Add recommendations for non-flagged missions

This commit is contained in:
Liza 2023-10-14 16:23:55 +02:00
parent fe014ee22e
commit 7e5b40c9be
Signed by: liza
GPG Key ID: 7199F8D727D55F67
13 changed files with 370 additions and 88 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "LLib"]
path = LLib
url = https://git.carvel.li/liza/LLib.git

1
LLib Submodule

@ -0,0 +1 @@
Subproject commit e59d291f04473eae0b76712397733e2e25349953

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@ -2,6 +2,8 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Squadronista", "Squadronista\Squadronista.csproj", "{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LLib", "LLib\LLib.csproj", "{5D61CA78-142C-4DC8-A780-268DB96D8D5B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -12,5 +14,9 @@ Global
{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Release|Any CPU.Build.0 = Release|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@ -0,0 +1,8 @@
namespace Squadronista.Solver;
internal class Attributes
{
public required int PhysicalAbility { get; init; }
public required int MentalAbility { get; init; }
public required int TacticalAbility { get; init; }
}

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@ -6,11 +6,8 @@ namespace Squadronista.Solver;
/// Bonus stats from training, these apply to the whole squadron (e.g. if you have 120/80/80, and no members selected,
/// the mission would be at 120/80/80).
/// </summary>
internal sealed class BonusAttributes : IEquatable<BonusAttributes>
internal sealed class BonusAttributes : Attributes, IEquatable<BonusAttributes>
{
public required int PhysicalAbility { get; init; }
public required int MentalAbility { get; init; }
public required int TacticalAbility { get; init; }
public required int Cap { get; init; }
public BonusAttributes ApplyTraining(Training training)

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@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Plugin.Services;
@ -5,7 +6,7 @@ using Lumina.Excel.GeneratedSheets;
namespace Squadronista.Solver;
internal sealed class SquadronMember
internal sealed class SquadronMember : IEquatable<SquadronMember>
{
public required string Name { get; init; }
public required int Level { get; init; }
@ -37,4 +38,31 @@ internal sealed class SquadronMember
GrowthParams = growthAsList;
return this;
}
public bool Equals(SquadronMember? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Name == other.Name && Level == other.Level && ClassJob == other.ClassJob && Race == other.Race && Experience == other.Experience;
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is SquadronMember other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Name, Level, ClassJob, (int)Race, Experience);
}
public static bool operator ==(SquadronMember? left, SquadronMember? right)
{
return Equals(left, right);
}
public static bool operator !=(SquadronMember? left, SquadronMember? right)
{
return !Equals(left, right);
}
}

