Questionable/Questionable.Model/V1
Liza aa73231f38
Use named aetherytes/aethernet shards for attuning (instead of ids)
2024-07-17 12:58:08 +02:00
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Converter Use named aetherytes/aethernet shards for attuning (instead of ids) 2024-07-17 12:58:08 +02:00
AethernetShortcut.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
ChatMessage.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
ComplexCombatData.cs Show quest dependencies in quest selection window, add /qst zone as shortcut to show all (mapped) quests starting in the current zone 2024-07-15 20:20:46 +02:00
DialogueChoice.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
EAction.cs Urqopacha/Living Memory side quests 2024-07-12 23:58:48 +02:00
EAetheryteLocation.cs Use named aetherytes/aethernet shards for attuning (instead of ids) 2024-07-17 12:58:08 +02:00
EDialogChoiceType.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
EEmote.cs Load quest paths from HW/SB folders 2024-07-17 04:31:54 +02:00
EEnemySpawnType.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
EInteractionType.cs Remove ShouldBeAJump 2024-07-13 22:57:17 +02:00
ESkipCondition.cs Improve quest chain handling (auto-accepting next quest, dialogue choices) 2024-07-12 02:42:37 +02:00
ExcelRef.cs Code cleanup/add suppressions 2024-07-16 10:54:47 +02:00
JumpDestination.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
QuestRoot.cs Load disabled quests in debug; mark a few tribal quests as disabled (as they're randomized & not fully explored) 2024-07-16 00:43:38 +02:00
QuestSequence.cs Update how quests are embedded 2024-06-14 11:37:33 +02:00
QuestStep.cs Use named aetherytes/aethernet shards for attuning (instead of ids) 2024-07-17 12:58:08 +02:00