Add recommendations for non-flagged missions
This commit is contained in:
parent
fe014ee22e
commit
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "LLib"]
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path = LLib
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url = https://git.carvel.li/liza/LLib.git
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1
LLib
Submodule
1
LLib
Submodule
@ -0,0 +1 @@
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Subproject commit e59d291f04473eae0b76712397733e2e25349953
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@ -2,6 +2,8 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Squadronista", "Squadronista\Squadronista.csproj", "{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LLib", "LLib\LLib.csproj", "{5D61CA78-142C-4DC8-A780-268DB96D8D5B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -12,5 +14,9 @@ Global
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{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{71E7BF47-88EE-48F4-8FBE-F89F20F34F38}.Release|Any CPU.Build.0 = Release|Any CPU
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{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5D61CA78-142C-4DC8-A780-268DB96D8D5B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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8
Squadronista/Solver/Attributes.cs
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8
Squadronista/Solver/Attributes.cs
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@ -0,0 +1,8 @@
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namespace Squadronista.Solver;
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internal class Attributes
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{
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public required int PhysicalAbility { get; init; }
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public required int MentalAbility { get; init; }
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public required int TacticalAbility { get; init; }
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}
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@ -6,11 +6,8 @@ namespace Squadronista.Solver;
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/// Bonus stats from training, these apply to the whole squadron (e.g. if you have 120/80/80, and no members selected,
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/// the mission would be at 120/80/80).
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/// </summary>
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internal sealed class BonusAttributes : IEquatable<BonusAttributes>
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internal sealed class BonusAttributes : Attributes, IEquatable<BonusAttributes>
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{
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public required int PhysicalAbility { get; init; }
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public required int MentalAbility { get; init; }
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public required int TacticalAbility { get; init; }
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public required int Cap { get; init; }
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public BonusAttributes ApplyTraining(Training training)
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Plugin.Services;
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@ -5,7 +6,7 @@ using Lumina.Excel.GeneratedSheets;
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namespace Squadronista.Solver;
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internal sealed class SquadronMember
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internal sealed class SquadronMember : IEquatable<SquadronMember>
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{
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public required string Name { get; init; }
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public required int Level { get; init; }
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@ -37,4 +38,31 @@ internal sealed class SquadronMember
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GrowthParams = growthAsList;
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return this;
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}
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public bool Equals(SquadronMember? other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Name == other.Name && Level == other.Level && ClassJob == other.ClassJob && Race == other.Race && Experience == other.Experience;
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}
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public override bool Equals(object? obj)
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{
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return ReferenceEquals(this, obj) || obj is SquadronMember other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Name, Level, ClassJob, (int)Race, Experience);
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}
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public static bool operator ==(SquadronMember? left, SquadronMember? right)
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{
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return Equals(left, right);
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}
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public static bool operator !=(SquadronMember? left, SquadronMember? right)
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{
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return !Equals(left, right);
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}
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}
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@ -38,21 +38,21 @@ internal sealed class SquadronSolver
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_newTrainings = _calculatedTrainings.Keys.ToList();
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}
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public IEnumerable<CalculationResult> SolveFor(SquadronMission mission)
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public IEnumerable<CalculationResult> SolveFor(SquadronMission mission, int requiredMatchingStats)
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{
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int minPhysical = mission.PhysicalAbility;
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int minMental = mission.MentalAbility;
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int minTactical = mission.TacticalAbility;
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int minPhysical = mission.CurrentAttributes.PhysicalAbility;
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int minMental = mission.CurrentAttributes.MentalAbility;
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int minTactical = mission.CurrentAttributes.TacticalAbility;
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bool foundWithoutTraining = false;
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List<CalculationResult> intermediates = CalculateForAllMemberCombinations(mission.Level, _state.Bonus);
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foreach (var x in intermediates)
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{
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//_pluginLog.Information($"{string.Join(" ", x.Members.Select(y => y.Name))} → {x.PhysicalAbility} / {x.MentalAbility} / {x.TacticalAbility}");
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if (x.PhysicalAbility >= minPhysical && x.MentalAbility >= minMental && x.TacticalAbility >= minTactical)
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int matchingStats = CountStatMatches(x, minPhysical, minMental, minTactical);
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if (matchingStats >= requiredMatchingStats)
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{
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x.TrainingsCalculated = true;
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yield return x.WithMission(mission);
