Use GcArmyManager instead of addon/atk parsing
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6891846716
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@ -37,4 +37,9 @@ internal class Attributes : IEquatable<Attributes>
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{
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return !Equals(left, right);
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}
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public override string ToString()
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{
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return $"{PhysicalAbility} / {MentalAbility} / {TacticalAbility}";
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}
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}
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@ -10,12 +10,12 @@ internal sealed class SquadronMember : IEquatable<SquadronMember>
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{
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public required string Name { get; init; }
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public required int Level { get; init; }
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public required uint ClassJob { get; init; }
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// TODO
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public required Race Race { get; init; }
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// TODO
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public int Experience { get; init; }
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public required uint ClassJob { get; init; }
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public required Race Race { get; init; }
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public required uint EnlistmentTimestamp { get; init; }
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public uint Experience { get; init; }
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public int PhysicalAbility => GrowthParams[Level].PhysicalAbility;
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public int MentalAbility => GrowthParams[Level].MentalAbility;
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public int TacticalAbility => GrowthParams[Level].TacticalAbility;
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@ -34,6 +34,7 @@ internal sealed class SquadronMember : IEquatable<SquadronMember>
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{
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growthAsList.Add((growth.Physical[i], growth.Mental[i], growth.Tactical[i]));
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}
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growthAsList.Add((growth.Unknown123, growth.Unknown184, growth.Unknown245));
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GrowthParams = growthAsList;
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return this;
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@ -43,7 +44,8 @@ internal sealed class SquadronMember : IEquatable<SquadronMember>
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Name == other.Name && Level == other.Level && ClassJob == other.ClassJob && Race == other.Race && Experience == other.Experience;
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return Name == other.Name && Level == other.Level && ClassJob == other.ClassJob && Race == other.Race &&
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Experience == other.Experience && PhysicalAbility == other.PhysicalAbility && MentalAbility == other.MentalAbility && TacticalAbility == other.TacticalAbility;
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}
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public override bool Equals(object? obj)
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@ -65,4 +67,11 @@ internal sealed class SquadronMember : IEquatable<SquadronMember>
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{
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return !Equals(left, right);
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}
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public Attributes ToAttributes() => new()
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{
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PhysicalAbility = PhysicalAbility,
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MentalAbility = MentalAbility,
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TacticalAbility = TacticalAbility,
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};
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}
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@ -7,9 +7,9 @@ internal sealed class SquadronState
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{
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private readonly Dictionary<SquadronMission, Task<SquadronSolver.CalculationResults>> _calculationResults = new();
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public required byte Rank { get; init; }
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public required IReadOnlyList<SquadronMember> Members { get; init; }
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public required BonusAttributes Bonus { get; set; }
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public required uint CurrentTraining { get; set; }
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public Task<SquadronSolver.CalculationResults>? GetCalculation(SquadronMission mission)
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=> _calculationResults.TryGetValue(mission, out var task) ? task : null;
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>1.1</Version>
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<Version>2.0</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -1,15 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Interface.Windowing;
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using Dalamud.Memory;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using Lumina.Excel.GeneratedSheets;
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using Squadronista.Solver;
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using Squadronista.Windows;
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@ -26,12 +24,11 @@ public class SquadronistaPlugin : IDalamudPlugin
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private readonly IPluginLog _pluginLog;
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private readonly IDataManager _dataManager;
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private readonly IAddonLifecycle _addonLifecycle;
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private readonly IReadOnlyDictionary<string, uint> _classNamesToId;
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private readonly IReadOnlyList<SquadronMission> _allMissions;
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private readonly MainWindow _mainWindow;
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public SquadronistaPlugin(DalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
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IDataManager dataManager, IAddonLifecycle addonLifecycle, IGameGui gameGui, IFramework framework)
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IDataManager dataManager, IAddonLifecycle addonLifecycle, IGameGui gameGui)
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{
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_pluginInterface = pluginInterface;
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_clientState = clientState;
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@ -39,12 +36,6 @@ public class SquadronistaPlugin : IDalamudPlugin
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_dataManager = dataManager;
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_addonLifecycle = addonLifecycle;
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_classNamesToId = dataManager.GetExcelSheet<ClassJob>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.Name.ToString().Length > 0)
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.ToDictionary(x => x.Name.ToString().ToLower(), x => x.RowId)
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.AsReadOnly();
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_allMissions = dataManager.GetExcelSheet<GcArmyExpedition>()!
