Fix some EventHandler related code if in firmament
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@ -517,8 +517,8 @@ internal sealed class InteractionUiController : IDisposable
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_logger.LogTrace("Prompt: '{Prompt}'", actualPrompt);
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_logger.LogTrace("Prompt: '{Prompt}'", actualPrompt);
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var director = UIState.Instance()->DirectorTodo.Director;
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var director = UIState.Instance()->DirectorTodo.Director;
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if (director != null && director->EventHandlerInfo != null &&
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if (director != null &&
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director->EventHandlerInfo->EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
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director->Info.EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
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director->Sequence == 254)
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director->Sequence == 254)
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{
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{
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// just close the dialogue for 'do you want to return to next settlement', should prolly be different for
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// just close the dialogue for 'do you want to return to next settlement', should prolly be different for
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@ -135,8 +135,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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return;
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return;
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var director = UIState.Instance()->DirectorTodo.Director;
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var director = UIState.Instance()->DirectorTodo.Director;
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if (director != null && director->EventHandlerInfo != null &&
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if (director != null && director->Info.EventId.ContentId == EventHandlerType.GatheringLeveDirector)
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director->EventHandlerInfo->EventId.ContentId == EventHandlerType.GatheringLeveDirector)
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{
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{
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if (director->Sequence == 254)
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if (director->Sequence == 254)
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return;
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return;
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@ -44,8 +44,7 @@ internal static class InitiateLeve
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{
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{
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var director = UIState.Instance()->DirectorTodo.Director;
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var director = UIState.Instance()->DirectorTodo.Director;
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if (director != null &&
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if (director != null &&
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director->EventHandlerInfo != null &&
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director->Info.EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
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director->EventHandlerInfo->EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
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director->ContentId == Task.ElementId.Value)
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director->ContentId == Task.ElementId.Value)
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return ETaskResult.SkipRemainingTasksForStep;
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return ETaskResult.SkipRemainingTasksForStep;
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