API 10; update mission-attribute logic

This commit is contained in:
Liza 2024-07-07 03:41:07 +02:00
parent 2228338a33
commit a40ad24b53
Signed by: liza
GPG Key ID: 7199F8D727D55F67
9 changed files with 122 additions and 99 deletions

2
LLib

@ -1 +1 @@
Subproject commit 3792244261a9f5426a7916f5a6dd1966238ba84a
Subproject commit e206782c1106e1a5292a06af61783faef1ac0c42

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@ -14,7 +14,7 @@ internal sealed class SquadronMember : IEquatable<SquadronMember>
public required uint ClassJob { get; init; }
public required Race Race { get; init; }
public required uint EnlistmentTimestamp { get; init; }
public required int EnlistmentTimestamp { get; init; }
public uint Experience { get; init; }
public int PhysicalAbility => GrowthParams[Level].PhysicalAbility;
public int MentalAbility => GrowthParams[Level].MentalAbility;

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@ -38,11 +38,11 @@ internal sealed class SquadronSolver
_newTrainings = _calculatedTrainings.Keys.ToList();
}
public IEnumerable<CalculationResult> SolveFor(SquadronMission mission, int requiredMatchingStats)
public IEnumerable<CalculationResult> SolveFor(SquadronMission mission, Attributes missionAttributes, int requiredMatchingStats)
{
int minPhysical = mission.CurrentAttributes!.PhysicalAbility;
int minMental = mission.CurrentAttributes!.MentalAbility;
int minTactical = mission.CurrentAttributes!.TacticalAbility;
int minPhysical = missionAttributes.PhysicalAbility;
int minMental = missionAttributes.MentalAbility;
int minTactical = missionAttributes.TacticalAbility;
bool foundWithoutTraining = false;
List<CalculationResult> intermediates = CalculateForAllMemberCombinations(mission.Level, _state.Bonus);

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@ -5,15 +5,20 @@ namespace Squadronista.Solver;
internal sealed class SquadronState
{
private readonly Dictionary<SquadronMission, Task<SquadronSolver.CalculationResults>> _calculationResults = new();
private readonly Dictionary<(int id, Attributes attributes), Task<SquadronSolver.CalculationResults>> _calculationResults = new();
public required IReadOnlyList<SquadronMember> Members { get; init; }
public required BonusAttributes Bonus { get; set; }
public required uint CurrentTraining { get; set; }
public Task<SquadronSolver.CalculationResults>? GetCalculation(SquadronMission mission)
=> _calculationResults.TryGetValue(mission, out var task) ? task : null;
public Task<SquadronSolver.CalculationResults>? GetCalculation(SquadronMission mission, Attributes? attributes)
{
if (attributes == null)
return null;
public void SetCalculation(SquadronMission mission, Task<SquadronSolver.CalculationResults> task)
=> _calculationResults[mission] = task;
return _calculationResults.GetValueOrDefault((mission.Id, attributes));
}
public void SetCalculation(SquadronMission mission, Attributes attributes, Task<SquadronSolver.CalculationResults> task)
=> _calculationResults[(mission.Id, attributes)] = task;
}

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@ -11,5 +11,4 @@ internal sealed class SquadronMission
public required bool IsFlaggedMission { get; init; }
public required IReadOnlyList<Attributes> PossibleAttributes { get; init; }
public Attributes? CurrentAttributes { get; set; }
}

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@ -1,64 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Dalamud.NET.Sdk/9.0.2">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<Version>3.0</Version>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<OutputPath>dist</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>portable</DebugType>
<PathMap Condition="$(SolutionDir) != ''">$(SolutionDir)=X:\</PathMap>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup>
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
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<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
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<Import Project="..\LLib\LLib.targets"/>
<Import Project="..\LLib\RenameZip.targets"/>
<ItemGroup>
<ProjectReference Include="..\LLib\LLib.csproj" />
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<ItemGroup>
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</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina">
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
<Private>false</Private>
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<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
<Private>false</Private>
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<Reference Include="Newtonsoft.Json">
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
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<Reference Include="FFXIVClientStructs">
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
<Private>false</Private>
</Reference>
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<Target Name="RenameLatestZip" AfterTargets="PackagePlugin" Condition="'$(Configuration)' == 'Release'">
<Exec Command="rename $(OutDir)$(AssemblyName)\latest.zip $(AssemblyName)-$(Version).zip"/>
</Target>
</Project>

