using System.Collections.Generic; namespace Questionable.Model.Questing; public sealed class ComplexCombatData { public uint DataId { get; set; } public uint? NameId { get; set; } // TODO Use this public uint? MinimumKillCount { get; set; } /// /// If a reward item has been set, this is (ping allowing) given to the player before the dead enemy despawns. /// public uint? RewardItemId { get; set; } public int? RewardItemCount { get; set; } public IList CompletionQuestVariablesFlags { get; set; } = new List(); public bool IgnoreQuestMarker { get; set; } }