Code cleanup
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@ -135,17 +135,14 @@ internal sealed unsafe class QuestFunctions
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currentQuest = new QuestId(questManager->NormalQuests[trackedQuest.Index].QuestId);
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if (_questRegistry.IsKnownQuest(currentQuest))
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return (currentQuest, QuestManager.GetQuestSequence(currentQuest.Value));
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break;
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continue;
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case 2: // leve
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currentQuest = new LeveId(questManager->LeveQuests[trackedQuest.Index].LeveId);
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if (_questRegistry.IsKnownQuest(currentQuest))
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return (currentQuest, questManager->GetLeveQuestById(currentQuest.Value)->Sequence);
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break;
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continue;
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}
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if (_questRegistry.IsKnownQuest(currentQuest))
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return (currentQuest, QuestManager.GetQuestSequence(currentQuest.Value));
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}
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ElementId? priorityQuest = GetNextPriorityQuestThatCanBeAccepted();
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