160 lines
5.6 KiB
C#
160 lines
5.6 KiB
C#
using System;
|
|
using System.Linq;
|
|
using Dalamud.Game.Gui.ContextMenu;
|
|
using Dalamud.Game.Text;
|
|
using Dalamud.Plugin.Services;
|
|
using FFXIVClientStructs.FFXIV.Client.Game;
|
|
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
|
using LLib.GameData;
|
|
using Microsoft.Extensions.Logging;
|
|
using Questionable.Data;
|
|
using Questionable.Functions;
|
|
using Questionable.GameStructs;
|
|
using Questionable.Model;
|
|
using Questionable.Model.Questing;
|
|
|
|
namespace Questionable.Controller;
|
|
|
|
internal sealed class ContextMenuController : IDisposable
|
|
{
|
|
private readonly IContextMenu _contextMenu;
|
|
private readonly QuestController _questController;
|
|
private readonly GatheringData _gatheringData;
|
|
private readonly QuestRegistry _questRegistry;
|
|
private readonly QuestData _questData;
|
|
private readonly GameFunctions _gameFunctions;
|
|
private readonly QuestFunctions _questFunctions;
|
|
private readonly IGameGui _gameGui;
|
|
private readonly IChatGui _chatGui;
|
|
private readonly IClientState _clientState;
|
|
private readonly ILogger<ContextMenuController> _logger;
|
|
|
|
public ContextMenuController(
|
|
IContextMenu contextMenu,
|
|
QuestController questController,
|
|
GatheringData gatheringData,
|
|
QuestRegistry questRegistry,
|
|
QuestData questData,
|
|
GameFunctions gameFunctions,
|
|
QuestFunctions questFunctions,
|
|
IGameGui gameGui,
|
|
IChatGui chatGui,
|
|
IClientState clientState,
|
|
ILogger<ContextMenuController> logger)
|
|
{
|
|
_contextMenu = contextMenu;
|
|
_questController = questController;
|
|
_gatheringData = gatheringData;
|
|
_questRegistry = questRegistry;
|
|
_questData = questData;
|
|
_gameFunctions = gameFunctions;
|
|
_questFunctions = questFunctions;
|
|
_gameGui = gameGui;
|
|
_chatGui = chatGui;
|
|
_clientState = clientState;
|
|
_logger = logger;
|
|
|
|
_contextMenu.OnMenuOpened += MenuOpened;
|
|
}
|
|
|
|
private void MenuOpened(IMenuOpenedArgs args)
|
|
{
|
|
uint itemId = (uint)_gameGui.HoveredItem;
|
|
if (itemId == 0)
|
|
return;
|
|
|
|
if (itemId > 1_000_000)
|
|
itemId -= 1_000_000;
|
|
|
|
if (itemId >= 500_000)
|
|
itemId -= 500_000;
|
|
|
|
if (_gatheringData.TryGetCustomDeliveryNpc(itemId, out uint npcId))
|
|
{
|
|
AddContextMenuEntry(args, itemId, npcId, EClassJob.Miner, "Mine");
|
|
AddContextMenuEntry(args, itemId, npcId, EClassJob.Botanist, "Harvest");
|
|
}
|
|
}
|
|
|
|
private void AddContextMenuEntry(IMenuOpenedArgs args, uint itemId, uint npcId, EClassJob classJob, string verb)
|
|
{
|
|
EClassJob currentClassJob = (EClassJob)_clientState.LocalPlayer!.ClassJob.Id;
|
|
if (classJob != currentClassJob && currentClassJob is EClassJob.Miner or EClassJob.Botanist)
|
|
return;
|
|
|
|
if (!_gatheringData.TryGetGatheringPointId(itemId, classJob, out _))
|
|
{
|
|
_logger.LogInformation("No gathering point found for current job.");
|
|
return;
|
|
}
|
|
|
|
ushort collectability = _gatheringData.GetRecommendedCollectability(itemId);
|
|
int quantityToGather = collectability > 0 ? 6 : int.MaxValue;
|
|
if (collectability == 0)
|
|
return;
|
|
|
|
unsafe
|
|
{
|
|
var agentSatisfactionSupply = AgentSatisfactionSupply.Instance();
|
|
if (agentSatisfactionSupply->IsAgentActive())
|
|
{
|
|
int maxTurnIns = agentSatisfactionSupply->NpcInfo.SatisfactionRank == 1 ? 3 : 6;
|
|
quantityToGather = Math.Min(agentSatisfactionSupply->NpcData.RemainingAllowances,
|
|
((AgentSatisfactionSupply2*)agentSatisfactionSupply)->CalculateTurnInsToNextRank(maxTurnIns));
|
|
}
|
|
}
|
|
|
|
string lockedReasonn = string.Empty;
|
|
if (!_questFunctions.IsClassJobUnlocked(classJob))
|
|
lockedReasonn = $"{classJob} not unlocked";
|
|
else if (quantityToGather == 0)
|
|
lockedReasonn = "No allowances";
|
|
else if (quantityToGather > _gameFunctions.GetFreeInventorySlots())
|
|
lockedReasonn = "Inventory full";
|
|
else if (_gameFunctions.IsOccupied())
|
|
lockedReasonn = "Can't be used while interacting";
|
|
|
|
string name = $"{verb} with Questionable";
|
|
if (!string.IsNullOrEmpty(lockedReasonn))
|
|
name += $" ({lockedReasonn})";
|
|
|
|
args.AddMenuItem(new MenuItem
|
|
{
|
|
Prefix = SeIconChar.Hyadelyn,
|
|
PrefixColor = 52,
|
|
Name = name,
|
|
OnClicked = _ => StartGathering(npcId, itemId, quantityToGather, collectability, classJob),
|
|
IsEnabled = string.IsNullOrEmpty(lockedReasonn),
|
|
});
|
|
}
|
|
|
|
private void StartGathering(uint npcId, uint itemId, int quantity, ushort collectability, EClassJob classJob)
|
|
{
|
|
var info = (SatisfactionSupplyInfo)_questData.GetAllByIssuerDataId(npcId)
|
|
.Single(x => x is SatisfactionSupplyInfo);
|
|
if (_questRegistry.TryGetQuest(info.QuestId, out Quest? quest))
|
|
{
|
|
var step = quest.FindSequence(0)!.FindStep(0)!;
|
|
step.RequiredGatheredItems =
|
|
[
|
|
new GatheredItem
|
|
{
|
|
ItemId = itemId,
|
|
ItemCount = quantity,
|
|
Collectability = collectability,
|
|
QuestAcceptedAsClass = (uint)classJob,
|
|
}
|
|
];
|
|
_questController.SetGatheringQuest(quest);
|
|
_questController.StartSingleQuest("SatisfactionSupply prepare gathering");
|
|
}
|
|
else
|
|
_chatGui.PrintError($"No associated quest ({info.QuestId}).", "Questionable");
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_contextMenu.OnMenuOpened -= MenuOpened;
|
|
}
|
|
}
|