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yield return x.WithExtra(mission, matchingStats);
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foundWithoutTraining = true;
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}
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@ -65,19 +65,26 @@ internal sealed class SquadronSolver
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intermediates = CalculateForAllMemberCombinations(mission.Level, bonus);
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foreach (var x in intermediates)
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{
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if (x.PhysicalAbility >= minPhysical && x.MentalAbility >= minMental &&
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x.TacticalAbility >= minTactical)
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int matchingStats = CountStatMatches(x, minPhysical, minMental, minTactical);
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if (matchingStats >= requiredMatchingStats)
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{
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CalculateTrainingsForBonus(x);
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if (x.TrainingsCalculated)
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yield return x.WithMission(mission);
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yield return x.WithExtra(mission, matchingStats);
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}
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}
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}
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}
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}
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private int CountStatMatches(CalculationResult x, int minPhysical, int minMental, int minTactical)
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{
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return (x.PhysicalAbility >= minPhysical ? 1 : 0) +
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(x.MentalAbility >= minMental ? 1 : 0) +
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(x.TacticalAbility >= minTactical ? 1 : 0);
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}
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private List<CalculationResult> CalculateForAllMemberCombinations(int requiredLevel, BonusAttributes bonus)
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{
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return _memberCombinations
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@ -131,7 +138,7 @@ internal sealed class SquadronSolver
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if (_calculatedTrainings.TryGetValue(result.Bonus, out var calculatedTraining))
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{
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_pluginLog.Information($"Found existing steps: {string.Join(", ", calculatedTraining.Select(x => x.Name))}");
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//_pluginLog.Information($"Found existing steps: {string.Join(", ", calculatedTraining.Select(x => x.Name))}");
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result.Trainings = calculatedTraining;
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result.TrainingsCalculated = true;
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return;
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@ -182,6 +189,8 @@ internal sealed class SquadronSolver
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public sealed class CalculationResult
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{
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public SquadronMission? Mission { get; private set; }
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public int MatchingAttributes { get; private set; }
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public int PhysicalAbility { get; }
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public int MentalAbility { get; }
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public int TacticalAbility { get; }
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@ -189,6 +198,7 @@ internal sealed class SquadronSolver
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public BonusAttributes Bonus { get; }
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public IReadOnlyList<Training> Trainings { get; set; } = new List<Training>().AsReadOnly();
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public bool TrainingsCalculated { get; set; }
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public int TotalLevel => Members.Sum(x => x.Level);
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public CalculationResult(List<SquadronMember> members, BonusAttributes bonus)
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{
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@ -199,10 +209,27 @@ internal sealed class SquadronSolver
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Bonus = bonus;
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}
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public CalculationResult WithMission(SquadronMission mission)
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public CalculationResult WithExtra(SquadronMission mission, int matchingAttributes)
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{
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Mission = mission;
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MatchingAttributes = matchingAttributes;
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return this;
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}
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public int ToSuccessProbability() => MatchingAttributes == 3 ? 100 : 66;
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public string ToLabel()
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{
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if (Trainings.Count == 0)
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return $"{ToSuccessProbability()}%%, no training";
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else
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return $"{ToSuccessProbability()}%%";
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}
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}
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public sealed class CalculationResults
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{
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public bool IsFlaggedMission { get; set; }
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public List<CalculationResult> Results { get; } = new();
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}
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}
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@ -5,9 +5,15 @@ namespace Squadronista.Solver;
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internal sealed class SquadronState
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{
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private readonly Dictionary<SquadronMission, Task<SquadronSolver.CalculationResults>> _calculationResults = new();
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public required byte Rank { get; init; }
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public required IReadOnlyList<SquadronMember> Members { get; init; }
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public required BonusAttributes Bonus { get; set; }
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public Task<SquadronSolver.CalculationResult?>? CalculationTask { get; set; }
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public Task<SquadronSolver.CalculationResults>? GetCalculation(SquadronMission mission)
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=> _calculationResults.TryGetValue(mission, out var task) ? task : null;
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public void SetCalculation(SquadronMission mission, Task<SquadronSolver.CalculationResults> task)