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@ -38,21 +38,21 @@ internal sealed class SquadronSolver
_newTrainings = _calculatedTrainings.Keys.ToList();
}
public IEnumerable<CalculationResult> SolveFor(SquadronMission mission)
public IEnumerable<CalculationResult> SolveFor(SquadronMission mission, int requiredMatchingStats)
{
int minPhysical = mission.PhysicalAbility;
int minMental = mission.MentalAbility;
int minTactical = mission.TacticalAbility;
int minPhysical = mission.CurrentAttributes.PhysicalAbility;
int minMental = mission.CurrentAttributes.MentalAbility;
int minTactical = mission.CurrentAttributes.TacticalAbility;
bool foundWithoutTraining = false;
List<CalculationResult> intermediates = CalculateForAllMemberCombinations(mission.Level, _state.Bonus);
foreach (var x in intermediates)
{
//_pluginLog.Information($"{string.Join(" ", x.Members.Select(y => y.Name))} → {x.PhysicalAbility} / {x.MentalAbility} / {x.TacticalAbility}");
if (x.PhysicalAbility >= minPhysical && x.MentalAbility >= minMental && x.TacticalAbility >= minTactical)
int matchingStats = CountStatMatches(x, minPhysical, minMental, minTactical);
if (matchingStats >= requiredMatchingStats)
{
x.TrainingsCalculated = true;
yield return x.WithMission(mission);
yield return x.WithExtra(mission, matchingStats);
foundWithoutTraining = true;
}
@ -65,19 +65,26 @@ internal sealed class SquadronSolver
intermediates = CalculateForAllMemberCombinations(mission.Level, bonus);
foreach (var x in intermediates)
{
if (x.PhysicalAbility >= minPhysical && x.MentalAbility >= minMental &&
x.TacticalAbility >= minTactical)
int matchingStats = CountStatMatches(x, minPhysical, minMental, minTactical);
if (matchingStats >= requiredMatchingStats)
{
CalculateTrainingsForBonus(x);
if (x.TrainingsCalculated)
yield return x.WithMission(mission);
yield return x.WithExtra(mission, matchingStats);
}
}
}
}
}
private int CountStatMatches(CalculationResult x, int minPhysical, int minMental, int minTactical)
{
return (x.PhysicalAbility >= minPhysical ? 1 : 0) +
(x.MentalAbility >= minMental ? 1 : 0) +
(x.TacticalAbility >= minTactical ? 1 : 0);
}
private List<CalculationResult> CalculateForAllMemberCombinations(int requiredLevel, BonusAttributes bonus)
{
return _memberCombinations
@ -131,7 +138,7 @@ internal sealed class SquadronSolver
if (_calculatedTrainings.TryGetValue(result.Bonus, out var calculatedTraining))
{
_pluginLog.Information($"Found existing steps: {string.Join(", ", calculatedTraining.Select(x => x.Name))}");
//_pluginLog.Information($"Found existing steps: {string.Join(", ", calculatedTraining.Select(x => x.Name))}");
result.Trainings = calculatedTraining;
result.TrainingsCalculated = true;
return;
@ -182,6 +189,8 @@ internal sealed class SquadronSolver
public sealed class CalculationResult
{
public SquadronMission? Mission { get; private set; }
public int MatchingAttributes { get; private set; }
public int PhysicalAbility { get; }
public int MentalAbility { get; }
public int TacticalAbility { get; }
@ -189,6 +198,7 @@ internal sealed class SquadronSolver
public BonusAttributes Bonus { get; }
public IReadOnlyList<Training> Trainings { get; set; } = new List<Training>().AsReadOnly();
public bool TrainingsCalculated { get; set; }
public int TotalLevel => Members.Sum(x => x.Level);
public CalculationResult(List<SquadronMember> members, BonusAttributes bonus)
{
@ -199,10 +209,27 @@ internal sealed class SquadronSolver
Bonus = bonus;
}
public CalculationResult WithMission(SquadronMission mission)
public CalculationResult WithExtra(SquadronMission mission, int matchingAttributes)
{
Mission = mission;
MatchingAttributes = matchingAttributes;
return this;
}
public int ToSuccessProbability() => MatchingAttributes == 3 ? 100 : 66;
public string ToLabel()
{
if (Trainings.Count == 0)
return $"{ToSuccessProbability()}%%, no training";
else
return $"{ToSuccessProbability()}%%";
}
}
public sealed class CalculationResults
{
public bool IsFlaggedMission { get; set; }
public List<CalculationResult> Results { get; } = new();
}
}

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@ -5,9 +5,15 @@ namespace Squadronista.Solver;
internal sealed class SquadronState
{
private readonly Dictionary<SquadronMission, Task<SquadronSolver.CalculationResults>> _calculationResults = new();
public required byte Rank { get; init; }
public required IReadOnlyList<SquadronMember> Members { get; init; }
public required BonusAttributes Bonus { get; set; }
public Task<SquadronSolver.CalculationResult?>? CalculationTask { get; set; }
public Task<SquadronSolver.CalculationResults>? GetCalculation(SquadronMission mission)
=> _calculationResults.TryGetValue(mission, out var task) ? task : null;
public void SetCalculation(SquadronMission mission, Task<SquadronSolver.CalculationResults> task)
=> _calculationResults[mission] = task;
}

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@ -1,4 +1,6 @@
namespace Squadronista;
using Squadronista.Solver;
namespace Squadronista;
internal sealed class SquadronMission
{
@ -6,7 +8,6 @@ internal sealed class SquadronMission
public required string Name { get; init; }
public required byte Level { get; init; }
public required bool IsFlaggedMission { get; init; }
public int PhysicalAbility { get; init; }
public int MentalAbility { get; init; }
public int TacticalAbility { get; init; }
public Attributes? CurrentAttributes { get; set; }
}

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework>
<Version>0.2</Version>
<Version>0.3</Version>
<LangVersion>11.0</LangVersion>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
@ -23,6 +23,10 @@
<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LLib\LLib.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DalamudPackager" Version="2.1.12"/>
</ItemGroup>

