Questionable/Questionable.Model/Questing
Liza 9251111b05
Update gathering from 'RequiredGatheredItems' to a dedicated InteractionType; updated movement logic to only evaluate distance to target after teleports and such
2024-09-16 20:22:12 +02:00
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Converter Update gathering from 'RequiredGatheredItems' to a dedicated InteractionType; updated movement logic to only evaluate distance to target after teleports and such 2024-09-16 20:22:12 +02:00
ChatMessage.cs Schema update 2024-08-02 18:30:21 +02:00
ComplexCombatData.cs Schema update 2024-08-02 18:30:21 +02:00
DialogueChoice.cs Rough Hildibrand pass 2024-09-11 23:17:46 +02:00
EAction.cs Daily quest updates 2024-09-16 18:21:34 +02:00
EDialogChoiceType.cs Schema update 2024-08-02 18:30:21 +02:00
EEmote.cs Add Crystarium + Eulmore side quests 2024-09-16 04:42:35 +02:00
EEnemySpawnType.cs Rough Hildibrand pass 2024-09-11 23:17:46 +02:00
EExtraSkipCondition.cs Add SkipConditions to resume if duty-blocked at 'Good Intentions' and 'A Time to Every Purpose' 2024-08-11 02:44:29 +02:00
EInteractionType.cs Update gathering from 'RequiredGatheredItems' to a dedicated InteractionType; updated movement logic to only evaluate distance to target after teleports and such 2024-09-16 20:22:12 +02:00
EJumpType.cs Schema update 2024-08-02 18:30:21 +02:00
ELockedSkipCondition.cs Schema update 2024-08-02 18:30:21 +02:00
EQuestWorkMode.cs Schema update 2024-08-02 18:30:21 +02:00
ElementId.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
ExcelRef.cs Schema update 2024-08-02 18:30:21 +02:00
GatheredItem.cs Add 3 daily Omicron w/ gathering and interactions in Elysion 2024-08-16 19:48:00 +02:00
JumpDestination.cs Schema update 2024-08-02 18:30:21 +02:00
NearPositionCondition.cs Explicitly specify territoryId in NearPosition 2024-09-02 21:37:13 +02:00
QuestRoot.cs Schema update 2024-08-02 18:30:21 +02:00
QuestSequence.cs Schema update 2024-08-02 18:30:21 +02:00
QuestStep.cs Update gathering from 'RequiredGatheredItems' to a dedicated InteractionType; updated movement logic to only evaluate distance to target after teleports and such 2024-09-16 20:22:12 +02:00
QuestWorkValue.cs Schema update 2024-08-02 18:30:21 +02:00
SkipAetheryteCondition.cs Pick up DT aether current quests (first four zones) during the MSQ 2024-08-25 19:23:15 +02:00
SkipConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipItemConditions.cs Schema update 2024-08-02 18:30:21 +02:00
SkipStepConditions.cs Pick up DT aether current quests (first four zones) during the MSQ 2024-08-25 19:23:15 +02:00