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=> _calculationResults[mission] = task;
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}
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@ -1,4 +1,6 @@
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namespace Squadronista;
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using Squadronista.Solver;
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namespace Squadronista;
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internal sealed class SquadronMission
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{
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@ -6,7 +8,6 @@ internal sealed class SquadronMission
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public required string Name { get; init; }
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public required byte Level { get; init; }
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public required bool IsFlaggedMission { get; init; }
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public int PhysicalAbility { get; init; }
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public int MentalAbility { get; init; }
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public int TacticalAbility { get; init; }
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public Attributes? CurrentAttributes { get; set; }
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0-windows</TargetFramework>
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<Version>0.2</Version>
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<Version>0.3</Version>
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<LangVersion>11.0</LangVersion>
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<Nullable>enable</Nullable>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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@ -23,6 +23,10 @@
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<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\LLib\LLib.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="DalamudPackager" Version="2.1.12"/>
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</ItemGroup>
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@ -31,7 +31,7 @@ public class SquadronistaPlugin : IDalamudPlugin
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private readonly MainWindow _mainWindow;
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public SquadronistaPlugin(DalamudPluginInterface pluginInterface, IClientState clientState, IPluginLog pluginLog,
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IDataManager dataManager, IAddonLifecycle addonLifecycle)
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IDataManager dataManager, IAddonLifecycle addonLifecycle, IGameGui gameGui, IFramework framework)
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{
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_pluginInterface = pluginInterface;
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_clientState = clientState;
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@ -39,7 +39,7 @@ public class SquadronistaPlugin : IDalamudPlugin
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_dataManager = dataManager;
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_addonLifecycle = addonLifecycle;
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_classNamesToId = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.ClassJob>()!
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_classNamesToId = dataManager.GetExcelSheet<ClassJob>()!
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.Where(x => x.RowId > 0)
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.Where(x => x.Name.ToString().Length > 0)
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.ToDictionary(x => x.Name.ToString().ToLower(), x => x.RowId)
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@ -55,14 +55,6 @@ public class SquadronistaPlugin : IDalamudPlugin
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// 13 and 14 seems to be a duplicate
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IsFlaggedMission = x.RowId is 7 or 14 or 15 or 34,
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// not sure why this is structured the way it is
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// 'Supply Wagon Escort', for example, has the following physical values:
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// 210, 125, 305, 305, 210, 115
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// and the UI shows 115 as required
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PhysicalAbility = x.RequiredPhysical.Last(),
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MentalAbility = x.RequiredMental.Last(),
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TacticalAbility = x.RequiredTactical.Last(),
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})
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.ToList()
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.AsReadOnly();
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@ -86,7 +78,7 @@ public class SquadronistaPlugin : IDalamudPlugin
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_addonLifecycle.RegisterListener(AddonEvent.PostRefresh, "GcArmyExpedition", UpdateExpeditionState);
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyExpedition", UpdateExpeditionState);
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_mainWindow = new MainWindow(this, pluginLog, addonLifecycle);
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_mainWindow = new MainWindow(this, pluginInterface, pluginLog, addonLifecycle, gameGui);
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_windowSystem.AddWindow(_mainWindow);
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}
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@ -96,6 +88,8 @@ public class SquadronistaPlugin : IDalamudPlugin
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private unsafe void UpdateSquadronState(AddonEvent type, AddonArgs args)
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{
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_pluginLog.Information("Updating squadron state from member list");
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AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
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if (addon->AtkValuesCount != 133)
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{
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@ -126,32 +120,44 @@ public class SquadronistaPlugin : IDalamudPlugin
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.ToList()
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.AsReadOnly();
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byte rank = byte.Parse(ReadAtkString(atkValues[0])!.Split(":")[1].Trim());
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int[] attributes = ReadAtkString(atkValues[1])!.Split(":")[1].Trim()
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.Split("/")
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.Select(int.Parse)
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.ToArray();
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var bonus = new BonusAttributes
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{
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PhysicalAbility = attributes[0],
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MentalAbility = attributes[1],
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TacticalAbility = attributes[2],
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Cap = attributes.Sum()
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};
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if (SquadronState != null &&
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members.SequenceEqual(SquadronState.Members) &&
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rank == SquadronState.Rank &&
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bonus == SquadronState.Bonus)
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{
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// nothing changed...