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@ -20,7 +20,7 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
{
private readonly WindowSystem _windowSystem = new(nameof(SquadronistaPlugin));
private readonly DalamudPluginInterface _pluginInterface;
private readonly IDalamudPluginInterface _pluginInterface;
private readonly IClientState _clientState;
private readonly IPluginLog _pluginLog;
private readonly IDataManager _dataManager;
@ -28,7 +28,7 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
private readonly IReadOnlyList<SquadronMission> _allMissions;
private readonly MainWindow _mainWindow;
public SquadronistaPlugin(DalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
public SquadronistaPlugin(IDalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
IDataManager dataManager, IAddonLifecycle addonLifecycle, IGameGui gameGui)
{
ArgumentNullException.ThrowIfNull(dataManager);
@ -194,8 +194,6 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
private void ResetCharacterSpecificData()
{
SquadronState = null;
foreach (var mission in _allMissions)
mission.CurrentAttributes = null;
}
public void Dispose()
@ -208,8 +206,8 @@ public sealed class SquadronistaPlugin : IDalamudPlugin
_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
}
[StructLayout(LayoutKind.Explicit, Size = 0xB18)]
[StructLayout(LayoutKind.Explicit, Size = 0xB28)]
private struct ExtendedGcArmyData {
[FieldOffset(0x284)] public ushort CurrentTraining;
[FieldOffset(0x2C4)] public ushort CurrentTraining;
}
}

