Make gathering progress filterable
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17cedb6f87
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@ -25,15 +25,18 @@ internal sealed class GatheringJournalComponent
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private readonly UiUtils _uiUtils;
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private readonly GatheringPointRegistry _gatheringPointRegistry;
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private readonly Dictionary<int, string> _gatheringItems;
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private readonly List<ExpansionPoints> _gatheringPoints;
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private readonly List<ExpansionPoints> _gatheringPointsByExpansion;
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private readonly List<ushort> _gatheredItems = [];
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private List<FilteredExpansion> _filteredExpansions = [];
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private string _searchText = string.Empty;
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private delegate byte GetIsGatheringItemGatheredDelegate(ushort item);
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[Signature("48 89 5C 24 ?? 57 48 83 EC 20 8B D9 8B F9")]
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private GetIsGatheringItemGatheredDelegate _getIsGatheringItemGathered = null!;
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internal bool IsGatheringItemGathered(uint item) => _getIsGatheringItemGathered((ushort)item) != 0;
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private bool IsGatheringItemGathered(uint item) => _getIsGatheringItemGathered((ushort)item) != 0;
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public GatheringJournalComponent(IDataManager dataManager, IDalamudPluginInterface pluginInterface, UiUtils uiUtils,
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IGameInteropProvider gameInteropProvider, GatheringPointRegistry gatheringPointRegistry)
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@ -41,6 +44,8 @@ internal sealed class GatheringJournalComponent
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_pluginInterface = pluginInterface;
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_uiUtils = uiUtils;
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_gatheringPointRegistry = gatheringPointRegistry;
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// TODO some of the logic here would be better suited elsewhere, in particular the [item] → [gathering item] → [location] lookup
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var routeToGatheringPoint = dataManager.GetExcelSheet<GatheringLeveRoute>()!
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.Where(x => x.UnkData0[0].GatheringPoint != 0)
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.SelectMany(x => x.UnkData0
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@ -75,7 +80,7 @@ internal sealed class GatheringJournalComponent
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LeveId = x.RowId,
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LeveName = x.Name.ToString(),
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TerritoryType = (ushort)territoryType.RowId,
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TerritoryName = territoryType.Name.ToString(),
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TerritoryName = territoryType.PlaceName.Value?.Name.ToString(),
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GatheringLeve = gatheringLeveSheet.GetRow((uint)x.DataId),
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};
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})
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@ -113,7 +118,7 @@ internal sealed class GatheringJournalComponent
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.Where(x => !string.IsNullOrEmpty(x.Name))
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.ToDictionary(x => x.GatheringItemId, x => x.Name!);
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_gatheringPoints = dataManager.GetExcelSheet<GatheringPoint>()!
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_gatheringPointsByExpansion = dataManager.GetExcelSheet<GatheringPoint>()!
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.Where(x => x.GatheringPointBase.Row != 0)
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.DistinctBy(x => x.GatheringPointBase.Row)
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.Select(x => new
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@ -144,10 +149,11 @@ internal sealed class GatheringJournalComponent
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Expansion = EExpansionVersion.Shadowbringers,
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TerritoryType = leve.TerritoryType,
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TerritoryName = leve.TerritoryName,
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PlaceName = leve.LeveName,
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PlaceName = $"Leve: {leve.LeveName}",
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};
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}
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else if (x.Point.TerritoryType == 1 && _gatheringPointRegistry.TryGetGatheringPoint(x.Point.Id, out GatheringRoot? gatheringRoot))
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else if (x.Point.TerritoryType == 1 &&
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_gatheringPointRegistry.TryGetGatheringPoint(x.Point.Id, out GatheringRoot? gatheringRoot))
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{
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// for some reason the game doesn't know where this gathering location is
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var territoryType = territoryTypeSheet.GetRow(gatheringRoot.Steps.Last().TerritoryId)!;
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@ -168,12 +174,13 @@ internal sealed class GatheringJournalComponent
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.GroupBy(y => new
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{
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y.TerritoryType,
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TerritoryName = $"{(!string.IsNullOrEmpty(y.TerritoryName) ? y.TerritoryName : "???")} ({y.TerritoryType})"
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TerritoryName =
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$"{(!string.IsNullOrEmpty(y.TerritoryName) ? y.TerritoryName : "???")} ({y.TerritoryType})"
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})
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.Select(y => new TerritoryPoints(y.Key.TerritoryType, y.Key.TerritoryName, y.ToList()))
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.Where(y => y.Points.Count > 0)
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.ToList()))
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.OrderBy(x => x.Expansion)
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.OrderBy(x => x.ExpansionVersion)
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.ToList();
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gameInteropProvider.InitializeFromAttributes(this);
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@ -185,6 +192,12 @@ internal sealed class GatheringJournalComponent
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if (!tab)
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return;
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ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
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if (ImGui.InputTextWithHint(string.Empty, "Search areas, gathering points and items", ref _searchText, 256))
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UpdateFilter();
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if (_filteredExpansions.Count > 0)
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{
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using var table = ImRaii.Table("GatheringPoints", 3, ImGuiTableFlags.NoSavedSettings);
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if (!table)
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return;
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@ -194,58 +207,62 @@ internal sealed class GatheringJournalComponent
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ImGui.TableSetupColumn("Collected", ImGuiTableColumnFlags.WidthFixed, 100 * ImGui.GetIO().FontGlobalScale);
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ImGui.TableHeadersRow();
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foreach (var expansion in _gatheringPoints)
