using System.Text.Json.Serialization; using Questionable.Model.Questing.Converter; namespace Questionable.Model.Questing; public sealed class GatheredItem { public uint ItemId { get; set; } public uint AlternativeItemId { get; set; } public int ItemCount { get; set; } public ushort Collectability { get; set; } /// /// Either miner or botanist; null if it is irrelevant (prefers current class/job, then any unlocked ones). /// [JsonConverter(typeof(ClassJobConverter))] public uint? QuestAcceptedAsClass { get; set; } }