Handle accepting quests via 'PickupQuestId' if NPC offers multiple quests
This commit is contained in:
parent
a5d75eb0f5
commit
de7cf2a94f
@ -235,6 +235,16 @@ internal sealed class InteractionUiController : IDisposable
|
||||
_logger.LogInformation("Checking if current quest {Name} is on the list", currentQuest.Quest.Info.Name);
|
||||
if (CheckQuestSelection(addonSelectIconString, currentQuest.Quest, answers))
|
||||
return;
|
||||
|
||||
var sequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
|
||||
QuestStep? step = sequence?.FindStep(currentQuest.Step);
|
||||
if (step is { InteractionType: EInteractionType.AcceptQuest, PickUpQuestId: not null } &&
|
||||
_questRegistry.TryGetQuest(step.PickUpQuestId, out Quest? pickupQuest))
|
||||
{
|
||||
_logger.LogInformation("Checking if current picked-up {Name} is on the list", pickupQuest.Info.Name);
|
||||
if (CheckQuestSelection(addonSelectIconString, pickupQuest, answers))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var nextQuest = _questController.NextQuest;
|
||||
|
Loading…
Reference in New Issue
Block a user