using System.Collections.Generic;
namespace Questionable.Model.Questing;
public sealed class ComplexCombatData
{
public uint DataId { get; set; }
public uint? NameId { get; set; }
// TODO Use this
public uint? MinimumKillCount { get; set; }
///
/// If a reward item has been set, this is (ping allowing) given to the player before the dead enemy despawns.
///
public uint? RewardItemId { get; set; }
public int? RewardItemCount { get; set; }
public IList CompletionQuestVariablesFlags { get; set; } = new List();
public bool IgnoreQuestMarker { get; set; }
}