculation(SquadronMission mission, Attributes? attributes)
{
if (attributes == null)
return null;
return _calculationResults.GetValueOrDefault((mission.Id, attributes));
}
public void SetCalculation(SquadronMission mission, Attributes attributes, Task<SquadronSolver.CalculationResults> task)
=> _calculationResults[(mission.Id, attributes)] = task;
public Task<SquadronSolver.CalculationResult?>? CalculationTask { get; set; }
}

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@ -12,7 +12,7 @@ public class Training
public int CappedMentalGained => CalculateCapped(MentalGained, PhysicalGained, TacticalGained);
public int CappedTacticalGained => CalculateCapped(TacticalGained, PhysicalGained, MentalGained);
private static int CalculateCapped(int mainStat, int otherA, int otherB)
private int CalculateCapped(int mainStat, int otherA, int otherB)
{
if (mainStat > 0)
return mainStat;

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@ -1,7 +1,4 @@
using System.Collections.Generic;
using Squadronista.Solver;
namespace Squadronista;
namespace Squadronista;
internal sealed class SquadronMission
{
@ -9,6 +6,7 @@ internal sealed class SquadronMission
public required string Name { get; init; }
public required byte Level { get; init; }
public required bool IsFlaggedMission { get; init; }
public required IReadOnlyList<Attributes> PossibleAttributes { get; init; }
public int PhysicalAbility { get; init; }
public int MentalAbility { get; init; }
public int TacticalAbility { get; init; }
}

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@ -1,13 +1,60 @@
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>4.0</Version>
<TargetFramework>net7.0-windows</TargetFramework>
<Version>0.1</Version>
<LangVersion>11.0</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<OutputPath>dist</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>portable</DebugType>
<PathMap Condition="$(SolutionDir) != ''">$(SolutionDir)=X:\</PathMap>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<DebugType>portable</DebugType>
</PropertyGroup>
<Import Project="..\LLib\LLib.targets"/>
<Import Project="..\LLib\RenameZip.targets"/>
<PropertyGroup>
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
</PropertyGroup>
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LLib\LLib.csproj" />
<PackageReference Include="DalamudPackager" Version="2.1.12"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina">
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina.Excel">
<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FFXIVClientStructs">
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="RenameLatestZip" AfterTargets="PackagePlugin" Condition="'$(Configuration)' == 'Release'">
<Exec Command="rename $(OutDir)$(AssemblyName)\latest.zip $(AssemblyName)-$(Version).zip"/>
</Target>
</Project>

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@ -1,8 +1,9 @@
{
"Name": "Squadronista",
"Author": "Liza Carvelli",
"Punchline": "Simplified Squadron Calculator, heavily inspired by https://ffxivsquadron.com/",
"Punchline": "Simplified Squadron Calculator for Flagged Missions, heavily inspired by https://ffxivsquadron.com/",
"Description": "",
"RepoUrl": "https://git.carvel.li/liza/Squadronista",
"IconUrl": "https://plugins.carvel.li/icons/Squadronista.png"
"IconUrl": "https://git.carvel.li/liza/plugin-repo/raw/branch/master/dist/Squadronista.png",
"IsTestingExclusive": true
}

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@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Interface.Windowing;
using Dalamud.Memory;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Lumina.Excel.GeneratedSheets;
using Squadronista.Solver;
using Squadronista.Windows;
@ -16,29 +17,34 @@ using Race = Squadronista.Solver.Race;
namespace Squadronista;
public sealed class SquadronistaPlugin : IDalamudPlugin
public class SquadronistaPlugin : IDalamudPlugin
{
private readonly WindowSystem _windowSystem = new(nameof(SquadronistaPlugin));
private readonly IDalamudPluginInterface _pluginInterface;
private readonly DalamudPluginInterface _pluginInterface;
private readonly IClientState _clientState;
private readonly IPluginLog _pluginLog;
private readonly IDataManager _dataManager;
private readonly IAddonLifecycle _addonLifecycle;
private readonly IReadOnlyDictionary<string, uint> _classNamesToId;
private readonly IReadOnlyList<SquadronMission> _allMissions;
private readonly MainWindow _mainWindow;
public SquadronistaPlugin(IDalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
IDataManager dataManager, IAddonLifecycle addonLifecycle, IGameGui gameGui)
public SquadronistaPlugin(DalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
IDataManager dataManager, IAddonLifecycle addonLifecycle)
{
ArgumentNullException.ThrowIfNull(dataManager);
_pluginInterface = pluginInterface;
_clientState = clientState;
_pluginLog = pluginLog;
_dataManager = dataManager;
_addonLifecycle = addonLifecycle;
_classNamesToId = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.ClassJob>()!
