using System.Collections.Generic; using System.Text.Json.Serialization; using Questionable.Model.Common; using Questionable.Model.Questing.Converter; namespace Questionable.Model.Questing; public sealed class SkipAetheryteCondition { public bool Never { get; set; } public bool InSameTerritory { get; set; } public List InTerritory { get; set; } = new(); [JsonConverter(typeof(ElementIdListConverter))] public List QuestsAccepted { get; set; } = new(); [JsonConverter(typeof(ElementIdListConverter))] public List QuestsCompleted { get; set; } = new(); public EAetheryteLocation? AetheryteLocked { get; set; } public EAetheryteLocation? AetheryteUnlocked { get; set; } public bool RequiredQuestVariablesNotMet { get; set; } public NearPositionCondition? NearPosition { get; set; } }