using Questionable.Model.Questing; using Questionable.QuestPathGenerator; using Xunit; namespace QuestPathGenerator.Tests; public sealed class QuestGeneratorTest { [Fact] public void SyntaxNodeListWithNullValues() { var complexCombatData = new ComplexCombatData { DataId = 47, IgnoreQuestMarker = true, MinimumKillCount = 1, }; var list = RoslynShortcuts.SyntaxNodeList( RoslynShortcuts.AssignmentList(nameof(ComplexCombatData.CompletionQuestVariablesFlags), complexCombatData.CompletionQuestVariablesFlags)).ToList(); Assert.Empty(list); } }