API 9
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parent
c789a807e5
commit
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9
.gitignore
vendored
9
.gitignore
vendored
@ -1,4 +1,5 @@
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.vs/
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/dist
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obj/
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/obj
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dist/
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/bin
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*.user
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/.idea
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*.user
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<Authors></Authors>
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<Authors></Authors>
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<Company></Company>
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<Company></Company>
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<Version>6.1</Version>
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<Version>7.0</Version>
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<Description>Slice is Right.</Description>
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<Description>Slice is Right.</Description>
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<Copyright></Copyright>
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<Copyright></Copyright>
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<PackageProjectUrl>https://github.com/carvelli/Slice-Is-Right</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/carvelli/Slice-Is-Right</PackageProjectUrl>
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@ -32,7 +32,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="DalamudPackager" Version="2.1.10" />
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<PackageReference Include="DalamudPackager" Version="2.1.12" />
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<Reference Include="FFXIVClientStructs">
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
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<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
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<Private>false</Private>
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<Private>false</Private>
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@ -49,10 +49,6 @@
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<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
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<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
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<Private>false</Private>
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<Private>false</Private>
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</Reference>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Lumina">
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<Reference Include="Lumina">
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<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
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<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
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<Private>false</Private>
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<Private>false</Private>
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Gui;
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using Dalamud.Interface;
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using Dalamud.IoC;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin;
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using ImGuiNET;
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using ImGuiNET;
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@ -11,6 +7,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Dalamud.Interface.Utility;
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using Dalamud.Plugin.Services;
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namespace SliceIsRight;
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namespace SliceIsRight;
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@ -22,20 +20,18 @@ public sealed class SliceIsRightPlugin : IDalamudPlugin
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private static readonly uint ColourGreen = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 1f, 0.0f, 0.15f)));
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private static readonly uint ColourGreen = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 1f, 0.0f, 0.15f)));
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private static readonly uint ColourRed = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0, 0, 0.4f)));
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private static readonly uint ColourRed = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0, 0, 0.4f)));
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public string Name => "Slice is Right";
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[PluginService]
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[PluginService]
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[RequiredVersion("1.0")]
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[RequiredVersion("1.0")]
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private DalamudPluginInterface PluginInterface { get; set; } = null!;
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private DalamudPluginInterface PluginInterface { get; set; } = null!;
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[PluginService]
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[PluginService]
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private ObjectTable ObjectTable { get; set; } = null!;
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private IObjectTable ObjectTable { get; set; } = null!;
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[PluginService]
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[PluginService]
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private GameGui GameGui { get; set; } = null!;
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private IGameGui GameGui { get; set; } = null!;
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[PluginService]
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[PluginService]
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private ClientState ClientState { get; set; } = null!;
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private IClientState ClientState { get; set; } = null!;
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private const ushort GoldSaucerTerritoryId = 144;
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private const ushort GoldSaucerTerritoryId = 144;
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private bool IsInGoldSaucer { get; set; }
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private bool IsInGoldSaucer { get; set; }
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@ -54,7 +50,7 @@ public sealed class SliceIsRightPlugin : IDalamudPlugin
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}
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}
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#pragma warning restore CS8618
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#pragma warning restore CS8618
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private void TerritoryChanged(object? sender, ushort e)
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private void TerritoryChanged(ushort e)
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{
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{
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IsInGoldSaucer = e == GoldSaucerTerritoryId;
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IsInGoldSaucer = e == GoldSaucerTerritoryId;
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}
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}
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