Add a delay to equipping recommended gear for specific instances where ilvl calculation would otherwise be off
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@ -43,7 +43,8 @@ internal static class EquipRecommended
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internal sealed unsafe class DoEquipRecommended(IClientState clientState, IChatGui chatGui, ICondition condition)
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: TaskExecutor<EquipTask>
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{
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private bool _equipped;
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private bool _checkedOrTriggeredEquipmentUpdate;
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private DateTime _continueAt = DateTime.MinValue;
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protected override bool Start()
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{
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@ -60,44 +61,51 @@ internal static class EquipRecommended
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if (recommendedEquipModule->IsUpdating)
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return ETaskResult.StillRunning;
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if (!_equipped)
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if (!_checkedOrTriggeredEquipmentUpdate)
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryContainer* equippedItems =
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inventoryManager->GetInventoryContainer(InventoryType.EquippedItems);
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bool isAllEquipped = true;
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foreach (var recommendedItemPtr in recommendedEquipModule->RecommendedItems)
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{
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var recommendedItem = recommendedItemPtr.Value;
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if (recommendedItem == null || recommendedItem->ItemId == 0)
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continue;
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bool isEquipped = false;
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for (int i = 0; i < equippedItems->Size; ++i)
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{
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var equippedItem = equippedItems->Items[i];
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if (equippedItem.ItemId != 0 && equippedItem.ItemId == recommendedItem->ItemId)
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{
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isEquipped = true;
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break;
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}
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}
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if (!isEquipped)
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isAllEquipped = false;
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}
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if (!isAllEquipped)
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if (!IsAllRecommendeGearEquipped())
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{
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chatGui.Print("Equipping recommended gear.", CommandHandler.MessageTag, CommandHandler.TagColor);
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recommendedEquipModule->EquipRecommendedGear();
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_continueAt = DateTime.Now.AddSeconds(1);
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}
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_equipped = true;
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_checkedOrTriggeredEquipmentUpdate = true;
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return ETaskResult.StillRunning;
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}
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return ETaskResult.TaskComplete;
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return DateTime.Now >= _continueAt ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
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}
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private bool IsAllRecommendeGearEquipped()
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{
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var recommendedEquipModule = RecommendEquipModule.Instance();
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryContainer* equippedItems =
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inventoryManager->GetInventoryContainer(InventoryType.EquippedItems);
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bool isAllEquipped = true;
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foreach (var recommendedItemPtr in recommendedEquipModule->RecommendedItems)
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{
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var recommendedItem = recommendedItemPtr.Value;
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if (recommendedItem == null || recommendedItem->ItemId == 0)
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continue;
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bool isEquipped = false;
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for (int i = 0; i < equippedItems->Size; ++i)
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{
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var equippedItem = equippedItems->Items[i];
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if (equippedItem.ItemId != 0 && equippedItem.ItemId == recommendedItem->ItemId)
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{
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isEquipped = true;
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break;
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}
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}
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if (!isEquipped)
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isAllEquipped = false;
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}
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return isAllEquipped;
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}
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public override bool ShouldInterruptOnDamage() => true;
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