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return;
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}
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SquadronState = new SquadronState
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{
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Members = members,
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Rank = rank,
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Bonus = new BonusAttributes
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{
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PhysicalAbility = attributes[0],
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MentalAbility = attributes[1],
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TacticalAbility = attributes[2],
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Cap = attributes.Sum()
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},
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Bonus = bonus,
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};
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foreach (var member in members)
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_pluginLog.Information($"MM → {member.Name}, {member.ClassJob}, Lv{member.Level}");
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_pluginLog.Verbose($"Squadron Member {member.Name}: ClassJob {member.ClassJob}, Lv{member.Level}");
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}
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private unsafe void UpdateExpeditionState(AddonEvent type, AddonArgs args)
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{
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AvailableMissions.Clear();
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SquadronState = null;
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if (type == AddonEvent.PostSetup)
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SquadronState = null;
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AddonGcArmyExpedition* addonExpedition = (AddonGcArmyExpedition*)args.Addon;
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if (addonExpedition->AtkUnitBase.AtkValuesCount != 216)
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@ -163,9 +169,8 @@ public class SquadronistaPlugin : IDalamudPlugin
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var atkValues = addonExpedition->AtkUnitBase.AtkValues;
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int missionCount = atkValues[6].Int;
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_pluginLog.Information($"Missions → {missionCount}");
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_pluginLog.Verbose($"Missions: {missionCount}");
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AvailableMissions = Enumerable.Range(0, missionCount)
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.Where(i => atkValues[8 + 4 * i].Int > 0)
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.Select(i => _allMissions.Single(x => x.Id == atkValues[9 + 4 * i].Int))
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.ToList();
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}
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@ -1,46 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using Dalamud.Game.Text;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using LLib;
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using LLib.GameUI;
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using Squadronista.Solver;
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using Task = System.Threading.Tasks.Task;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace Squadronista.Windows;