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@ -31,7 +31,7 @@ public class SquadronistaPlugin : IDalamudPlugin
private readonly MainWindow _mainWindow;
public SquadronistaPlugin(DalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
IDataManager dataManager, IAddonLifecycle addonLifecycle)
IDataManager dataManager, IAddonLifecycle addonLifecycle, IGameGui gameGui, IFramework framework)
{
_pluginInterface = pluginInterface;
_clientState = clientState;
@ -39,7 +39,7 @@ public class SquadronistaPlugin : IDalamudPlugin
_dataManager = dataManager;
_addonLifecycle = addonLifecycle;
_classNamesToId = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.ClassJob>()!
_classNamesToId = dataManager.GetExcelSheet<ClassJob>()!
.Where(x => x.RowId > 0)
.Where(x => x.Name.ToString().Length > 0)
.ToDictionary(x => x.Name.ToString().ToLower(), x => x.RowId)
@ -55,14 +55,6 @@ public class SquadronistaPlugin : IDalamudPlugin
// 13 and 14 seems to be a duplicate
IsFlaggedMission = x.RowId is 7 or 14 or 15 or 34,
// not sure why this is structured the way it is
// 'Supply Wagon Escort', for example, has the following physical values:
// 210, 125, 305, 305, 210, 115
// and the UI shows 115 as required
PhysicalAbility = x.RequiredPhysical.Last(),
MentalAbility = x.RequiredMental.Last(),
TacticalAbility = x.RequiredTactical.Last(),
})
.ToList()
.AsReadOnly();
@ -86,7 +78,7 @@ public class SquadronistaPlugin : IDalamudPlugin
_addonLifecycle.RegisterListener(AddonEvent.PostRefresh, "GcArmyExpedition", UpdateExpeditionState);
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyExpedition", UpdateExpeditionState);
_mainWindow = new MainWindow(this, pluginLog, addonLifecycle);
_mainWindow = new MainWindow(this, pluginInterface, pluginLog, addonLifecycle, gameGui);
_windowSystem.AddWindow(_mainWindow);
}
@ -96,6 +88,8 @@ public class SquadronistaPlugin : IDalamudPlugin
private unsafe void UpdateSquadronState(AddonEvent type, AddonArgs args)
{
_pluginLog.Information("Updating squadron state from member list");
AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
if (addon->AtkValuesCount != 133)
{
@ -126,32 +120,44 @@ public class SquadronistaPlugin : IDalamudPlugin
.ToList()
.AsReadOnly();
byte rank = byte.Parse(ReadAtkString(atkValues[0])!.Split(":")[1].Trim());
int[] attributes = ReadAtkString(atkValues[1])!.Split(":")[1].Trim()
.Split("/")
.Select(int.Parse)
.ToArray();
var bonus = new BonusAttributes
{
PhysicalAbility = attributes[0],
MentalAbility = attributes[1],
TacticalAbility = attributes[2],
Cap = attributes.Sum()
};
if (SquadronState != null &&
members.SequenceEqual(SquadronState.Members) &&
rank == SquadronState.Rank &&
bonus == SquadronState.Bonus)
{
// nothing changed...
return;
}
SquadronState = new SquadronState
{
Members = members,
Rank = rank,
Bonus = new BonusAttributes
{
PhysicalAbility = attributes[0],
MentalAbility = attributes[1],
TacticalAbility = attributes[2],
Cap = attributes.Sum()
},
Bonus = bonus,
};
foreach (var member in members)
_pluginLog.Information($"MM → {member.Name}, {member.ClassJob}, Lv{member.Level}");
_pluginLog.Verbose($"Squadron Member {member.Name}: ClassJob {member.ClassJob}, Lv{member.Level}");
}
private unsafe void UpdateExpeditionState(AddonEvent type, AddonArgs args)
{
AvailableMissions.Clear();
SquadronState = null;
if (type == AddonEvent.PostSetup)
SquadronState = null;
AddonGcArmyExpedition* addonExpedition = (AddonGcArmyExpedition*)args.Addon;
if (addonExpedition->AtkUnitBase.AtkValuesCount != 216)
@ -163,9 +169,8 @@ public class SquadronistaPlugin : IDalamudPlugin
var atkValues = addonExpedition->AtkUnitBase.AtkValues;
int missionCount = atkValues[6].Int;
_pluginLog.Information($"Missions → {missionCount}");
_pluginLog.Verbose($"Missions: {missionCount}");
AvailableMissions = Enumerable.Range(0, missionCount)
.Where(i => atkValues[8 + 4 * i].Int > 0)
.Select(i => _allMissions.Single(x => x.Id == atkValues[9 + 4 * i].Int))
.ToList();
}

