Minor tweak to flying pathfindng starting location
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@ -317,6 +317,13 @@ internal sealed class MovementController : IDisposable
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_logger.LogInformation("Using modified start position for flying pathfinding: {StartPosition}",
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_logger.LogInformation("Using modified start position for flying pathfinding: {StartPosition}",
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startPosition.ToString("G", CultureInfo.InvariantCulture));
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startPosition.ToString("G", CultureInfo.InvariantCulture));
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}
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}
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else if (fly)
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{
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// other positions have a (lesser) chance of starting from underground too, in which case pathfinding takes
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// >10 seconds and gets stuck trying to go through the ground.
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// only for flying; as walking uses a different algorithm
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startPosition = startPosition with { Y = startPosition.Y + 0.2f };
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}
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_pathfindTask =
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_pathfindTask =
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_navmeshIpc.Pathfind(startPosition, to, fly, _cancellationTokenSource.Token);
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_navmeshIpc.Pathfind(startPosition, to, fly, _cancellationTokenSource.Token);
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