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@ -100,8 +100,9 @@ internal sealed class MainWindow : LWindow, IDisposable
}
var selectedMission = _plugin.AvailableMissions[agentExpedition->SelectedRow];
if (selectedMission.CurrentAttributes != null)
ImGui.Text($"{selectedMission.Name} ({selectedMission.CurrentAttributes})");
var missionAttributes = FindCurrentAttributeIndex(agentExpedition, selectedMission);
if (missionAttributes != null)
ImGui.Text($"{selectedMission.Name} ({missionAttributes})");
else
ImGui.Text($"{selectedMission.Name}");
@ -116,7 +117,7 @@ internal sealed class MainWindow : LWindow, IDisposable
}
else
{
var task = state.GetCalculation(selectedMission);
var task = state.GetCalculation(selectedMission, missionAttributes);
if (task != null)
{
if (task.IsCompletedSuccessfully)
@ -175,21 +176,21 @@ internal sealed class MainWindow : LWindow, IDisposable
ImGui.Text("Final Stats:");
ImGui.SameLine(0);
ImGui.TextColored(
result.PhysicalAbility >= selectedMission.CurrentAttributes!.PhysicalAbility
result.PhysicalAbility >= missionAttributes!.PhysicalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.PhysicalAbility}");
ImGui.SameLine(0);
ImGui.Text("/");
ImGui.SameLine(0);
ImGui.TextColored(
result.MentalAbility >= selectedMission.CurrentAttributes!.MentalAbility
result.MentalAbility >= missionAttributes.MentalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.MentalAbility}");
ImGui.SameLine(0);
ImGui.Text("/");
ImGui.SameLine(0);
ImGui.TextColored(
result.TacticalAbility >= selectedMission.CurrentAttributes!.TacticalAbility
result.TacticalAbility >= missionAttributes.TacticalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.TacticalAbility}");
@ -198,7 +199,7 @@ internal sealed class MainWindow : LWindow, IDisposable
}
else
{
ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {selectedMission.CurrentAttributes}.");
ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {missionAttributes}.");
ImGui.Text("Level the squadron further and check again.");
}
}
@ -209,16 +210,13 @@ internal sealed class MainWindow : LWindow, IDisposable
}
else
{
if (selectedMission.CurrentAttributes == null)
FindCurrentAttributeIndex(agentExpedition, selectedMission);
if (selectedMission.CurrentAttributes == null)
if (missionAttributes == null)
{
ImGui.Text("No matching mission found...?");
return;
}
state.SetCalculation(selectedMission, Task.Factory.StartNew(() =>
state.SetCalculation(selectedMission, missionAttributes, Task.Factory.StartNew(() =>
{
var solver = new SquadronSolver(_pluginLog, state, _plugin.Trainings);
@ -230,7 +228,7 @@ internal sealed class MainWindow : LWindow, IDisposable
if (selectedMission.IsFlaggedMission)
{
// only relevant when all 3 stats match
var perfectMatches = solver.SolveFor(selectedMission, 3).ToList();
var perfectMatches = solver.SolveFor(selectedMission, missionAttributes, 3).ToList();
if (perfectMatches.Count > 0)
{
results.Results.Add(perfectMatches
@ -241,7 +239,7 @@ internal sealed class MainWindow : LWindow, IDisposable
}
else
{
var matches = solver.SolveFor(selectedMission, 2)
var matches = solver.SolveFor(selectedMission, missionAttributes, 2)
.OrderByDescending(x => x.MatchingAttributes)
.ThenBy(x => x.Trainings.Count)
.ThenBy(x => x.Members.Sum(y => y.Level))
@ -284,7 +282,7 @@ internal sealed class MainWindow : LWindow, IDisposable
}
}
private unsafe void FindCurrentAttributeIndex(AgentGcArmyExpedition* agentExpedition,
private unsafe Attributes? FindCurrentAttributeIndex(AgentGcArmyExpedition* agentExpedition,
SquadronMission selectedMission)
{
AddonGcArmyExpedition* addonExpedition =
@ -292,11 +290,11 @@ internal sealed class MainWindow : LWindow, IDisposable
// should never happen
if (addonExpedition == null || !LAddon.IsAddonReady(&addonExpedition->AtkUnitBase))
return;
return null;
AtkComponentBase* requiredAttribComponent = addonExpedition->RequiredAttributesComponentNode;
if (requiredAttribComponent == null)
return;
return null;
AtkComponentNode* physicalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 2);
AtkComponentNode* mentalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 4);
@ -304,7 +302,7 @@ internal sealed class MainWindow : LWindow, IDisposable
if (physicalComponent == null || mentalComponent == null || tacticalComponent == null)
{
_pluginLog.Warning("Could not parse required attribute children");
return;
return null;
}
AtkTextNode* physicalText = GetNodeById<AtkTextNode>(physicalComponent->Component->UldManager, 2);
@ -313,7 +311,7 @@ internal sealed class MainWindow : LWindow, IDisposable
if (physicalText == null || mentalText == null || tacticalText == null)
{
_pluginLog.Warning("Could not parse required attribute texts");
return;
return null;
}
int physical = int.Parse(physicalText->NodeText.ToString(), CultureInfo.InvariantCulture);
@ -327,9 +325,12 @@ internal sealed class MainWindow : LWindow, IDisposable
TacticalAbility = tactical,
};
if (selectedMission.PossibleAttributes.Contains(newAttributes))
selectedMission.CurrentAttributes = newAttributes;
return newAttributes;
else
{
_pluginLog.Warning($"Wrong attributes for {selectedMission.Name}: {newAttributes}");
return null;
}
}
private static unsafe T* GetNodeById<T>(AtkUldManager uldManager, uint nodeId, NodeType? type = null)
@ -338,8 +339,8 @@ internal sealed class MainWindow : LWindow, IDisposable
for (var i = 0; i < uldManager.NodeListCount; i++)
{
var n = uldManager.NodeList[i];
if (n->NodeID != nodeId || type != null && n->Type != type.Value) continue;
if (!n->IsVisible) continue;
if (n->NodeId != nodeId || type != null && n->Type != type.Value) continue;
if (!n->IsVisible()) continue;
return (T*)n;
}

View File

@ -4,12 +4,83 @@
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