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@ -238,8 +238,10 @@ public sealed class RendererPlugin : IDalamudPlugin
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maximumAngle = x.MaximumAngle.GetValueOrDefault();
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maximumAngle = x.MaximumAngle.GetValueOrDefault();
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}
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}
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#if false
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var a = GatheringMath.CalculateLandingLocation(x, 0, 0);
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var a = GatheringMath.CalculateLandingLocation(x, 0, 0);
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var b = GatheringMath.CalculateLandingLocation(x, 1, 1);
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var b = GatheringMath.CalculateLandingLocation(x, 1, 1);
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#endif
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return new List<Element>
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return new List<Element>
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{
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{
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new Element(isCone
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new Element(isCone
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@ -63,7 +63,6 @@ internal sealed class InteractionUiController : IDisposable
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QuestData questData,
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QuestData questData,
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IGameGui gameGui,
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IGameGui gameGui,
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ITargetManager targetManager,
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ITargetManager targetManager,
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IFramework framework,
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IPluginLog pluginLog,
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IPluginLog pluginLog,
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IClientState clientState,
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IClientState clientState,
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ILogger<InteractionUiController> logger)
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ILogger<InteractionUiController> logger)
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@ -76,7 +76,7 @@ internal sealed class LeveUiController : IDisposable
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}
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}
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}
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}
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private unsafe void GuildLevePostSetup(AddonEvent type, AddonArgs args)
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private void GuildLevePostSetup(AddonEvent type, AddonArgs args)
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{
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{
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var target = _targetManager.Target;
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var target = _targetManager.Target;
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if (target == null)
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if (target == null)
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@ -85,8 +85,8 @@ internal sealed class LeveUiController : IDisposable
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if (_questController is { IsRunning: true, NextQuest: { Quest.Id: LeveId } nextQuest } &&
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if (_questController is { IsRunning: true, NextQuest: { Quest.Id: LeveId } nextQuest } &&
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_questFunctions.IsReadyToAcceptQuest(nextQuest.Quest.Id))
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_questFunctions.IsReadyToAcceptQuest(nextQuest.Quest.Id))
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{
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{
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var addon = (AddonGuildLeve*)args.Addon;
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/*
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/*
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var addon = (AddonGuildLeve*)args.Addon;
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var atkValues = addon->AtkValues;
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var atkValues = addon->AtkValues;
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var availableLeves = _questData.GetAllByIssuerDataId(target.DataId);
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var availableLeves = _questData.GetAllByIssuerDataId(target.DataId);
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@ -39,7 +39,6 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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private readonly GameFunctions _gameFunctions;
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private readonly GameFunctions _gameFunctions;
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private readonly NavmeshIpc _navmeshIpc;
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private readonly NavmeshIpc _navmeshIpc;
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private readonly IObjectTable _objectTable;
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private readonly IObjectTable _objectTable;
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private readonly IServiceProvider _serviceProvider;
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private readonly ICondition _condition;
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private readonly ICondition _condition;
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private readonly ILoggerFactory _loggerFactory;
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private readonly ILoggerFactory _loggerFactory;
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private readonly IGameGui _gameGui;
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private readonly IGameGui _gameGui;
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@ -59,7 +58,6 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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IObjectTable objectTable,
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IObjectTable objectTable,
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IChatGui chatGui,
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IChatGui chatGui,
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ILogger<GatheringController> logger,
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ILogger<GatheringController> logger,
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IServiceProvider serviceProvider,
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ICondition condition,
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ICondition condition,
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IDataManager dataManager,
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IDataManager dataManager,
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ILoggerFactory loggerFactory,
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ILoggerFactory loggerFactory,
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@ -76,7 +74,6 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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_gameFunctions = gameFunctions;
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_gameFunctions = gameFunctions;
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_navmeshIpc = navmeshIpc;
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_navmeshIpc = navmeshIpc;
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_objectTable = objectTable;
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_objectTable = objectTable;
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_serviceProvider = serviceProvider;
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_condition = condition;
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_condition = condition;
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_loggerFactory = loggerFactory;
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_loggerFactory = loggerFactory;
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_gameGui = gameGui;
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_gameGui = gameGui;
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@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Memory;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI;
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@ -140,9 +139,10 @@ internal sealed class DoGather(
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return slots;
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return slots;
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}
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}
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[SuppressMessage("ReSharper", "UnusedParameter.Local")]
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private Queue<EAction> GetNextActions(NodeCondition nodeCondition, List<SlotInfo> slots)
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private Queue<EAction> GetNextActions(NodeCondition nodeCondition, List<SlotInfo> slots)
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{
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{
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uint gp = clientState.LocalPlayer!.CurrentGp;
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//uint gp = clientState.LocalPlayer!.CurrentGp;
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Queue<EAction> actions = new();
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Queue<EAction> actions = new();
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if (!gameFunctions.HasStatus(StatusGatheringRateUp))
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if (!gameFunctions.HasStatus(StatusGatheringRateUp))
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@ -236,8 +236,10 @@ internal sealed class DoGather(
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public override string ToString() => $"DoGather{(revisitRequired ? " if revist" : "")}";
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public override string ToString() => $"DoGather{(revisitRequired ? " if revist" : "")}";
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[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local")]
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private sealed record SlotInfo(int Index, uint ItemId, int GatheringChance, int BoonChance, int Quantity);
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private sealed record SlotInfo(int Index, uint ItemId, int GatheringChance, int BoonChance, int Quantity);
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[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local")]
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private sealed record NodeCondition(
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private sealed record NodeCondition(
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uint CurrentIntegrity,
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uint CurrentIntegrity,
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uint MaxIntegrity);
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uint MaxIntegrity);
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