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internal sealed class MainWindow : Window, IDisposable
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{
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private readonly SquadronistaPlugin _plugin;
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private readonly DalamudPluginInterface _pluginInterface;
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||||
private readonly IPluginLog _pluginLog;
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private readonly IAddonLifecycle _addonLifecycle;
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||||
private readonly IGameGui _gameGui;
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public MainWindow(SquadronistaPlugin plugin, IPluginLog pluginLog, IAddonLifecycle addonLifecycle)
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||||
public MainWindow(SquadronistaPlugin plugin, DalamudPluginInterface pluginInterface, IPluginLog pluginLog,
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||||
IAddonLifecycle addonLifecycle, IGameGui gameGui)
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: base("Squadronista##SquadronistaMainWindow")
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||||
{
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||||
_plugin = plugin;
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||||
_pluginInterface = pluginInterface;
|
||||
_pluginLog = pluginLog;
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||||
_addonLifecycle = addonLifecycle;
|
||||
_gameGui = gameGui;
|
||||
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||||
Position = new Vector2(100, 100);
|
||||
PositionCondition = ImGuiCond.Always;
|
||||
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse
|
||||
;
|
||||
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse;
|
||||
|
||||
SizeConstraints = new()
|
||||
{
|
||||
MinimumSize = new Vector2(150, 50),
|
||||
MaximumSize = new Vector2(9999, 9999),
|
||||
};
|
||||
|
||||
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "GcArmyExpedition", ExpeditionPostSetup);
|
||||
_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, "GcArmyExpedition", ExpeditionPreFinalize);
|
||||
_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, "GcArmyExpedition", ExpeditionPostUpdate);
|
||||
|
||||
}
|
||||
|
||||
private void ExpeditionPostSetup(AddonEvent type, AddonArgs args)
|
||||
private unsafe void ExpeditionPostSetup(AddonEvent type, AddonArgs args)
|
||||
{
|
||||
IsOpen = true;
|
||||
|
||||
_pluginLog.Information("Opening GC member list...");
|
||||
var openMemmberList = stackalloc AtkValue[]
|
||||
{
|
||||
new() { Type = ValueType.Int, Int = 13 },
|
||||
new() { Type = 0, Int = 0 },
|
||||
new() { Type = 0, Int = 0 },
|
||||
new() { Type = 0, Int = 0 },
|
||||
new() { Type = 0, Int = 0 },
|
||||
new() { Type = 0, Int = 0 }
|
||||
};
|
||||
((AddonGcArmyExpedition*)args.Addon)->AtkUnitBase.FireCallback(6, openMemmberList);
|
||||
}
|
||||
|
||||
private void ExpeditionPreFinalize(AddonEvent type, AddonArgs args)
|
||||
@ -62,17 +90,20 @@ internal sealed class MainWindow : Window, IDisposable
|
||||
Position = new Vector2(x, y);
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
public override unsafe void Draw()
|
||||
{
|
||||
var flaggedMission = _plugin.AvailableMissions.FirstOrDefault(x => x.IsFlaggedMission);
|
||||
if (flaggedMission == null)
|
||||
LImGui.AddPatreonIcon(_pluginInterface);
|
||||
|
||||
var agentExpedition = AgentGcArmyExpedition.Instance();
|
||||
if (agentExpedition == null || agentExpedition->SelectedRow >= _plugin.AvailableMissions.Count)
|
||||
{
|
||||
ImGui.Text("No flagged mission available.");
