Questionable/Questionable.Model/Questing/EInteractionType.cs

45 lines
771 B
C#

using System.Text.Json.Serialization;
using Questionable.Model.Questing.Converter;
namespace Questionable.Model.Questing;
[JsonConverter(typeof(InteractionTypeConverter))]
public enum EInteractionType
{
None,
Interact,
WalkTo,
AttuneAethernetShard,
AttuneAetheryte,
AttuneAetherCurrent,
Combat,
UseItem,
EquipItem,
PurchaseItem,
EquipRecommended,
Say,
Emote,
Action,
StatusOff,
WaitForObjectAtPosition,
WaitForManualProgress,
Duty,
SinglePlayerDuty,
Jump,
Dive,
Craft,
Gather,
Snipe,
/// <summary>
/// Needs to be manually continued.
/// </summary>
Instruction,
AcceptQuest,
CompleteQuest,
AcceptLeve,
InitiateLeve,
CompleteLeve,
}