Code cleanup pass
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@ -12,43 +12,44 @@ using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace SliceIsRight
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{
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namespace SliceIsRight;
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// ReSharper disable once UnusedType.Global
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public sealed class SliceIsRightPlugin : IDalamudPlugin
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{
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private const float HALF_PI = (float)Math.PI / 2f;
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private uint COLOUR_BLUE = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 0.0f, 1f, 0.15f)));
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private uint COLOUR_GREEN = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 1f, 0.0f, 0.15f)));
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private uint COLOUR_RED = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0, 0, 0.4f)));
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private const float HalfPi = (float)Math.PI / 2f;
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private static readonly uint ColourBlue = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 0.0f, 1f, 0.15f)));
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private static readonly uint ColourGreen = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(0.0f, 1f, 0.0f, 0.15f)));
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private static readonly uint ColourRed = ImGui.GetColorU32(ImGui.ColorConvertFloat4ToU32(new Vector4(1, 0, 0, 0.4f)));
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public string Name => "Slice is Right";
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[PluginService]
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[RequiredVersion("1.0")]
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private DalamudPluginInterface PluginInterface { get; set; }
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private DalamudPluginInterface PluginInterface { get; set; } = null!;
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[PluginService]
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private ObjectTable ObjectTable { get; set; }
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private ObjectTable ObjectTable { get; set; } = null!;
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[PluginService]
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private GameGui GameGui { get; set; }
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private GameGui GameGui { get; set; } = null!;
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[PluginService]
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private ClientState ClientState { get; set; }
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private ClientState ClientState { get; set; } = null!;
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private const ushort GoldSaucerTerritoryId = 144;
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private bool IsInGoldSaucer { get; set; }
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private readonly IDictionary<uint, DateTime> objectsAndSpawnTime = new Dictionary<uint, DateTime>();
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private readonly ISet<uint> objectsToMatch = new HashSet<uint>();
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private readonly IDictionary<uint, DateTime> _objectsAndSpawnTime = new Dictionary<uint, DateTime>();
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private readonly ISet<uint> _objectsToMatch = new HashSet<uint>();
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private const float MaxDistance = 30f;
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#pragma warning disable CS8618
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public SliceIsRightPlugin()
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{
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PluginInterface!.UiBuilder.Draw += DrawUI;
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ClientState!.TerritoryChanged += TerritoryChanged;
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PluginInterface.UiBuilder.Draw += DrawUi;
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ClientState.TerritoryChanged += TerritoryChanged;
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IsInGoldSaucer = ClientState.TerritoryType == GoldSaucerTerritoryId;
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}
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#pragma warning restore CS8618
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@ -60,13 +61,13 @@ namespace SliceIsRight
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public void Dispose()
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{
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PluginInterface.UiBuilder.Draw -= DrawUI;
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PluginInterface.UiBuilder.Draw -= DrawUi;
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ClientState.TerritoryChanged -= TerritoryChanged;
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}
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private void DrawUI()
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private void DrawUi()
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{
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if (!ClientState.IsLoggedIn || !IsInGoldSaucer || ObjectTable == null)
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if (!ClientState.IsLoggedIn || !IsInGoldSaucer)
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return;
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for (int index = 0; index < ObjectTable.Length; ++index)
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@ -78,7 +79,7 @@ namespace SliceIsRight
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int model = Marshal.ReadInt32(obj.Address + 128);
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if (obj.ObjectKind == ObjectKind.EventObj && (model >= 2010777 && model <= 2010779))
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{
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RenderObject(index, obj, model);
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RenderObject(obj, model);
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}
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else if (ClientState.LocalPlayer?.ObjectId == obj.ObjectId)
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{
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@ -89,23 +90,23 @@ namespace SliceIsRight
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}
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}
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foreach (uint objectId in objectsToMatch)
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objectsAndSpawnTime.Remove(objectId);
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objectsToMatch.Clear();
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foreach (uint objectId in _objectsToMatch)
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_objectsAndSpawnTime.Remove(objectId);
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_objectsToMatch.Clear();
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}
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private void RenderObject(int index, GameObject obj, int model, float? radius = null)
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private void RenderObject(GameObject obj, int model, float? radius = null)
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{
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objectsToMatch.Remove(obj.ObjectId);
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_objectsToMatch.Remove(obj.ObjectId);
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if (objectsAndSpawnTime.TryGetValue(obj.ObjectId, out DateTime spawnTime))
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if (_objectsAndSpawnTime.TryGetValue(obj.ObjectId, out DateTime spawnTime))
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{
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if (spawnTime.AddSeconds(5) > DateTime.Now)
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return;
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}
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else
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{
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objectsAndSpawnTime.Add(obj.ObjectId, DateTime.Now);
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_objectsAndSpawnTime.Add(obj.ObjectId, DateTime.Now);
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return;
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}
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@ -113,17 +114,17 @@ namespace SliceIsRight
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switch (model)
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{
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case 2010777:
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DrawRectWorld(obj, obj.Rotation + HALF_PI, radius ?? 25f, 5f, COLOUR_BLUE);
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DrawRectWorld(obj, obj.Rotation + HalfPi, radius ?? 25f, 5f, ColourBlue);
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break;
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case 2010778:
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DrawRectWorld(obj, obj.Rotation + HALF_PI, radius ?? 25f, 5f, COLOUR_GREEN);
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DrawRectWorld(obj, obj.Rotation - HALF_PI, radius ?? 25f, 5f, COLOUR_GREEN);
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DrawRectWorld(obj, obj.Rotation + HalfPi, radius ?? 25f, 5f, ColourGreen);
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DrawRectWorld(obj, obj.Rotation - HalfPi, radius ?? 25f, 5f, ColourGreen);
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break;
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case 2010779:
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//default:
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DrawFilledCircleWorld(obj, radius ?? 11f, COLOUR_RED);
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DrawFilledCircleWorld(obj, radius ?? 11f, ColourRed);
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break;
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}
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}
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@ -169,12 +170,12 @@ namespace SliceIsRight
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private void DrawRectWorld(GameObject obj, float rotation, float length, float width, uint colour)
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{
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BeginRender(obj.Address.ToString() + obj.Rotation.ToString());
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BeginRender($"{obj.Address}{obj.Rotation}");
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var center = obj.Position;
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Vector2 displaySize = ImGui.GetIO().DisplaySize;
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Vector3 near1 = new Vector3(center.X + width / 2 * (float)Math.Sin(HALF_PI + rotation), center.Y, center.Z + width / 2 * (float)Math.Cos(HALF_PI + rotation));
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Vector3 near2 = new Vector3(center.X + width / 2 * (float)Math.Sin(rotation - HALF_PI), center.Y, center.Z + width / 2 * (float)Math.Cos(rotation - HALF_PI));
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Vector3 near1 = new Vector3(center.X + width / 2 * (float)Math.Sin(HalfPi + rotation), center.Y, center.Z + width / 2 * (float)Math.Cos(HalfPi + rotation));
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Vector3 near2 = new Vector3(center.X + width / 2 * (float)Math.Sin(rotation - HalfPi), center.Y, center.Z + width / 2 * (float)Math.Cos(rotation - HalfPi));
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Vector3 nearCenter = new Vector3(center.X, center.Y, center.Z);
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int rectangleCount = 20;
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float lengthSlice = length / rectangleCount;
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@ -214,4 +215,3 @@ namespace SliceIsRight
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return Vector3.Distance(ClientState.LocalPlayer?.Position ?? Vector3.Zero, center);
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}
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}
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}
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