227 lines
8.6 KiB
C#
227 lines
8.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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using Questionable.Model.Gathering;
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namespace GatheringPathRenderer.Windows;
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internal sealed class EditorWindow : Window
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{
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private readonly RendererPlugin _plugin;
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private readonly EditorCommands _editorCommands;
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private readonly IDataManager _dataManager;
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private readonly ITargetManager _targetManager;
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private readonly IClientState _clientState;
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private readonly IObjectTable _objectTable;
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private readonly Dictionary<Guid, LocationOverride> _changes = [];
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private IGameObject? _target;
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private (RendererPlugin.GatheringLocationContext Context, GatheringNode Node, GatheringLocation Location)?
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_targetLocation;
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public EditorWindow(RendererPlugin plugin, EditorCommands editorCommands, IDataManager dataManager,
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ITargetManager targetManager, IClientState clientState, IObjectTable objectTable)
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: base("Gathering Path Editor###QuestionableGatheringPathEditor")
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{
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_plugin = plugin;
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_editorCommands = editorCommands;
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_dataManager = dataManager;
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_targetManager = targetManager;
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_clientState = clientState;
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_objectTable = objectTable;
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SizeConstraints = new WindowSizeConstraints
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{
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MinimumSize = new Vector2(300, 300),
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};
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ShowCloseButton = false;
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}
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public override void Update()
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{
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_target = _targetManager.Target;
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var gatheringLocations = _plugin.GetLocationsInTerritory(_clientState.TerritoryType);
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var location = gatheringLocations.SelectMany(context =>
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context.Root.Groups.SelectMany(group =>
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group.Nodes
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.SelectMany(node => node.Locations
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.Where(location =>
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{
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if (_target != null)
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return Vector3.Distance(location.Position, _target.Position) < 0.1f;
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else
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return Vector3.Distance(location.Position, _clientState.LocalPlayer!.Position) < 3f;
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})
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.Select(location => new { Context = context, Node = node, Location = location }))))
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.FirstOrDefault();
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if (_target != null && _target.ObjectKind != ObjectKind.GatheringPoint)
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{
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_target = null;
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_targetLocation = null;
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return;
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}
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if (location == null)
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{
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_targetLocation = null;
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return;
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}
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_target ??= _objectTable.FirstOrDefault(
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x => x.ObjectKind == ObjectKind.GatheringPoint &&
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x.DataId == location.Node.DataId &&
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Vector3.Distance(location.Location.Position, _clientState.LocalPlayer!.Position) < 3f);
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_targetLocation = (location.Context, location.Node, location.Location);
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}
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public override bool DrawConditions()
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{
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return _target != null || _targetLocation != null;
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}
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public override void Draw()
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{
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if (_target != null && _targetLocation != null)
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{
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var context = _targetLocation.Value.Context;
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var node = _targetLocation.Value.Node;
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var location = _targetLocation.Value.Location;
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ImGui.Text(context.File.Directory?.Name ?? string.Empty);
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ImGui.Indent();
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ImGui.Text(context.File.Name);
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ImGui.Unindent();
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ImGui.Text($"{_target.DataId} +{node.Locations.Count-1} / {location.InternalId.ToString().Substring(0, 4)}");
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ImGui.Text(string.Create(CultureInfo.InvariantCulture, $"{location.Position:G}"));
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if (!_changes.TryGetValue(location.InternalId, out LocationOverride? locationOverride))
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{
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locationOverride = new LocationOverride();
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_changes[location.InternalId] = locationOverride;
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}
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int minAngle = locationOverride.MinimumAngle ?? location.MinimumAngle.GetValueOrDefault();
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if (ImGui.DragInt("Min Angle", ref minAngle, 5, -360, 360))
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{
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locationOverride.MinimumAngle = minAngle;
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locationOverride.MaximumAngle ??= location.MaximumAngle.GetValueOrDefault();
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_plugin.Redraw();
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}
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int maxAngle = locationOverride.MaximumAngle ?? location.MaximumAngle.GetValueOrDefault();
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if (ImGui.DragInt("Max Angle", ref maxAngle, 5, -360, 360))
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{
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locationOverride.MinimumAngle ??= location.MinimumAngle.GetValueOrDefault();
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locationOverride.MaximumAngle = maxAngle;
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_plugin.Redraw();
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}
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bool unsaved = locationOverride is { MinimumAngle: not null, MaximumAngle: not null };
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ImGui.BeginDisabled(!unsaved);
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if (unsaved)
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ImGui.PushStyleColor(ImGuiCol.Button, ImGuiColors.DalamudRed);
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if (ImGui.Button("Save"))
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{
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location.MinimumAngle = locationOverride.MinimumAngle;
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location.MaximumAngle = locationOverride.MaximumAngle;
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_plugin.Save(context.File, context.Root);
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}
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if (unsaved)
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ImGui.PopStyleColor();
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ImGui.SameLine();
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if (ImGui.Button("Reset"))
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{
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_changes[location.InternalId] = new LocationOverride();
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_plugin.Redraw();
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}
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ImGui.EndDisabled();
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List<IGameObject> nodesInObjectTable = _objectTable
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.Where(x => x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == _target.DataId)
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.ToList();
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List<IGameObject> missingLocations = nodesInObjectTable
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.Where(x => !node.Locations.Any(y => Vector3.Distance(x.Position, y.Position) < 0.1f))
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.ToList();
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if (missingLocations.Count > 0)
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{
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if (ImGui.Button("Add missing locations"))
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{
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foreach (var missing in missingLocations)
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_editorCommands.AddToExistingGroup(context.Root, missing);
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_plugin.Save(context.File, context.Root);
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}
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}
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}
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else if (_target != null)
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{
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var gatheringPoint = _dataManager.GetExcelSheet<GatheringPoint>()!.GetRow(_target.DataId);
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if (gatheringPoint == null)
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return;
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var locationsInTerritory = _plugin.GetLocationsInTerritory(_clientState.TerritoryType).ToList();
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var location = locationsInTerritory.SingleOrDefault(x => x.Id == gatheringPoint.GatheringPointBase.Row);
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if (location != null)
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{
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var targetFile = location.File;
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var root = location.Root;
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if (ImGui.Button("Add to closest group"))
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{
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_editorCommands.AddToExistingGroup(root, _target);
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_plugin.Save(targetFile, root);
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}
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ImGui.BeginDisabled(root.Groups.Any(group => group.Nodes.Any(node => node.DataId == _target.DataId)));
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ImGui.SameLine();
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if (ImGui.Button("Add as new group"))
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{
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_editorCommands.AddToNewGroup(root, _target);
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_plugin.Save(targetFile, root);
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}
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ImGui.EndDisabled();
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}
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else
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{
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if (ImGui.Button("Create location"))
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{
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var (targetFile, root) = _editorCommands.CreateNewFile(gatheringPoint, _target);
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_plugin.Save(targetFile, root);
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}
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}
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}
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}
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public bool TryGetOverride(Guid internalId, out LocationOverride? locationOverride)
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=> _changes.TryGetValue(internalId, out locationOverride);
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}
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internal sealed class LocationOverride
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{
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public int? MinimumAngle { get; set; }
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public int? MaximumAngle { get; set; }
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public float? MinimumDistance { get; set; }
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public float? MaximumDistance { get; set; }
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public bool IsCone()
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{
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return MinimumAngle != null && MaximumAngle != null && MinimumAngle != MaximumAngle;
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}
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}
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