Fix possible confusion around flight when moving
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@ -94,7 +94,7 @@ internal static class Move
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.With(Destination, m =>
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{
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m.NavigateTo(EMovementType.Quest, Step.DataId, Destination,
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fly: Step.Fly == true && gameFunctions.IsFlyingUnlockedInCurrentZone(),
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fly: Step.Fly == true && gameFunctions.IsFlyingUnlocked(Step.TerritoryId),
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sprint: Step.Sprint != false,
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stopDistance: distance);
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});
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