Questionable/Questionable/Validation/QuestValidator.cs

110 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Questionable.Model;
namespace Questionable.Validation;
internal sealed class QuestValidator
{
private readonly IReadOnlyList<IQuestValidator> _validators;
private readonly ILogger<QuestValidator> _logger;
private List<ValidationIssue> _validationIssues = new();
public QuestValidator(IEnumerable<IQuestValidator> validators, ILogger<QuestValidator> logger)
{
_validators = validators.ToList();
_logger = logger;
_logger.LogInformation("Validators: {Validators}",
string.Join(", ", _validators.Select(x => x.GetType().Name)));
}
public IReadOnlyList<ValidationIssue> Issues => _validationIssues;
public int IssueCount => _validationIssues.Count;
public int ErrorCount => _validationIssues.Count(x => x.Severity == EIssueSeverity.Error);
public void Reset()
{
foreach (var validator in _validators)
validator.Reset();
_validationIssues.Clear();
}
public void Validate(IEnumerable<Quest> quests)
{
Task.Factory.StartNew(() =>
{
try
{
_validationIssues.Clear();
List<ValidationIssue> issues = [];
Dictionary<EAlliedSociety, int> disabledTribeQuests = new();
foreach (var quest in quests)
{
foreach (var validator in _validators)
{
foreach (var issue in validator.Validate(quest))
{
/*
var level = issue.Severity == EIssueSeverity.Error
? LogLevel.Warning
: LogLevel.Debug;
_logger.Log(level,
"Validation failed: {QuestId} ({QuestName}) / {QuestSequence} / {QuestStep} - {Description}",
issue.ElementId, quest.Info.Name, issue.Sequence, issue.Step, issue.Description);
*/
if (issue.Type == EIssueType.QuestDisabled && quest.Info.AlliedSociety != EAlliedSociety.None)
{
disabledTribeQuests.TryAdd(quest.Info.AlliedSociety, 0);
disabledTribeQuests[quest.Info.AlliedSociety]++;
}
else
issues.Add(issue);
}
}
}
var disabledQuests = issues
.Where(x => x.Type == EIssueType.QuestDisabled)
.Select(x => x.ElementId)
.ToList();
_validationIssues = issues
.Where(x => !disabledQuests.Contains(x.ElementId) || x.Type == EIssueType.QuestDisabled)
.OrderBy(x => x.ElementId)
.ThenBy(x => x.Sequence)
.ThenBy(x => x.Step)
.ThenBy(x => x.Description)
.Concat(DisabledTribesAsIssues(disabledTribeQuests))
.ToList();
}
catch (Exception e)
{
_logger.LogError(e, "Unable to validate quests");
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
private static IEnumerable<ValidationIssue> DisabledTribesAsIssues(Dictionary<EAlliedSociety, int> disabledTribeQuests)
{
return disabledTribeQuests
.OrderBy(x => x.Key)
.Select(x => new ValidationIssue
{
ElementId = null,
Sequence = null,
Step = null,
AlliedSociety = x.Key,
Type = EIssueType.QuestDisabled,
Severity = EIssueSeverity.None,
Description = $"{x.Value} disabled quest(s)",
});
}
}