Code cleanup pass
This commit is contained in:
parent
e13cf9409c
commit
0ce4e36bbf
@ -12,43 +12,44 @@ using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SliceIsRight
|
||||
namespace SliceIsRight;
|
||||
|
||||
// ReSharper disable once UnusedType.Global
|
||||
public sealed class SliceIsRightPlugin : IDalamudPlugin
|
||||
{
|
||||
public sealed class SliceIsRightPlugin : IDalamudPlugin
|
||||
{
|
||||
private const float HALF_PI = (float)Math.PI / 2f;
|
||||
private uint COLOUR_BLUE = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 0.0f, 1f, 0.15f)));
|
||||
private uint COLOUR_GREEN = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 1f, 0.0f, 0.15f)));
|
||||
private uint COLOUR_RED = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0, 0, 0.4f)));
|
||||
private const float HalfPi = (float)Math.PI / 2f;
|
||||
private static readonly uint ColourBlue = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 0.0f, 1f, 0.15f)));
|
||||
private static readonly uint ColourGreen = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 1f, 0.0f, 0.15f)));
|
||||
private static readonly uint ColourRed = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0, 0, 0.4f)));
|
||||
|
||||
public string Name => "Slice is Right";
|
||||
|
||||
[PluginService]
|
||||
[RequiredVersion("1.0")]
|
||||
private DalamudPluginInterface PluginInterface { get; set; }
|
||||
private DalamudPluginInterface PluginInterface { get; set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
private ObjectTable ObjectTable { get; set; }
|
||||
private ObjectTable ObjectTable { get; set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
private GameGui GameGui { get; set; }
|
||||
private GameGui GameGui { get; set; } = null!;
|
||||
|
||||
[PluginService]
|
||||
private ClientState ClientState { get; set; }
|
||||
private ClientState ClientState { get; set; } = null!;
|
||||
|
||||
private const ushort GoldSaucerTerritoryId = 144;
|
||||
private bool IsInGoldSaucer { get; set; }
|
||||
|
||||
private readonly IDictionary<uint, DateTime> objectsAndSpawnTime = new Dictionary<uint, DateTime>();
|
||||
private readonly ISet<uint> objectsToMatch = new HashSet<uint>();
|
||||
private readonly IDictionary<uint, DateTime> _objectsAndSpawnTime = new Dictionary<uint, DateTime>();
|
||||
private readonly ISet<uint> _objectsToMatch = new HashSet<uint>();
|
||||
|
||||
private const float MaxDistance = 30f;
|
||||
|
||||
#pragma warning disable CS8618
|
||||
public SliceIsRightPlugin()
|
||||
{
|
||||
PluginInterface!.UiBuilder.Draw += DrawUI;
|
||||
ClientState!.TerritoryChanged += TerritoryChanged;
|
||||
PluginInterface.UiBuilder.Draw += DrawUi;
|
||||
ClientState.TerritoryChanged += TerritoryChanged;
|
||||
IsInGoldSaucer = ClientState.TerritoryType == GoldSaucerTerritoryId;
|
||||
}
|
||||
#pragma warning restore CS8618
|
||||
@ -60,13 +61,13 @@ namespace SliceIsRight
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
PluginInterface.UiBuilder.Draw -= DrawUI;
|
||||
PluginInterface.UiBuilder.Draw -= DrawUi;
|
||||
ClientState.TerritoryChanged -= TerritoryChanged;
|
||||
}
|
||||
|
||||
private void DrawUI()
|
||||
private void DrawUi()
|
||||
{
|
||||
if (!ClientState.IsLoggedIn || !IsInGoldSaucer || ObjectTable == null)
|
||||
if (!ClientState.IsLoggedIn || !IsInGoldSaucer)
|
||||
return;
|
||||
|
||||
for (int index = 0; index < ObjectTable.Length; ++index)
|
||||
@ -78,7 +79,7 @@ namespace SliceIsRight
|
||||
int model = Marshal.ReadInt32(obj.Address + 128);
|
||||
