namespace Questionable.Model.Questing; public sealed class GatheredItem { public uint ItemId { get; set; } public uint AlternativeItemId { get; set; } public int ItemCount { get; set; } public ushort Collectability { get; set; } /// /// Either miner or botanist; null if it is irrelevant (prefers current class/job, then any unlocked ones). /// public uint? ClassJob { get; set; } }