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@ -1,46 +1,74 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Game.Text;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using LLib;
using LLib.GameUI;
using Squadronista.Solver;
using Task = System.Threading.Tasks.Task;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Squadronista.Windows;
internal sealed class MainWindow : Window, IDisposable
{
private readonly SquadronistaPlugin _plugin;
private readonly DalamudPluginInterface _pluginInterface;
private readonly IPluginLog _pluginLog;
private readonly IAddonLifecycle _addonLifecycle;
private readonly IGameGui _gameGui;
public MainWindow(SquadronistaPlugin plugin, IPluginLog pluginLog, IAddonLifecycle addonLifecycle)
public MainWindow(SquadronistaPlugin plugin, DalamudPluginInterface pluginInterface, IPluginLog pluginLog,
IAddonLifecycle addonLifecycle, IGameGui gameGui)
: base("Squadronista##SquadronistaMainWindow")
{
_plugin = plugin;
_pluginInterface = pluginInterface;
_pluginLog = pluginLog;
_addonLifecycle = addonLifecycle;
_gameGui = gameGui;
Position = new Vector2(100, 100);
PositionCondition = ImGuiCond.Always;
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse
;
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse;
SizeConstraints = new()
{
MinimumSize = new Vector2(150, 50),
MaximumSize = new Vector2(9999, 9999),
};
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyExpedition", ExpeditionPostSetup);
_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, "GcArmyExpedition", ExpeditionPreFinalize);
_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, "GcArmyExpedition", ExpeditionPostUpdate);
}
private void ExpeditionPostSetup(AddonEvent type, AddonArgs args)
private unsafe void ExpeditionPostSetup(AddonEvent type, AddonArgs args)
{
IsOpen = true;
_pluginLog.Information("Opening GC member list...");
var openMemmberList = stackalloc AtkValue[]
{
new() { Type = ValueType.Int, Int = 13 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 },
new() { Type = 0, Int = 0 }
};
((AddonGcArmyExpedition*)args.Addon)->AtkUnitBase.FireCallback(6, openMemmberList);
}
private void ExpeditionPreFinalize(AddonEvent type, AddonArgs args)
@ -62,17 +90,20 @@ internal sealed class MainWindow : Window, IDisposable
Position = new Vector2(x, y);
}
public override void Draw()
public override unsafe void Draw()
{
var flaggedMission = _plugin.AvailableMissions.FirstOrDefault(x => x.IsFlaggedMission);
if (flaggedMission == null)
LImGui.AddPatreonIcon(_pluginInterface);
var agentExpedition = AgentGcArmyExpedition.Instance();
if (agentExpedition == null || agentExpedition->SelectedRow >= _plugin.AvailableMissions.Count)
{
ImGui.Text("No flagged mission available.");
ImGui.Text($"Could not find mission... ({(agentExpedition != null ? agentExpedition->SelectedRow.ToString() : "null")}; {_plugin.AvailableMissions.Count})");
return;
}
ImGui.Text($"{flaggedMission.Name}");
ImGui.Indent();
var selectedMission = _plugin.AvailableMissions[agentExpedition->SelectedRow];
ImGui.Text($"{selectedMission.Name}");
var state = _plugin.SquadronState;
if (state == null)
{
@ -80,43 +111,89 @@ internal sealed class MainWindow : Window, IDisposable
}
else
{
var task = state.CalculationTask;
var task = state.GetCalculation(selectedMission);
if (task != null)
{
if (task.IsCompletedSuccessfully)
{
SquadronSolver.CalculationResult? result = task.Result;
if (result != null)
SquadronSolver.CalculationResults results = task.Result;
if (results.Results.Count > 0)
{
if (result.Mission?.Id != flaggedMission.Id)
// if the member list window is open, we can trivially check which member is part of the party
List<string>? activeMembers = null;
if (_gameGui.TryGetAddonByName("GcArmyMemberList", out AtkUnitBase* addonMemberList) &&
LAddon.IsAddonReady(addonMemberList) && addonMemberList->AtkValuesCount == 133)
{
state.CalculationTask = null;