.Where(x => x.RowId > 0)
.Where(x => x.Name.ToString().Length > 0)
.ToDictionary(x => x.Name.ToString().ToLower(), x => x.RowId)
.AsReadOnly();
_allMissions = dataManager.GetExcelSheet<GcArmyExpedition>()!
.Where(x => x.RowId > 0)
.Select(x => new SquadronMission
@ -49,15 +55,14 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
// 13 and 14 seems to be a duplicate
IsFlaggedMission = x.RowId is 7 or 14 or 15 or 34,
PossibleAttributes = Enumerable.Range(0, x.RequiredPhysical.Length)
.Select(i => new Attributes
{
PhysicalAbility = x.RequiredPhysical[i],
MentalAbility = x.RequiredMental[i],
TacticalAbility = x.RequiredTactical[i],
})
.ToList()
.AsReadOnly(),
// not sure why this is structured the way it is
// 'Supply Wagon Escort', for example, has the following physical values:
// 210, 125, 305, 305, 210, 115
// and the UI shows 115 as required
PhysicalAbility = x.RequiredPhysical.Last(),
MentalAbility = x.RequiredMental.Last(),
TacticalAbility = x.RequiredTactical.Last(),
})
.ToList()
.AsReadOnly();
@ -76,12 +81,12 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
.AsReadOnly();
_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
_clientState.Logout += ResetCharacterSpecificData;
_clientState.Logout += Logout;
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyMemberList", UpdateSquadronState);
_addonLifecycle.RegisterListener(AddonEvent.PostRefresh, "GcArmyExpedition", UpdateExpeditionState);
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyExpedition", UpdateExpeditionState);
_mainWindow = new MainWindow(this, pluginLog, addonLifecycle, gameGui);
_mainWindow = new MainWindow(this, pluginLog, addonLifecycle);
_windowSystem.AddWindow(_mainWindow);
}
@ -91,89 +96,57 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
private unsafe void UpdateSquadronState(AddonEvent type, AddonArgs args)
{
_pluginLog.Information("Updating squadron state from member list");
var gcArmyManager = GcArmyManager.Instance();
if (gcArmyManager == null)
AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
if (addon->AtkValuesCount != 133)
{
_pluginLog.Warning("No GcArmyManager");
ResetCharacterSpecificData();
_pluginLog.Error("Unexpected AddonGcArmyMemberList atkvalues count");
return;
}
if (gcArmyManager->Data == null)
{
_pluginLog.Warning("No GcArmyManager->Data");
ResetCharacterSpecificData();
var atkValues = addon->AtkValues;
uint memberCount = atkValues[4].UInt;
// can't do any missions like this...
if (memberCount < 4)
return;
}
if (gcArmyManager->GetMemberCount() < 4)
IReadOnlyList<SquadronMember> members = Enumerable.Range(0, (int)memberCount)
.Select(i => new SquadronMember
{
_pluginLog.Warning($"Not enough squadron members to send on missions, only got {gcArmyManager->GetMemberCount()} members");
ResetCharacterSpecificData();
return;
}
IReadOnlyList<SquadronMember> members = Enumerable.Range(0, (int)gcArmyManager->GetMemberCount())
.Select(i =>
{
var member = gcArmyManager->GetMember((uint)i);
if (member == null)
return null;
return new SquadronMember
{
Name = _dataManager.GetExcelSheet<ENpcResident>()!.GetRow(member->ENpcResidentId)!
