[HW][Vanu]Dailies and Story Quest #86
@ -57,7 +57,7 @@
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"Action": "Buffet (Sanuwa)",
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"Action": "Buffet (Sanuwa)",
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"StopDistance": 3,
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"StopDistance": 3,
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"$": "0 0 0 0 0 0 --> 1 0 0 0 0 16",
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"$": "0 0 0 0 0 0 --> 1 0 0 0 0 16",
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"CompletionQuestVariablesFlags": [1,null,null,null,null,16]
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"CompletionQuestVariablesFlags": [null,null,null,null,null,16]
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},
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},
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{
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{
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"Position": {
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"Position": {
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@ -81,7 +81,7 @@
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"Action": "Buffet (Sanuwa)",
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"Action": "Buffet (Sanuwa)",
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"StopDistance": 3,
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"StopDistance": 3,
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"$": "1 0 0 0 0 16 --> 2 0 0 0 0 80",
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"$": "1 0 0 0 0 16 --> 2 0 0 0 0 80",
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"CompletionQuestVariablesFlags": [2,null,null,null,null,80]
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"CompletionQuestVariablesFlags": [null,null,null,null,null,64]
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liza
commented
This should probably be This should probably be `[null, null, null, null, null, 64]`, as this should only reflect the difference between now & the previous state (and 80 - 16 = 64).
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},
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},
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{
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{
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"Position": {
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"Position": {
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@ -105,7 +105,7 @@
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"Action": "Buffet (Sanuwa)",
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"Action": "Buffet (Sanuwa)",
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"StopDistance": 3,
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"StopDistance": 3,
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"$": "2 0 0 0 0 80 --> 3 0 0 0 0 112",
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"$": "2 0 0 0 0 80 --> 3 0 0 0 0 112",
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"CompletionQuestVariablesFlags": [3,null,null,null,null,112]
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"CompletionQuestVariablesFlags": [null,null,null,null,null,32]
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liza
commented
Similarily, this should be Similarily, this should be `[null, null, null, null, null, 32]`
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},
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},
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{
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{
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"Position": {
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"Position": {
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Loading…
Reference in New Issue
Block a user
It is -typically- enough to only include the last digit, from looking at this quest it looks like the '1/2/3' as first digit just count the completed actions (e.g. for display in UI) -- depending on which action you complete first, that will always count as [1, ...].
The last digit (16/80/112) typically represents which of the actions you've completed, so regardless of when you do the action at this position, it'll always add +16 to the last digit. This would typically just be
[null, null, null, null, null, 16]
Interesting, besides the extraneous addition of the first number, that's how I initially had it, but when testing I ended up sitting in place waiting for a state that it never reached. There's likely an issue elsewhere as well then, but I should be able to test with a different quest sometime either today or shortly after, so I'll see what's up then.
The plugin only checks the parts that have any non-null value, so that would be odd.