|
||||
ImGui.Text($"Could not find mission... ({(agentExpedition != null ? agentExpedition->SelectedRow.ToString() : "null")}; {_plugin.AvailableMissions.Count})");
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.Text($"{flaggedMission.Name}");
|
||||
ImGui.Indent();
|
||||
var selectedMission = _plugin.AvailableMissions[agentExpedition->SelectedRow];
|
||||
ImGui.Text($"{selectedMission.Name}");
|
||||
|
||||
var state = _plugin.SquadronState;
|
||||
if (state == null)
|
||||
{
|
||||
@ -80,43 +111,89 @@ internal sealed class MainWindow : Window, IDisposable
|
||||
}
|
||||
else
|
||||
{
|
||||
var task = state.CalculationTask;
|
||||
var task = state.GetCalculation(selectedMission);
|
||||
if (task != null)
|
||||
{
|
||||
if (task.IsCompletedSuccessfully)
|
||||
{
|
||||
SquadronSolver.CalculationResult? result = task.Result;
|
||||
if (result != null)
|
||||
SquadronSolver.CalculationResults results = task.Result;
|
||||
if (results.Results.Count > 0)
|
||||
{
|
||||
if (result.Mission?.Id != flaggedMission.Id)
|
||||
// if the member list window is open, we can trivially check which member is part of the party
|
||||
List<string>? activeMembers = null;
|
||||
if (_gameGui.TryGetAddonByName("GcArmyMemberList", out AtkUnitBase* addonMemberList) &&
|
||||
LAddon.IsAddonReady(addonMemberList) && addonMemberList->AtkValuesCount == 133)
|
||||
{
|
||||
state.CalculationTask = null;
|
||||
return;
|
||||
var atkValues = addonMemberList->AtkValues;
|
||||
activeMembers = Enumerable.Range(0, (int)atkValues[4].UInt)
|
||||
.Where(i => atkValues[5 + i * 15].UInt == 3)
|
||||
.Select(i => atkValues[6 + i * 15].ReadAtkString())
|
||||
.Where(x => !string.IsNullOrEmpty(x))
|
||||
.Cast<string>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
ImGui.Text("Squadron Members");
|
||||
ImGui.Indent();
|
||||
foreach (var member in result.Members)
|
||||
ImGui.Text($"{member.Name}");
|
||||
ImGui.Unindent();
|
||||
|
||||
if (result.Trainings.Count > 0)
|
||||
foreach (var result in results.Results)
|
||||
{
|
||||
ImGui.Spacing();
|
||||
ImGui.Text($"Trainings needed ({result.Trainings.Count})");
|
||||
ImGui.TextColored(
|
||||
result.MatchingAttributes == 3 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudYellow,
|
||||
$"{result.ToLabel()}");
|
||||
ImGui.Indent();
|
||||
foreach (var training in result.Trainings)
|
||||
ImGui.Text($"{training.Name}");
|
||||
|
||||
ImGui.Text($"Squadron Members ({SeIconChar.LevelEn.ToIconString()}{result.TotalLevel / 4:N0})");
|
||||
ImGui.Indent();
|
||||
foreach (var member in result.Members)
|
||||
{
|
||||
if (activeMembers != null)
|
||||
ImGui.TextColored(
|
||||
activeMembers.Contains(member.Name)
|
||||
? ImGuiColors.HealerGreen
|
||||
: ImGuiColors.DalamudYellow, $"{member.Name}");
|
||||
else
|
||||
ImGui.Text($"{member.Name}");
|
||||
}
|
||||
|
||||
ImGui.Unindent();
|
||||
|
||||
if (result.Trainings.Count > 0)
|
||||
{
|
||||
ImGui.Spacing();
|
||||
ImGui.Text($"Trainings needed ({result.Trainings.Count})");
|
||||
ImGui.Indent();
|
||||
foreach (var training in result.Trainings)
|
||||
ImGui.Text($"{training.Name}");
|
||||
ImGui.Unindent();
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.Text("Final Stats:");
|
||||
ImGui.SameLine(0);
|
||||
ImGui.TextColored(
|
||||
result.PhysicalAbility >= selectedMission.CurrentAttributes.PhysicalAbility
|
||||
? ImGuiColors.HealerGreen
|
||||
: ImGuiColors.DalamudYellow, $"{result.PhysicalAbility}");
|
||||
ImGui.SameLine(0);
|
||||
ImGui.Text("/");
|
||||
ImGui.SameLine(0);
|
||||
ImGui.TextColored(
|
||||
result.MentalAbility >= selectedMission.CurrentAttributes.MentalAbility
|
||||
? ImGuiColors.HealerGreen
|
||||