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.Where(x => x.RowId > 0)
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.Select(x => new SquadronMission
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@ -98,68 +89,81 @@ public class SquadronistaPlugin : IDalamudPlugin
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private unsafe void UpdateSquadronState(AddonEvent type, AddonArgs args)
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{
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_pluginLog.Information("Updating squadron state from member list");
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AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
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if (addon->AtkValuesCount != 133)
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var gcArmyManager = GcArmyManager.Instance();
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if (gcArmyManager == null)
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{
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_pluginLog.Error("Unexpected AddonGcArmyMemberList atkvalues count");
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_pluginLog.Warning("No GcArmyManager");
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ResetCharacterSpecificData();
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return;
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}
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var atkValues = addon->AtkValues;
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uint memberCount = atkValues[4].UInt;
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// can't do any missions like this...
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if (memberCount < 4)
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if (gcArmyManager->Data == null)
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{
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_pluginLog.Warning("No GcArmyManager->Data");
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ResetCharacterSpecificData();
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return;
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}
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IReadOnlyList<SquadronMember> members = Enumerable.Range(0, (int)memberCount)
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.Select(i => new SquadronMember
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if (gcArmyManager->GetMemberCount() < 4)
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{
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Name = ReadAtkString(atkValues[6 + 15 * i])!,
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Level = atkValues[10 + 15 * i].Int,
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ClassJob = _classNamesToId[ReadAtkString(atkValues[7 + 15 * i])!.ToLower()],
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Race = Race.Lalafell, // TODO
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Experience = 0, // TODO
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}.InitializeFrom(_dataManager))
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_pluginLog.Warning($"Not enough squadron members to send on missions, only got {gcArmyManager->GetMemberCount()} members");
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ResetCharacterSpecificData();
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return;
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}
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IReadOnlyList<SquadronMember> members = Enumerable.Range(0, (int)gcArmyManager->GetMemberCount())
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.Select(i =>
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{
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var member = gcArmyManager->GetMember((uint)i);
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if (member == null)
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return null;
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return new SquadronMember
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{
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Name = _dataManager.GetExcelSheet<ENpcResident>()!.GetRow(member->ENpcResidentId)!
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.Singular.ToString(),
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Level = member->Level,
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ClassJob = member->ClassJob,
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Race = (Race)member->Race,
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Experience = member->Experience,
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EnlistmentTimestamp = member->EnlistmentTimestamp,
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}.InitializeFrom(_dataManager);
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})
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.Where(x => x != null)
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.Cast<SquadronMember>()
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.OrderBy(x => x.EnlistmentTimestamp)
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.ToList()
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.AsReadOnly();
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byte rank = byte.Parse(ReadAtkString(atkValues[0])!.Split(":")[1].Trim());
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int[] attributes = ReadAtkString(atkValues[1])!.Split(":")[1].Trim()
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.Split("/")
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.Select(int.Parse)
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.ToArray();
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var bonus = new BonusAttributes
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{
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PhysicalAbility = attributes[0],
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MentalAbility = attributes[1],
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TacticalAbility = attributes[2],
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Cap = attributes.Sum()
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PhysicalAbility = gcArmyManager->Data->BonusPhysical,
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MentalAbility = gcArmyManager->Data->BonusMental,
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TacticalAbility = gcArmyManager->Data->BonusTactical,
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Cap = gcArmyManager->Data->BonusPhysical + gcArmyManager->Data->BonusMental + gcArmyManager->Data->BonusTactical,
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};
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if (SquadronState != null &&
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members.SequenceEqual(SquadronState.Members) &&
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rank == SquadronState.Rank &&
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bonus == SquadronState.Bonus)
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{
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// nothing changed...