return;
var atkValues = addonMemberList->AtkValues;
activeMembers = Enumerable.Range(0, (int)atkValues[4].UInt)
.Where(i => atkValues[5 + i * 15].UInt == 3)
.Select(i => atkValues[6 + i * 15].ReadAtkString())
.Where(x => !string.IsNullOrEmpty(x))
.Cast<string>()
.ToList();
}
ImGui.Text("Squadron Members");
ImGui.Indent();
foreach (var member in result.Members)
ImGui.Text($"{member.Name}");
ImGui.Unindent();
if (result.Trainings.Count > 0)
foreach (var result in results.Results)
{
ImGui.Spacing();
ImGui.Text($"Trainings needed ({result.Trainings.Count})");
ImGui.TextColored(
result.MatchingAttributes == 3 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudYellow,
$"{result.ToLabel()}");
ImGui.Indent();
foreach (var training in result.Trainings)
ImGui.Text($"{training.Name}");
ImGui.Text($"Squadron Members ({SeIconChar.LevelEn.ToIconString()}{result.TotalLevel / 4:N0})");
ImGui.Indent();
foreach (var member in result.Members)
{
if (activeMembers != null)
ImGui.TextColored(
activeMembers.Contains(member.Name)
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{member.Name}");
else
ImGui.Text($"{member.Name}");
}
ImGui.Unindent();
if (result.Trainings.Count > 0)
{
ImGui.Spacing();
ImGui.Text($"Trainings needed ({result.Trainings.Count})");
ImGui.Indent();
foreach (var training in result.Trainings)
ImGui.Text($"{training.Name}");
ImGui.Unindent();
}
ImGui.Spacing();
ImGui.Text("Final Stats:");
ImGui.SameLine(0);
ImGui.TextColored(
result.PhysicalAbility >= selectedMission.CurrentAttributes.PhysicalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.PhysicalAbility}");
ImGui.SameLine(0);
ImGui.Text("/");
ImGui.SameLine(0);
ImGui.TextColored(
result.MentalAbility >= selectedMission.CurrentAttributes.MentalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.MentalAbility}");
ImGui.SameLine(0);
ImGui.Text("/");
ImGui.SameLine(0);
ImGui.TextColored(
result.TacticalAbility >= selectedMission.CurrentAttributes.TacticalAbility
? ImGuiColors.HealerGreen
: ImGuiColors.DalamudYellow, $"{result.TacticalAbility}");
ImGui.Unindent();
}
ImGui.Spacing();
ImGui.TextColored(result.Trainings.Count == 0 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudYellow, $"Final Stats: {result.PhysicalAbility} / {result.MentalAbility} / {result.TacticalAbility}");
}
else
{
ImGui.TextColored(ImGuiColors.DalamudRed,
$"No combination of members/trainings can achieve {flaggedMission.PhysicalAbility} / {flaggedMission.MentalAbility} / {flaggedMission.TacticalAbility}.");
ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {selectedMission.CurrentAttributes.PhysicalAbility} / {selectedMission.CurrentAttributes.MentalAbility} / {selectedMission.CurrentAttributes.TacticalAbility}.");
ImGui.Text("Level the squadron further and check again.");
}
}
@ -127,26 +204,142 @@ internal sealed class MainWindow : Window, IDisposable
}
else
{
state.CalculationTask = Task.Factory.StartNew(() =>
if (selectedMission.CurrentAttributes == null)
FindCurrentAttributeIndex(agentExpedition, selectedMission);
if (selectedMission.CurrentAttributes == null)
{
ImGui.Text("No matching mission found...?");
return;
}
state.SetCalculation(selectedMission, Task.Factory.StartNew(() =>
{
var solver = new SquadronSolver(_pluginLog, state, _plugin.Trainings);
var allSolutions = solver.SolveFor(flaggedMission).ToList();
if (allSolutions.Count == 0)
return null;
int shortestTrainings = allSolutions.Min(x => x.Trainings.Count);
return allSolutions
.Where(x => x.Trainings.Count == shortestTrainings)
.OrderBy(x => x.Members.Sum(y => y.Level))
.First();
});
SquadronSolver.CalculationResults results = new SquadronSolver.CalculationResults
{
IsFlaggedMission = selectedMission.IsFlaggedMission
};
if (selectedMission.IsFlaggedMission)
{
// only relevant when all 3 stats match
var perfectMatches = solver.SolveFor(selectedMission, 3).ToList();
if (perfectMatches.Count > 0)
{
results.Results.Add(perfectMatches