: ImGuiColors.DalamudYellow, $"{result.MentalAbility}");
|
||||
ImGui.SameLine(0);
|
||||
ImGui.Text("/");
|
||||
ImGui.SameLine(0);
|
||||
ImGui.TextColored(
|
||||
result.TacticalAbility >= selectedMission.CurrentAttributes.TacticalAbility
|
||||
? ImGuiColors.HealerGreen
|
||||
: ImGuiColors.DalamudYellow, $"{result.TacticalAbility}");
|
||||
|
||||
ImGui.Unindent();
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
ImGui.TextColored(result.Trainings.Count == 0 ? ImGuiColors.HealerGreen : ImGuiColors.DalamudYellow, $"Final Stats: {result.PhysicalAbility} / {result.MentalAbility} / {result.TacticalAbility}");
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.TextColored(ImGuiColors.DalamudRed,
|
||||
$"No combination of members/trainings can achieve {flaggedMission.PhysicalAbility} / {flaggedMission.MentalAbility} / {flaggedMission.TacticalAbility}.");
|
||||
ImGui.TextColored(ImGuiColors.DalamudRed, $"No combination of members/trainings can achieve\n{(selectedMission.IsFlaggedMission ? "all" : "2 out of 3")} attributes for {selectedMission.CurrentAttributes.PhysicalAbility} / {selectedMission.CurrentAttributes.MentalAbility} / {selectedMission.CurrentAttributes.TacticalAbility}.");
|
||||
ImGui.Text("Level the squadron further and check again.");
|
||||
}
|
||||
}
|
||||
@ -127,26 +204,142 @@ internal sealed class MainWindow : Window, IDisposable
|
||||
}
|
||||
else
|
||||
{
|
||||
state.CalculationTask = Task.Factory.StartNew(() =>
|
||||
if (selectedMission.CurrentAttributes == null)
|
||||
FindCurrentAttributeIndex(agentExpedition, selectedMission);
|
||||
|
||||
if (selectedMission.CurrentAttributes == null)
|
||||
{
|
||||
ImGui.Text("No matching mission found...?");
|
||||
return;
|
||||
}
|
||||
|
||||
state.SetCalculation(selectedMission, Task.Factory.StartNew(() =>
|
||||
{
|
||||
var solver = new SquadronSolver(_pluginLog, state, _plugin.Trainings);
|
||||
var allSolutions = solver.SolveFor(flaggedMission).ToList();
|
||||
if (allSolutions.Count == 0)
|
||||
return null;
|
||||
|
||||
int shortestTrainings = allSolutions.Min(x => x.Trainings.Count);
|
||||
return allSolutions
|
||||
.Where(x => x.Trainings.Count == shortestTrainings)
|
||||
.OrderBy(x => x.Members.Sum(y => y.Level))
|
||||
.First();
|
||||
});
|
||||
SquadronSolver.CalculationResults results = new SquadronSolver.CalculationResults
|
||||
{
|
||||
IsFlaggedMission = selectedMission.IsFlaggedMission
|
||||
};
|
||||
|
||||
if (selectedMission.IsFlaggedMission)
|
||||
{
|
||||
// only relevant when all 3 stats match
|
||||
var perfectMatches = solver.SolveFor(selectedMission, 3).ToList();
|
||||
if (perfectMatches.Count > 0)
|
||||
{
|
||||
results.Results.Add(perfectMatches
|
||||
.OrderBy(x => x.Trainings.Count)
|
||||
.ThenBy(x => x.Members.Sum(y => y.Level))
|
||||
.First());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var matches = solver.SolveFor(selectedMission, 2)
|
||||
.OrderByDescending(x => x.MatchingAttributes)
|
||||
.ThenBy(x => x.Trainings.Count)
|
||||
.ThenBy(x => x.Members.Sum(y => y.Level))
|
||||
.ToList();
|
||||
|
||||
// optimal solution without training
|
||||
var perfectMatches =
|
||||
matches.Where(x => x.MatchingAttributes == 3 && x.Trainings.Count == 0).ToList();
|
||||
if (perfectMatches.Count > 0)
|
||||
{
|
||||
results.Results.Add(perfectMatches.First());
|
||||
matches = matches.Except(perfectMatches)
|
||||
// we only want lower-level member combinations for any option with training or at 66%
|
||||
.Where(x => x.TotalLevel < perfectMatches.First().TotalLevel)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
// optimal solution, with training
|
||||
var perfectMatchesWithTraining = matches.Where(x => x.MatchingAttributes == 3).ToList();