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_pluginLog.Verbose("Not updating SquadronState, not changed");
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return;
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}
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SquadronState = new SquadronState
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{
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Members = members,
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Rank = rank,
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Bonus = bonus,
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CurrentTraining = ((ExtendedGcArmyData*)gcArmyManager->Data)->CurrentTraining,
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};
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_pluginLog.Verbose(
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$"Bonus stats: {bonus} (Cap: {bonus.Cap})");
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foreach (var member in members)
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_pluginLog.Verbose($"Squadron Member {member.Name}: ClassJob {member.ClassJob}, Lv{member.Level}");
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_pluginLog.Verbose(
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$"Squadron Member {member.Name}: ClassJob {member.ClassJob}, Lv{member.Level} → {member.ToAttributes()}");
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}
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private unsafe void UpdateExpeditionState(AddonEvent type, AddonArgs args)
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@ -184,13 +188,6 @@ public class SquadronistaPlugin : IDalamudPlugin
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.ToList();
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}
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private unsafe string? ReadAtkString(AtkValue atkValue)
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{
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if (atkValue.String != null)
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return MemoryHelper.ReadSeStringNullTerminated(new nint(atkValue.String)).ToString();
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return null;
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}
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private void ResetCharacterSpecificData()
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{
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SquadronState = null;
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@ -207,4 +204,9 @@ public class SquadronistaPlugin : IDalamudPlugin
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_clientState.Logout -= ResetCharacterSpecificData;
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_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
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}
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[StructLayout(LayoutKind.Explicit, Size = 0xB18)]
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private struct ExtendedGcArmyData {
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[FieldOffset(0x284)] public ushort CurrentTraining;
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}
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}
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@ -97,6 +97,9 @@ internal sealed class MainWindow : LImGui.LWindow, IDisposable
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}
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var selectedMission = _plugin.AvailableMissions[agentExpedition->SelectedRow];
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if (selectedMission.CurrentAttributes != null)
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ImGui.Text($"{selectedMission.Name} ({selectedMission.CurrentAttributes})");
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else
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ImGui.Text($"{selectedMission.Name}");
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var state = _plugin.SquadronState;
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@ -104,6 +107,10 @@ internal sealed class MainWindow : LImGui.LWindow, IDisposable
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{
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ImGui.TextColored(ImGuiColors.DalamudYellow, "Open Squadron Member list to continue.");
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}
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else if (state.CurrentTraining != 0)
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{
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ImGui.TextColored(ImGuiColors.DalamudRed, "Your squadron is currently in training.");
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}
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else
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{
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var task = state.GetCalculation(selectedMission);
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@ -188,7 +195,7 @@ internal sealed class MainWindow : LImGui.LWindow, IDisposable
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}
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else
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{
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ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {selectedMission.CurrentAttributes!.PhysicalAbility} / {selectedMission.CurrentAttributes!.MentalAbility} / {selectedMission.CurrentAttributes!.TacticalAbility}.");
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ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {selectedMission.CurrentAttributes}.");
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ImGui.Text("Level the squadron further and check again.");
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}
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}
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@ -319,7 +326,7 @@ internal sealed class MainWindow : LImGui.LWindow, IDisposable
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if (selectedMission.PossibleAttributes.Contains(newAttributes))
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selectedMission.CurrentAttributes = newAttributes;
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else
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_pluginLog.Warning($"Wrong attributes for {selectedMission.Name}: {physical} / {mental} / {tactical}");
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_pluginLog.Warning($"Wrong attributes for {selectedMission.Name}: {newAttributes}");
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}
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private static unsafe T* GetNodeById<T>(AtkUldManager uldManager, uint nodeId, NodeType? type = null)
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