if (obj.ObjectKind == ObjectKind.EventObj && (model >= 2010777 && model <= 2010779))
|
||||
{
|
||||
RenderObject(index, obj, model);
|
||||
RenderObject(obj, model);
|
||||
}
|
||||
else if (ClientState.LocalPlayer?.ObjectId == obj.ObjectId)
|
||||
{
|
||||
@ -89,23 +90,23 @@ namespace SliceIsRight
|
||||
}
|
||||
}
|
||||
|
||||
foreach (uint objectId in objectsToMatch)
|
||||
objectsAndSpawnTime.Remove(objectId);
|
||||
objectsToMatch.Clear();
|
||||
foreach (uint objectId in _objectsToMatch)
|
||||
_objectsAndSpawnTime.Remove(objectId);
|
||||
_objectsToMatch.Clear();
|
||||
}
|
||||
|
||||
private void RenderObject(int index, GameObject obj, int model, float? radius = null)
|
||||
private void RenderObject(GameObject obj, int model, float? radius = null)
|
||||
{
|
||||
objectsToMatch.Remove(obj.ObjectId);
|
||||
_objectsToMatch.Remove(obj.ObjectId);
|
||||
|
||||
if (objectsAndSpawnTime.TryGetValue(obj.ObjectId, out DateTime spawnTime))
|
||||
if (_objectsAndSpawnTime.TryGetValue(obj.ObjectId, out DateTime spawnTime))
|
||||
{
|
||||
if (spawnTime.AddSeconds(5) > DateTime.Now)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
objectsAndSpawnTime.Add(obj.ObjectId, DateTime.Now);
|
||||
_objectsAndSpawnTime.Add(obj.ObjectId, DateTime.Now);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -113,17 +114,17 @@ namespace SliceIsRight
|
||||
switch (model)
|
||||
{
|
||||
case 2010777:
|
||||
DrawRectWorld(obj, obj.Rotation + HALF_PI, radius ?? 25f, 5f, COLOUR_BLUE);
|
||||
DrawRectWorld(obj, obj.Rotation + HalfPi, radius ?? 25f, 5f, ColourBlue);
|
||||
break;
|
||||
|
||||
case 2010778:
|
||||
DrawRectWorld(obj, obj.Rotation + HALF_PI, radius ?? 25f, 5f, COLOUR_GREEN);
|
||||
DrawRectWorld(obj, obj.Rotation - HALF_PI, radius ?? 25f, 5f, COLOUR_GREEN);
|
||||
DrawRectWorld(obj, obj.Rotation + HalfPi, radius ?? 25f, 5f, ColourGreen);
|
||||
DrawRectWorld(obj, obj.Rotation - HalfPi, radius ?? 25f, 5f, ColourGreen);
|
||||
break;
|
||||
|
||||
case 2010779:
|
||||
//default:
|
||||
DrawFilledCircleWorld(obj, radius ?? 11f, COLOUR_RED);
|
||||
DrawFilledCircleWorld(obj, radius ?? 11f, ColourRed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -169,12 +170,12 @@ namespace SliceIsRight
|
||||
|
||||
private void DrawRectWorld(GameObject obj, float rotation, float length, float width, uint colour)
|
||||
{
|
||||
BeginRender(obj.Address.ToString() + obj.Rotation.ToString());
|
||||
BeginRender($"{obj.Address}{obj.Rotation}");
|
||||
|
||||
var center = obj.Position;
|
||||
Vector2 displaySize = ImGui.GetIO().DisplaySize;
|
||||
Vector3 near1 = new Vector3(center.X + width / 2 * (float)Math.Sin(HALF_PI + rotation), center.Y, center.Z + width / 2 * (float)Math.Cos(HALF_PI + rotation));
|
||||
Vector3 near2 = new Vector3(center.X + width / 2 * (float)Math.Sin(rotation - HALF_PI), center.Y, center.Z + width / 2 * (float)Math.Cos(rotation - HALF_PI));
|
||||
Vector3 near1 = new Vector3(center.X + width / 2 * (float)Math.Sin(HalfPi + rotation), center.Y, center.Z + width / 2 * (float)Math.Cos(HalfPi + rotation));
|
||||
Vector3 near2 = new Vector3(center.X + width / 2 * (float)Math.Sin(rotation - HalfPi), center.Y, center.Z + width / 2 * (float)Math.Cos(rotation - HalfPi));
|
||||
Vector3 nearCenter = new Vector3(center.X, center.Y, center.Z);
|
||||
int rectangleCount = 20;
|
||||
float lengthSlice = length / rectangleCount;
|
||||
@ -213,5 +214,4 @@ namespace SliceIsRight
|
||||
{
|
||||
return Vector3.Distance(ClientState.LocalPlayer?.Position ?? Vector3.Zero, center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user