21 lines
665 B
C#
21 lines
665 B
C#
using System.Collections.Generic;
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namespace Questionable.Model.Questing;
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public sealed class ComplexCombatData
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{
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public uint DataId { get; set; }
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public uint? NameId { get; set; }
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// TODO Use this
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public uint? MinimumKillCount { get; set; }
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/// <summary>
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/// If a reward item has been set, this is (ping allowing) given to the player before the dead enemy despawns.
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/// </summary>
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public uint? RewardItemId { get; set; }
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public int? RewardItemCount { get; set; }
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public IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; set; } = new List<QuestWorkValue?>();
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public bool IgnoreQuestMarker { get; set; }
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}
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