Always hide 'Cannot execute at this time' while moving, not only during diving
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47d9f090a2
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@ -68,7 +68,7 @@ internal static class MoveTo
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public ITask Move(MoveParams moveParams)
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{
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return new MoveInternal(moveParams, movementController, gameFunctions,
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loggerFactory.CreateLogger<MoveInternal>(), condition, clientState, dataManager);
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loggerFactory.CreateLogger<MoveInternal>(), clientState, dataManager);
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}
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public ITask Land()
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@ -163,26 +163,22 @@ internal static class MoveTo
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private readonly string _cannotExecuteAtThisTime;
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private readonly MovementController _movementController;
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private readonly ILogger<MoveInternal> _logger;
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private readonly ICondition _condition;
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private readonly IClientState _clientState;
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private readonly Action _startAction;
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private readonly Vector3 _destination;
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private readonly MoveParams _moveParams;
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private readonly bool _isUnderwaterInitially;
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private bool _canRestart;
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public MoveInternal(MoveParams moveParams,
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MovementController movementController,
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GameFunctions gameFunctions,
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ILogger<MoveInternal> logger,
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ICondition condition,
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IClientState clientState,
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IDataManager dataManager)
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{
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_movementController = movementController;
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_logger = logger;
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_condition = condition;
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_clientState = clientState;
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_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
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@ -257,8 +253,7 @@ internal static class MoveTo
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public bool OnErrorToast(SeString message)
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{
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if (GameFunctions.GameStringEquals(_cannotExecuteAtThisTime, message.TextValue) &&
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_condition[ConditionFlag.Diving])
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if (GameFunctions.GameStringEquals(_cannotExecuteAtThisTime, message.TextValue))
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return true;
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return false;
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