.Singular.ToString(),
Level = member->Level,
ClassJob = member->ClassJob,
Race = (Race)member->Race,
Experience = member->Experience,
EnlistmentTimestamp = member->EnlistmentTimestamp,
}.InitializeFrom(_dataManager);
})
.Where(x => x != null)
.Cast<SquadronMember>()
.OrderBy(x => x.EnlistmentTimestamp)
Name = ReadAtkString(atkValues[6 + 15 * i])!,
Level = atkValues[10 + 15 * i].Int,
ClassJob = _classNamesToId[ReadAtkString(atkValues[7 + 15 * i])!.ToLower()],
Race = Race.Lalafell, // TODO
Experience = 0, // TODO
}.InitializeFrom(_dataManager))
.ToList()
.AsReadOnly();
var bonus = new BonusAttributes
{
PhysicalAbility = gcArmyManager->Data->BonusPhysical,
MentalAbility = gcArmyManager->Data->BonusMental,
TacticalAbility = gcArmyManager->Data->BonusTactical,
Cap = gcArmyManager->Data->BonusPhysical + gcArmyManager->Data->BonusMental + gcArmyManager->Data->BonusTactical,
};
if (SquadronState != null &&
members.SequenceEqual(SquadronState.Members) &&
bonus == SquadronState.Bonus)
{
// nothing changed...
_pluginLog.Verbose("Not updating SquadronState, not changed");
return;
}
byte rank = byte.Parse(ReadAtkString(atkValues[0])!.Split(":")[1].Trim());
int[] attributes = ReadAtkString(atkValues[1])!.Split(":")[1].Trim()
.Split("/")
.Select(int.Parse)
.ToArray();
SquadronState = new SquadronState
{
Members = members,
Bonus = bonus,
CurrentTraining = ((ExtendedGcArmyData*)gcArmyManager->Data)->CurrentTraining,
Rank = rank,
Bonus = new BonusAttributes
{
PhysicalAbility = attributes[0],
MentalAbility = attributes[1],
TacticalAbility = attributes[2],
Cap = attributes.Sum()
},
};
_pluginLog.Verbose(
$"Bonus stats: {bonus} (Cap: {bonus.Cap})");
foreach (var member in members)
_pluginLog.Verbose(
$"Squadron Member {member.Name}: ClassJob {member.ClassJob}, Lv{member.Level} → {member.ToAttributes()}");
_pluginLog.Information($"MM → {member.Name}, {member.ClassJob}, Lv{member.Level}");
}
private unsafe void UpdateExpeditionState(AddonEvent type, AddonArgs args)
{
AvailableMissions.Clear();
if (type == AddonEvent.PostSetup)
ResetCharacterSpecificData();
AddonGcArmyExpedition* addonExpedition = (AddonGcArmyExpedition*)args.Addon;
if (addonExpedition->AtkUnitBase.AtkValuesCount != 216)
@ -185,13 +158,21 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
var atkValues = addonExpedition->AtkUnitBase.AtkValues;
int missionCount = atkValues[6].Int;
_pluginLog.Verbose($"Missions: {missionCount}");
_pluginLog.Information($"Missions → {missionCount}");
AvailableMissions = Enumerable.Range(0, missionCount)
.Where(i => atkValues[8 + 4 * i].Int > 0)
.Select(i => _allMissions.Single(x => x.Id == atkValues[9 + 4 * i].Int))
.ToList();
}
private void ResetCharacterSpecificData()
private unsafe string? ReadAtkString(AtkValue atkValue)
{
if (atkValue.String != null)
return MemoryHelper.ReadSeStringNullTerminated(new nint(atkValue.String)).ToString();
return null;
}
private void Logout()
{
SquadronState = null;
}
@ -202,12 +183,7 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "GcArmyExpedition", UpdateExpeditionState);
_addonLifecycle.UnregisterListener(AddonEvent.PostRefresh, "GcArmyExpedition", UpdateExpeditionState);
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "GcArmyMemberList", UpdateSquadronState);
_clientState.Logout -= ResetCharacterSpecificData;
_clientState.Logout -= Logout;
_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
}
[StructLayout(LayoutKind.Explicit, Size = 0xB28)]
private struct ExtendedGcArmyData {
[FieldOffset(0x2C4)] public ushort CurrentTraining;
}
}

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@ -1,74 +1,46 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Game.Text;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using LLib.GameUI;
using LLib.ImGui;
using Squadronista.Solver;
using Task = System.Threading.Tasks.Task;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Squadronista.Windows;