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foreach (var expansion in _filteredExpansions)
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DrawExpansion(expansion);
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}
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else
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ImGui.Text("No area, gathering point or item matches your search text.");
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}
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private void DrawExpansion(ExpansionPoints expansion)
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private void DrawExpansion(FilteredExpansion expansion)
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{
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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bool open = ImGui.TreeNodeEx(expansion.Expansion.ToFriendlyString(), ImGuiTreeNodeFlags.SpanFullWidth);
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bool open = ImGui.TreeNodeEx(expansion.Expansion.ExpansionVersion.ToFriendlyString(),
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ImGuiTreeNodeFlags.SpanFullWidth);
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ImGui.TableNextColumn();
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DrawCount(expansion.CompletedPoints, expansion.TotalPoints);
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DrawCount(expansion.Expansion.CompletedPoints, expansion.Expansion.TotalPoints);
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ImGui.TableNextColumn();
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DrawCount(expansion.CompletedItems, expansion.TotalItems);
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DrawCount(expansion.Expansion.CompletedItems, expansion.Expansion.TotalItems);
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if (open)
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{
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foreach (var territory in expansion.PointsByTerritories)
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foreach (var territory in expansion.Territories)
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DrawTerritory(territory);
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ImGui.TreePop();
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}
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}
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private void DrawTerritory(TerritoryPoints territory)
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private void DrawTerritory(FilteredTerritory territory)
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{
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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bool open = ImGui.TreeNodeEx(territory.ToFriendlyString(), ImGuiTreeNodeFlags.SpanFullWidth);
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bool open = ImGui.TreeNodeEx(territory.Territory.ToFriendlyString(), ImGuiTreeNodeFlags.SpanFullWidth);
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ImGui.TableNextColumn();
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DrawCount(territory.CompletedPoints, territory.TotalPoints);
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DrawCount(territory.Territory.CompletedPoints, territory.Territory.TotalPoints);
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ImGui.TableNextColumn();
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DrawCount(territory.CompletedItems, territory.TotalItems);
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DrawCount(territory.Territory.CompletedItems, territory.Territory.TotalItems);
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if (open)
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{
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foreach (var point in territory.Points)
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foreach (var point in territory.GatheringPoints)
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DrawPoint(point);
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ImGui.TreePop();
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}
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}
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private void DrawPoint(DefaultGatheringPoint point)
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private void DrawPoint(FilteredGatheringPoint point)
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{
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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bool open = ImGui.TreeNodeEx($"{point.PlaceName} ({point.ClassJob} Lv. {point.Level})",
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bool open = ImGui.TreeNodeEx($"{point.Point.PlaceName} ({point.Point.ClassJob} Lv. {point.Point.Level})",
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ImGuiTreeNodeFlags.SpanFullWidth);
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ImGui.TableNextColumn();
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@ -257,10 +274,10 @@ internal sealed class GatheringJournalComponent
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}
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ImGui.SetCursorPosX(ImGui.GetCursorPosX() + spacing);
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_uiUtils.ChecklistItem(string.Empty, point.IsComplete);
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_uiUtils.ChecklistItem(string.Empty, point.Point.IsComplete);
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ImGui.TableNextColumn();
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DrawCount(point.CompletedItems, point.TotalItems);
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DrawCount(point.Point.CompletedItems, point.Point.TotalItems);
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if (open)
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{
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@ -310,6 +327,73 @@ internal sealed class GatheringJournalComponent
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ImGui.PopFont();
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}
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public void UpdateFilter()
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{
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Predicate<string> match;
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if (string.IsNullOrWhiteSpace(_searchText))
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match = _ => true;
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else
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match = x => x.Contains(_searchText, StringComparison.CurrentCultureIgnoreCase);
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_filteredExpansions = _gatheringPointsByExpansion
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.Select(section => FilterExpansion(section, match))
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.Where(x => x != null)
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.Cast<FilteredExpansion>()
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.ToList();
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}
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private FilteredExpansion? FilterExpansion(ExpansionPoints expansion, Predicate<string> match)
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{
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List<FilteredTerritory> filteredTerritories = expansion.PointsByTerritories
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.Select(x => FilterTerritory(x, match))
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.Where(x => x != null)
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.Select(x => x!)
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.ToList();
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if (filteredTerritories.Count > 0)
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return new FilteredExpansion(expansion, filteredTerritories);
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return null;
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}
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private FilteredTerritory? FilterTerritory(TerritoryPoints territory, Predicate<string> match)
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{
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if (match(territory.TerritoryName))
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{
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return new FilteredTerritory(territory,
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territory.Points
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.Select(x => FilterGatheringPoint(x, _ => true)!)