|
||||
if (perfectMatchesWithTraining.Count > 0)
|
||||
{
|
||||
results.Results.Add(perfectMatchesWithTraining.First());
|
||||
matches = matches.Except(perfectMatchesWithTraining).ToList();
|
||||
}
|
||||
|
||||
// suboptimal solutions
|
||||
if (matches.Count > 0)
|
||||
{
|
||||
var suboptimalMatch = matches.First();
|
||||
if (suboptimalMatch.Trainings.Count == 0 && perfectMatchesWithTraining.Any())
|
||||
results.Results.Insert(results.Results.Count - 1, suboptimalMatch);
|
||||
else
|
||||
results.Results.Add(suboptimalMatch);
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}));
|
||||
}
|
||||
}
|
||||
ImGui.Unindent();
|
||||
}
|
||||
|
||||
private unsafe void FindCurrentAttributeIndex(AgentGcArmyExpedition* agentExpedition,
|
||||
SquadronMission selectedMission)
|
||||
{
|
||||
AddonGcArmyExpedition* addonExpedition =
|
||||
(AddonGcArmyExpedition*)LAddon.GetAddonById(agentExpedition->AgentInterface.AddonId);
|
||||
|
||||
// should never happen
|
||||
if (addonExpedition == null || !LAddon.IsAddonReady(&addonExpedition->AtkUnitBase))
|
||||
return;
|
||||
|
||||
AtkComponentBase* requiredAttribComponent = addonExpedition->RequiredAttributesComponentNode;
|
||||
if (requiredAttribComponent == null)
|
||||
return;
|
||||
|
||||
AtkComponentNode* physicalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 2);
|
||||
AtkComponentNode* mentalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 4);
|
||||
AtkComponentNode* tacticalComponent = GetNodeById<AtkComponentNode>(requiredAttribComponent->UldManager, 6);
|
||||
if (physicalComponent == null || mentalComponent == null || tacticalComponent == null)
|
||||
{
|
||||
_pluginLog.Warning("Could not parse required attribute children");
|
||||
return;
|
||||
}
|
||||
|
||||
AtkTextNode* physicalText = GetNodeById<AtkTextNode>(physicalComponent->Component->UldManager, 2);
|
||||
AtkTextNode* mentalText = GetNodeById<AtkTextNode>(mentalComponent->Component->UldManager, 2);
|
||||
AtkTextNode* tacticalText = GetNodeById<AtkTextNode>(tacticalComponent->Component->UldManager, 2);
|
||||
if (physicalText == null || mentalText == null || tacticalText == null)
|
||||
{
|
||||
_pluginLog.Warning("Could not parse required attribute texts");
|
||||
return;
|
||||
}
|
||||
|
||||
int physical = int.Parse(physicalText->NodeText.ToString());
|
||||
int mental = int.Parse(mentalText->NodeText.ToString());
|
||||
int tactical = int.Parse(tacticalText->NodeText.ToString());
|
||||
|
||||
selectedMission.CurrentAttributes = new Attributes
|
||||
{
|
||||
PhysicalAbility = physical,
|
||||
MentalAbility = mental,
|
||||
TacticalAbility = tactical,
|
||||
};
|
||||
}
|
||||
|
||||
private static unsafe T* GetNodeById<T>(AtkUldManager uldManager, uint nodeId, NodeType? type = null)
|
||||
where T : unmanaged
|
||||
{
|
||||
for (var i = 0; i < uldManager.NodeListCount; i++)
|
||||
{
|
||||
var n = uldManager.NodeList[i];
|
||||
if (n->NodeID != nodeId || type != null && n->Type != type.Value) continue;
|
||||
if (!n->IsVisible) continue;
|
||||
return (T*)n;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "GcArmyExpedition", ExpeditionPostUpdate);
|
||||
_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, "GcArmyExpedition", ExpeditionPreFinalize);
|
||||
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "GcArmyExpedition", ExpeditionPostSetup);
|
||||
}
|
||||
|
@ -7,6 +7,9 @@
|
||||
"requested": "[2.1.12, )",
|
||||
"resolved": "2.1.12",
|
||||
"contentHash": "Sc0PVxvgg4NQjcI8n10/VfUQBAS4O+Fw2pZrAqBdRMbthYGeogzu5+xmIGCGmsEZ/ukMOBuAqiNiB5qA3MRalg=="
|
||||
},
|
||||
"llib": {
|
||||
"type": "Project"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user