Performance optimization
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@ -61,7 +61,9 @@ internal sealed class ObjectTableHandler : IDisposable
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}
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if (playerMappings.Count > 0)
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_persistenceContext.HandleContentIdMapping(playerMappings);
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Task.Run(() => _persistenceContext.HandleContentIdMapping(playerMappings));
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_logger.LogTrace("ObjectTable handling for {Count} players took {TimeMs}", playerMappings.Count, TimeSpan.FromMilliseconds(Environment.TickCount64 - now));
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}
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public void Dispose()
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@ -1,6 +1,6 @@
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<Project Sdk="Dalamud.NET.Sdk/9.0.2">
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<PropertyGroup>
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<Version>4.0</Version>
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<Version>4.1</Version>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<SatelliteResourceLanguages>none</SatelliteResourceLanguages>
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<OutputPath Condition="'$(Configuration)' != 'EF'">dist</OutputPath>
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