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.ToList());
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}
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else
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{
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List<FilteredGatheringPoint> filteredPoints = territory.Points
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.Select(x => FilterGatheringPoint(x, match))
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.Where(x => x != null)
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.Select(x => x!)
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.ToList();
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if (filteredPoints.Count > 0)
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return new FilteredTerritory(territory, filteredPoints);
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}
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return null;
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}
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private FilteredGatheringPoint? FilterGatheringPoint(DefaultGatheringPoint gatheringPoint,
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Predicate<string> match)
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{
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if (match(gatheringPoint.PlaceName ?? string.Empty))
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return new FilteredGatheringPoint(gatheringPoint, gatheringPoint.GatheringItemIds);
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else
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{
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List<ushort> filteredItems = gatheringPoint.GatheringItemIds
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.Where(x => match(_gatheringItems.GetValueOrDefault(x, string.Empty))).ToList();
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if (filteredItems.Count > 0)
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return new FilteredGatheringPoint(gatheringPoint, filteredItems);
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}
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return null;
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}
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internal void RefreshCounts()
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{
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_gatheredItems.Clear();
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@ -319,7 +403,7 @@ internal sealed class GatheringJournalComponent
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_gatheredItems.Add(key);
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}
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foreach (var expansion in _gatheringPoints)
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foreach (var expansion in _gatheringPointsByExpansion)
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{
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foreach (var territory in expansion.PointsByTerritories)
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{
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@ -342,7 +426,27 @@ internal sealed class GatheringJournalComponent
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}
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}
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private sealed record ExpansionPoints(EExpansionVersion Expansion, List<TerritoryPoints> PointsByTerritories)
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public void ClearCounts()
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{
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foreach (var expansion in _gatheringPointsByExpansion)
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{
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expansion.CompletedItems = 0;
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expansion.CompletedPoints = 0;
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foreach (var territory in expansion.PointsByTerritories)
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{
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territory.CompletedItems = 0;
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territory.CompletedPoints = 0;
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foreach (var point in territory.Points)
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{
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point.IsComplete = false;
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}
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}
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}
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}
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private sealed record ExpansionPoints(EExpansionVersion ExpansionVersion, List<TerritoryPoints> PointsByTerritories)
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{
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public int TotalItems { get; set; }
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public int TotalPoints { get; set; }
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@ -359,6 +463,7 @@ internal sealed class GatheringJournalComponent
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public int TotalPoints => Points.Count;
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public int CompletedItems { get; set; }
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public int CompletedPoints { get; set; }
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public string ToFriendlyString() =>
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!string.IsNullOrEmpty(TerritoryName) ? TerritoryName : $"??? ({TerritoryType})";
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}
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@ -377,4 +482,10 @@ internal sealed class GatheringJournalComponent
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public int CompletedItems { get; set; }
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public bool IsComplete { get; set; }
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}
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private sealed record FilteredExpansion(ExpansionPoints Expansion, List<FilteredTerritory> Territories);
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private sealed record FilteredTerritory(TerritoryPoints Territory, List<FilteredGatheringPoint> GatheringPoints);
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private sealed record FilteredGatheringPoint(DefaultGatheringPoint Point, List<ushort> GatheringItemIds);
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}
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@ -260,8 +260,7 @@ internal sealed class QuestJournalComponent
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{
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return new FilteredCategory(category,
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category.Genres
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.Select(x => FilterGenre(x, _ => true))
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.Cast<FilteredGenre>()
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.Select(x => FilterGenre(x, _ => true)!)
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.ToList());
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}
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else
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@ -1,21 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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using LLib.ImGui;
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using Questionable.Controller;
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using Questionable.Data;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Windows.JournalComponents;
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using Questionable.Windows.QuestComponents;
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namespace Questionable.Windows;
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@ -40,7 +29,8 @@ internal sealed class JournalProgressWindow : LWindow, IDisposable
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_clientState.Login += _questJournalComponent.RefreshCounts;
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_clientState.Login += _gatheringJournalComponent.RefreshCounts;
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_clientState.Logout -= _questJournalComponent.ClearCounts;
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_clientState.Logout += _questJournalComponent.ClearCounts;
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_clientState.Logout += _gatheringJournalComponent.ClearCounts;
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_questRegistry.Reloaded += OnQuestsReloaded;
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SizeConstraints = new WindowSizeConstraints
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@ -59,6 +49,7 @@ internal sealed class JournalProgressWindow : LWindow, IDisposable
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{
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_questJournalComponent.UpdateFilter();
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_questJournalComponent.RefreshCounts();
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_gatheringJournalComponent.UpdateFilter();
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_gatheringJournalComponent.RefreshCounts();
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}
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@ -75,6 +66,7 @@ internal sealed class JournalProgressWindow : LWindow, IDisposable
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public void Dispose()
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{
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_questRegistry.Reloaded -= OnQuestsReloaded;
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_clientState.Logout -= _gatheringJournalComponent.ClearCounts;
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_clientState.Logout -= _questJournalComponent.ClearCounts;
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_clientState.Login -= _gatheringJournalComponent.RefreshCounts;
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_clientState.Login -= _questJournalComponent.RefreshCounts;
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