internal sealed class MainWindow : LWindow, IDisposable
internal sealed class MainWindow : Window, IDisposable
{
private readonly SquadronistaPlugin _plugin;
private readonly IPluginLog _pluginLog;
private readonly IAddonLifecycle _addonLifecycle;
private readonly IGameGui _gameGui;
public MainWindow(SquadronistaPlugin plugin, IPluginLog pluginLog,
IAddonLifecycle addonLifecycle, IGameGui gameGui)
public MainWindow(SquadronistaPlugin plugin, IPluginLog pluginLog, IAddonLifecycle addonLifecycle)
: base("Squadronista##SquadronistaMainWindow")
{
_plugin = plugin;
_pluginLog = pluginLog;
_addonLifecycle = addonLifecycle;
_gameGui = gameGui;
Position = new Vector2(100, 100);
PositionCondition = ImGuiCond.Always;
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse;
SizeConstraints = new()
{
MinimumSize = new Vector2(150, 50),
MaximumSize = new Vector2(9999, 9999),
};
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse
;
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyExpedition", ExpeditionPostSetup);
_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, "GcArmyExpedition", ExpeditionPreFinalize);
_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, "GcArmyExpedition", ExpeditionPostUpdate);
}
private unsafe void ExpeditionPostSetup(AddonEvent type, AddonArgs args)
private void ExpeditionPostSetup(AddonEvent type, AddonArgs args)
{
IsOpen = true;
_pluginLog.Information("Opening GC member list...");
var openMemmberList = stackalloc AtkValue[]
{
new() { Type = ValueType.Int, Int = 13 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 }
};
((AddonGcArmyExpedition*)args.Addon)->AtkUnitBase.FireCallback(6, openMemmberList);
}
private void ExpeditionPreFinalize(AddonEvent type, AddonArgs args)
@ -90,76 +62,42 @@ internal sealed class MainWindow : LWindow, IDisposable
Position = new Vector2(x, y);
}
public override unsafe void Draw()
public override void Draw()
{
var agentExpedition = AgentGcArmyExpedition.Instance();
if (agentExpedition == null || agentExpedition->SelectedRow >= _plugin.AvailableMissions.Count)
var flaggedMission = _plugin.AvailableMissions.FirstOrDefault(x => x.IsFlaggedMission);
if (flaggedMission == null)
{
ImGui.Text($"Could not find mission... ({(agentExpedition != null ? agentExpedition->SelectedRow.ToString(CultureInfo.InvariantCulture) : "null")}; {_plugin.AvailableMissions.Count})");
ImGui.Text("No flagged mission available.");
return;
}
var selectedMission = _plugin.AvailableMissions[agentExpedition->SelectedRow];
var missionAttributes = FindCurrentAttributeIndex(agentExpedition, selectedMission);
if (missionAttributes != null)
ImGui.Text($"{selectedMission.Name} ({missionAttributes})");
else
ImGui.Text($"{selectedMission.Name}");
ImGui.Text($"{flaggedMission.Name}");
ImGui.Indent();
var state = _plugin.SquadronState;
if (state == null)
{
ImGui.TextColored(ImGuiColors.DalamudYellow, "Open Squadron Member list to continue.");
}
else if (state.CurrentTraining != 0)
{
ImGui.TextColored(ImGuiColors.DalamudRed, "Your squadron is currently in training.");
}
else
{
var task = state.GetCalculation(selectedMission, missionAttributes);
var task = state.CalculationTask;
if (task != null)
{
if (task.IsCompletedSuccessfully)
{
SquadronSolver.CalculationResults results = task.Result;
if (results.Results.Count > 0)
SquadronSolver.CalculationResult? result = task.Result;
if (result != null)
{
// if the member list window is open, we can trivially check which member is part of the party
List<string>? activeMembers = null;
if (_gameGui.TryGetAddonByName("GcArmyMemberList", out AtkUnitBase* addonMemberList) &&
LAddon.IsAddonReady(addonMemberList) && addonMemberList->AtkValuesCount == 133)
if (result.Mission?.Id != flaggedMission.Id)
{
var atkValues = addonMemberList->AtkValues;
activeMembers = Enumerable.Range(0, (int)atkValues[4].UInt)
