Fix possible confusion around flight when moving

This commit is contained in:
Liza 2024-06-18 17:47:38 +02:00
parent 66d46b8712
commit e5507b8986
Signed by: liza
GPG Key ID: 7199F8D727D55F67

View File

@ -94,7 +94,7 @@ internal static class Move
.With(Destination, m =>
{
m.NavigateTo(EMovementType.Quest, Step.DataId, Destination,
fly: Step.Fly == true && gameFunctions.IsFlyingUnlockedInCurrentZone(),
fly: Step.Fly == true && gameFunctions.IsFlyingUnlocked(Step.TerritoryId),
sprint: Step.Sprint != false,
stopDistance: distance);
});