.OrderBy(x => x.Trainings.Count)
.ThenBy(x => x.Members.Sum(y => y.Level))
.First());
}
}
else
{
var matches = solver.SolveFor(selectedMission, 2)
.OrderByDescending(x => x.MatchingAttributes)
.ThenBy(x => x.Trainings.Count)
.ThenBy(x => x.Members.Sum(y => y.Level))
.ToList();
// optimal solution without training
var perfectMatches =
matches.Where(x => x.MatchingAttributes == 3 && x.Trainings.Count == 0).ToList();
if (perfectMatches.Count > 0)
{
results.Results.Add(perfectMatches.First());
matches = matches.Except(perfectMatches)
// we only want lower-level member combinations for any option with training or at 66%
.Where(x => x.TotalLevel < perfectMatches.First().TotalLevel)
.ToList();
}
// optimal solution, with training
var perfectMatchesWithTraining = matches.Where(x => x.MatchingAttributes == 3).ToList();
if (perfectMatchesWithTraining.Count > 0)
{
results.Results.Add(perfectMatchesWithTraining.First());
matches = matches.Except(perfectMatchesWithTraining).ToList();
}
// suboptimal solutions
if (matches.Count > 0)
{
var suboptimalMatch = matches.First();
if (suboptimalMatch.Trainings.Count == 0 && perfectMatchesWithTraining.Any())
results.Results.Insert(results.Results.Count - 1, suboptimalMatch);
else
results.Results.Add(suboptimalMatch);
}
}
return results;
}));
}
}
ImGui.Unindent();
}
private unsafe void FindCurrentAttributeIndex(AgentGcArmyExpedition* agentExpedition,
SquadronMission selectedMission)
{
AddonGcArmyExpedition* addonExpedition =
(AddonGcArmyExpedition*)LAddon.GetAddonById(agentExpedition->AgentInterface.AddonId);
// should never happen
if (addonExpedition == null || !LAddon.IsAddonReady(&addonExpedition->AtkUnitBase))
return;
AtkComponentBase* requiredAttribComponent = addonExpedition->RequiredAttributesComponentNode;
if (requiredAttribComponent == null)
return;
AtkComponentNode* physicalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 2);
AtkComponentNode* mentalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 4);
AtkComponentNode* tacticalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 6);
if (physicalComponent == null || mentalComponent == null || tacticalComponent == null)
{
_pluginLog.Warning("Could not parse required attribute children");
return;
}
AtkTextNode* physicalText = GetNodeById<AtkTextNode>(physicalComponent->Component->UldManager, 2);
AtkTextNode* mentalText = GetNodeById<AtkTextNode>(mentalComponent->Component->UldManager, 2);
AtkTextNode* tacticalText = GetNodeById<AtkTextNode>(tacticalComponent->Component->UldManager, 2);
if (physicalText == null || mentalText == null || tacticalText == null)
{
_pluginLog.Warning("Could not parse required attribute texts");
return;
}
int physical = int.Parse(physicalText->NodeText.ToString());
int mental = int.Parse(mentalText->NodeText.ToString());
int tactical = int.Parse(tacticalText->NodeText.ToString());
selectedMission.CurrentAttributes = new Attributes
{
PhysicalAbility = physical,
MentalAbility = mental,
TacticalAbility = tactical,
};
}
private static unsafe T* GetNodeById<T>(AtkUldManager uldManager, uint nodeId, NodeType? type = null)
where T : unmanaged
{
for (var i = 0; i < uldManager.NodeListCount; i++)
{
var n = uldManager.NodeList[i];
if (n->NodeID != nodeId || type != null && n->Type != type.Value) continue;
if (!n->IsVisible) continue;
return (T*)n;
}
return null;
}
public void Dispose()
{
_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "GcArmyExpedition", ExpeditionPostUpdate);
_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, "GcArmyExpedition", ExpeditionPreFinalize);
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "GcArmyExpedition", ExpeditionPostSetup);
}

View File

@ -7,6 +7,9 @@
"requested": "[2.1.12, )",
"resolved": "2.1.12",
"contentHash": "Sc0PVxvgg4NQjcI8n10/VfUQBAS4O+Fw2pZrAqBdRMbthYGeogzu5+xmIGCGmsEZ/ukMOBuAqiNiB5qA3MRalg=="
},
"llib": {
"type": "Project"
}
}
}