.Where(i => ((SquadronMemberUiInfo)atkValues[5 + i * 15].Int).HasFlag(SquadronMemberUiInfo.IsPartOfMission))
.Select(i => atkValues[6 + i * 15].ReadAtkString())
.Where(x => !string.IsNullOrEmpty(x))
.Cast<string>()
.ToList();
state.CalculationTask = null;
return;
}
foreach (var result in results.Results)
{
ImGui.TextColored(
result.MatchingAttributes == 3 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudYellow,
$"{result.ToLabel()}");
ImGui.Indent();
ImGui.Text($"Squadron Members ({SeIconChar.LevelEn.ToIconString()}{result.TotalLevel / 4:N0})");
ImGui.Text("Squadron Members");
ImGui.Indent();
foreach (var member in result.Members)
{
if (activeMembers != null)
ImGui.TextColored(
activeMembers.Contains(member.Name)
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{member.Name}");
else
ImGui.Text($"{member.Name}");
}
ImGui.Unindent();
if (result.Trainings.Count > 0)
@ -168,38 +106,17 @@ internal sealed class MainWindow : LWindow, IDisposable
ImGui.Text($"Trainings needed ({result.Trainings.Count})");
ImGui.Indent();
foreach (var training in result.Trainings)
ImGui.TextColored(ImGuiColors.DalamudYellow, $"{training.Name}");
ImGui.Text($"{training.Name}");
ImGui.Unindent();
}
ImGui.Spacing();
ImGui.Text("Final Stats:");
ImGui.SameLine(0);
ImGui.TextColored(
result.PhysicalAbility >= missionAttributes!.PhysicalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.PhysicalAbility}");
ImGui.SameLine(0);
ImGui.Text("/");
ImGui.SameLine(0);
ImGui.TextColored(
result.MentalAbility >= missionAttributes.MentalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.MentalAbility}");
ImGui.SameLine(0);
ImGui.Text("/");
ImGui.SameLine(0);
ImGui.TextColored(
result.TacticalAbility >= missionAttributes.TacticalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.TacticalAbility}");
ImGui.Unindent();
}
ImGui.TextColored(result.Trainings.Count == 0 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudYellow, $"Final Stats: {result.PhysicalAbility} / {result.MentalAbility} / {result.TacticalAbility}");
}
else
{
ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {missionAttributes}.");
ImGui.TextColored(ImGuiColors.DalamudRed,
$"No combination of members/trainings can achieve {flaggedMission.PhysicalAbility} / {flaggedMission.MentalAbility} / {flaggedMission.TacticalAbility}.");
ImGui.Text("Level the squadron further and check again.");
}
}
@ -210,146 +127,26 @@ internal sealed class MainWindow : LWindow, IDisposable
}
else
{
if (missionAttributes == null)
{
ImGui.Text("No matching mission found...?");
return;
}
state.SetCalculation(selectedMission, missionAttributes, Task.Factory.StartNew(() =>
state.CalculationTask = Task.Factory.StartNew(() =>
{
var solver = new SquadronSolver(_pluginLog, state, _plugin.Trainings);
SquadronSolver.CalculationResults results = new SquadronSolver.CalculationResults
{
IsFlaggedMission = selectedMission.IsFlaggedMission
};
if (selectedMission.IsFlaggedMission)
{
// only relevant when all 3 stats match
var perfectMatches = solver.SolveFor(selectedMission, missionAttributes, 3).ToList();
if (perfectMatches.Count > 0)
{
results.Results.Add(perfectMatches
.OrderBy(x => x.Trainings.Count)
.ThenBy(x => x.Members.Sum(y => y.Level))
.First());
}
}
else
{
var matches = solver.SolveFor(selectedMission, missionAttributes, 2)
.OrderByDescending(x => x.MatchingAttributes)
.ThenBy(x => x.Trainings.Count)
.ThenBy(x => x.Members.Sum(y => y.Level))
.ToList();
// optimal solution without training
var perfectMatches =
matches.Where(x => x.MatchingAttributes == 3 && x.Trainings.Count == 0).ToList();
if (perfectMatches.Count > 0)
{
results.Results.Add(perfectMatches.First());
matches = matches.Except(perfectMatches)
// we only want lower-level member combinations for any option with training or at 66%
.Where(x => x.TotalLevel < perfectMatches.First().TotalLevel)
