[ShB][Allied Society][Pixies] Added remaining story quests #45
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{
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"$schema": "https://git.carvel.li/plogon_enjoyer/Questionable/raw/branch/temp/QuestPaths/quest-v1.json",
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"Author": "plogon_enjoyer",
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"QuestSequence": [
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{
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"Sequence": 0,
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"Steps": [
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{
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"DataId": 1031806,
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"Position": {
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"X": -464.59143,
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"Y": 71.76874,
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"Z": 573.8766
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},
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"TerritoryId": 816,
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"InteractionType": "AcceptQuest"
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}
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]
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},
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{
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"Sequence": 1,
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"Steps": [
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{
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"DataId": 1031892,
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"Position": {
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"X": -461.5702,
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"Y": 72.51754,
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"Z": 586.48047
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},
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"TerritoryId": 816,
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"InteractionType": "Interact",
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"TargetTerritoryId": 891
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},
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{
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"DataId": 1031883,
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"Position": {
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"X": -116.07544,
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"Y": 9.440084,
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"Z": -41.428284
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},
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"TerritoryId": 891,
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"InteractionType": "Interact"
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}
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]
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},
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{
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"Sequence": 2,
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"Steps": [
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{
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"DataId": 1031881,
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"Position": {
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"X": -115.03784,
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"Y": 9.440084,
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"Z": -38.651123
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},
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"TerritoryId": 891,
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"InteractionType": "Interact"
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}
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]
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},
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{
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"Sequence": 3,
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"Steps": [
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{
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"DataId": 1031204,
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"Position": {
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"X": 481.95605,
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"Y": 90.43779,
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"Z": -656.09216
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},
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"TerritoryId": 816,
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"InteractionType": "Interact",
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"Fly": true,
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"AetheryteShortcut": "Il Mheg - Wolekdorf"
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},
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{
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"Position": {
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"X": -107.78667,
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"Y": 108.39998,
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"Z": -840.88965
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},
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"TerritoryId": 816,
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"InteractionType": "WalkTo",
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"Fly": true,
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"AetheryteShortcut": "Il Mheg - Pla Enni"
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},
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{
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"DataId": 1027673,
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"Position": {
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"X": -106.06549,
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"Y": 108.39998,
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"Z": -841.7639
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},
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"TerritoryId": 816,
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"InteractionType": "Interact"
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},
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{
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"DataId": 1027656,
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"Position": {
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"X": -291.61517,
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"Y": 40.324036,
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"Z": 456.65674
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},
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"TerritoryId": 816,
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"InteractionType": "Interact",
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"Fly": true,
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"AetheryteShortcut": "Il Mheg - Lydha Lran"
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}
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]
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},
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{
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"Sequence": 4,
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"Steps": [
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{
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"DataId": 1031807,
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"Position": {
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"X": -465.93427,
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"Y": 71.48343,
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"Z": 571.8623
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},
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"TerritoryId": 816,
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"InteractionType": "Interact",
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"Fly": true
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}
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]
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},
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{
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"Sequence": 5,
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"Steps": [
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{
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"DataId": 1031808,
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"Position": {
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"X": -461.53967,
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"Y": 72.51729,
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"Z": 586.48047
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},
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"TerritoryId": 816,
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"InteractionType": "Interact",
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"Fly": true
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}
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]
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},
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{
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"Sequence": 6,
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"Steps": [
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{
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"DataId": 1031808,
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"Position": {
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"X": -461.53967,
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"Y": 72.51729,
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"Z": 586.48047
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},
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"TerritoryId": 816,
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"InteractionType": "SinglePlayerDuty"
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}
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plogon_enjoyer marked this conversation as resolved
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]
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},
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{
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"Sequence": 7
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},
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{
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"Sequence": 8,
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"Steps": [
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{
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"DataId": 1031886,
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"Position": {
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"X": 38.345825,
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"Y": -4.6399317,
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"Z": 24.76538
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},
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"TerritoryId": 892,
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"InteractionType": "Interact"
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}
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]
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},
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{
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"Sequence": 255,
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"Steps": [
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{
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"DataId": 1032365,
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"Position": {
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"X": 56.412598,
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"Y": 5.5911026,
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"Z": 116.16687
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},
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"TerritoryId": 892,
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"InteractionType": "Interact",
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"TargetTerritoryId": 816
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},
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{
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"DataId": 1031806,
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"Position": {
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"X": -464.59143,
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"Y": 71.76874,
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"Z": 573.8766
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},
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"TerritoryId": 816,
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"InteractionType": "CompleteQuest"
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}
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]
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}
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]
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}
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@ -0,0 +1,73 @@
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{
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"$schema": "https://git.carvel.li/plogon_enjoyer/Questionable/raw/branch/temp/QuestPaths/quest-v1.json",
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"Author": "plogon_enjoyer",
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"QuestSequence": [
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{
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"Sequence": 0,
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"Steps": [
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{
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"DataId": 1031806,
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"Position": {
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"X": -464.59143,
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"Y": 71.76874,
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"Z": 573.8766
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},
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"TerritoryId": 816,
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"InteractionType": "AcceptQuest"
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}
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]
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},
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{
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"Sequence": 1,
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"Steps": [
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{
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"DataId": 1031893,
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"Position": {
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"X": -461.53967,
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"Y": 72.51729,
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"Z": 586.48047
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},
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"TerritoryId": 816,
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"InteractionType": "Interact",
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"TargetTerritoryId": 892
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},
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{
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"DataId": 1031890,
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"Position": {
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"X": 55.649536,
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"Y": -6.167951,
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"Z": 8.041443
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},
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"TerritoryId": 892,
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"InteractionType": "Interact"
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}
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]
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},
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{
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"Sequence": 255,
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"Steps": [
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{
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"DataId": 1032365,
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"Position": {
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"X": 56.412598,
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"Y": 5.5911026,
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"Z": 116.16687
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},
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"TerritoryId": 892,
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"InteractionType": "Interact",
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"TargetTerritoryId": 816
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},
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{
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"DataId": 1031806,
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||||
"Position": {
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"X": -464.59143,
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"Y": 71.76874,
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"Z": 573.8766
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},
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"TerritoryId": 816,
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"InteractionType": "CompleteQuest"
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}
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]
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}
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]
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}
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Loading…
Reference in New Issue
Block a user
This looks like it's wrong. Quest sequences have nothing to do with instanced battles. It's more that Sequence 7 is probably cutscene-only, and thus will likely never be seen unless you (I think) DC in the middle of it.
Quite contrary: if you look at e.g.
The Mountain that Strides
, you'll see sequence 6 is a SinglePlayerDuty and sequence 7 is some other interaction afterwards.For all intents and purposes, this should have
as separate sequence.
Ohhh good point, as I was also running
TextAdvance
so the cutscene was naturally skipped. I'll update this now.This is now updated in
6f8693340c