.ToList();
}
// optimal solution, with training
var perfectMatchesWithTraining = matches.Where(x => x.MatchingAttributes == 3).ToList();
if (perfectMatchesWithTraining.Count > 0)
{
results.Results.Add(perfectMatchesWithTraining.First());
matches = matches.Except(perfectMatchesWithTraining).ToList();
}
// suboptimal solutions
if (matches.Count > 0)
{
var suboptimalMatch = matches.First();
if (suboptimalMatch.Trainings.Count == 0 && perfectMatchesWithTraining.Count != 0)
results.Results.Insert(results.Results.Count - 1, suboptimalMatch);
else
results.Results.Add(suboptimalMatch);
}
}
return results;
}, default, TaskCreationOptions.LongRunning, TaskScheduler.Default));
}
}
}
private unsafe Attributes? FindCurrentAttributeIndex(AgentGcArmyExpedition* agentExpedition,
SquadronMission selectedMission)
{
AddonGcArmyExpedition* addonExpedition =
(AddonGcArmyExpedition*)LAddon.GetAddonById(agentExpedition->AgentInterface.AddonId);
// should never happen
if (addonExpedition == null || !LAddon.IsAddonReady(&addonExpedition->AtkUnitBase))
var allSolutions = solver.SolveFor(flaggedMission).ToList();
if (allSolutions.Count == 0)
return null;
AtkComponentBase* requiredAttribComponent = addonExpedition->RequiredAttributesComponentNode;
if (requiredAttribComponent == null)
return null;
AtkComponentNode* physicalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 2);
AtkComponentNode* mentalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 4);
AtkComponentNode* tacticalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 6);
if (physicalComponent == null || mentalComponent == null || tacticalComponent == null)
{
_pluginLog.Warning("Could not parse required attribute children");
return null;
}
AtkTextNode* physicalText = GetNodeById<AtkTextNode>(physicalComponent->Component->UldManager, 2);
AtkTextNode* mentalText = GetNodeById<AtkTextNode>(mentalComponent->Component->UldManager, 2);
AtkTextNode* tacticalText = GetNodeById<AtkTextNode>(tacticalComponent->Component->UldManager, 2);
if (physicalText == null || mentalText == null || tacticalText == null)
{
_pluginLog.Warning("Could not parse required attribute texts");
return null;
}
int physical = int.Parse(physicalText->NodeText.ToString(), CultureInfo.InvariantCulture);
int mental = int.Parse(mentalText->NodeText.ToString(), CultureInfo.InvariantCulture);
int tactical = int.Parse(tacticalText->NodeText.ToString(), CultureInfo.InvariantCulture);
var newAttributes = new Attributes
{
PhysicalAbility = physical,
MentalAbility = mental,
TacticalAbility = tactical,
};
if (selectedMission.PossibleAttributes.Contains(newAttributes))
return newAttributes;
else
{
_pluginLog.Warning($"Wrong attributes for {selectedMission.Name}: {newAttributes}");
return null;
int shortestTrainings = allSolutions.Min(x => x.Trainings.Count);
return allSolutions
.Where(x => x.Trainings.Count == shortestTrainings)
.OrderBy(x => x.Members.Sum(y => y.Level))
.First();
});
}
}
private static unsafe T* GetNodeById<T>(AtkUldManager uldManager, uint nodeId, NodeType? type = null)
where T : unmanaged
{
for (var i = 0; i < uldManager.NodeListCount; i++)
{
var n = uldManager.NodeList[i];
if (n->NodeId != nodeId || type != null && n->Type != type.Value) continue;
if (!n->IsVisible()) continue;
return (T*)n;
}
return null;
ImGui.Unindent();
}
public void Dispose()
{
_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "GcArmyExpedition", ExpeditionPostUpdate);
_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, "GcArmyExpedition", ExpeditionPreFinalize);
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "GcArmyExpedition", ExpeditionPostSetup);
}

View File

@ -1,86 +1,12 @@
{
"version": 1,
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}

View File

@ -1,6 +1,6 @@
{
"sdk": {
"version": "8.0.0",
"version": "7.0.0",
"rollForward": "latestMinor",
"allowPrerelease": false
}