Use fixed-size icons for validation issue button
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a5419bb455
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@ -7,6 +7,7 @@ using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using ImGuiNET;
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using ImGuiNET;
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@ -28,6 +29,7 @@ internal sealed class QuickAccessButtonsComponent
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private readonly IClientState _clientState;
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private readonly IClientState _clientState;
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private readonly ICondition _condition;
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private readonly ICondition _condition;
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private readonly ICommandManager _commandManager;
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private readonly ICommandManager _commandManager;
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private readonly IDalamudPluginInterface _pluginInterface;
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public QuickAccessButtonsComponent(
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public QuickAccessButtonsComponent(
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MovementController movementController,
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MovementController movementController,
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@ -39,7 +41,8 @@ internal sealed class QuickAccessButtonsComponent
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JournalProgressWindow journalProgressWindow,
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JournalProgressWindow journalProgressWindow,
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IClientState clientState,
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IClientState clientState,
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ICondition condition,
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ICondition condition,
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ICommandManager commandManager)
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ICommandManager commandManager,
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IDalamudPluginInterface pluginInterface)
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{
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{
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_movementController = movementController;
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_movementController = movementController;
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_gameFunctions = gameFunctions;
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_gameFunctions = gameFunctions;
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@ -51,6 +54,7 @@ internal sealed class QuickAccessButtonsComponent
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_clientState = clientState;
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_clientState = clientState;
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_condition = condition;
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_condition = condition;
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_commandManager = commandManager;
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_commandManager = commandManager;
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_pluginInterface = pluginInterface;
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}
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}
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public event EventHandler? Reload;
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public event EventHandler? Reload;
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@ -109,12 +113,14 @@ internal sealed class QuickAccessButtonsComponent
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int partsToRender = errorCount == 0 || infoCount == 0 ? 1 : 2;
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int partsToRender = errorCount == 0 || infoCount == 0 ? 1 : 2;
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using var id = ImRaii.PushId("validationissues");
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using var id = ImRaii.PushId("validationissues");
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ImGui.PushFont(UiBuilder.IconFont);
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var icon1 = FontAwesomeIcon.TimesCircle;
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var icon1 = FontAwesomeIcon.TimesCircle;
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var icon2 = FontAwesomeIcon.InfoCircle;
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var icon2 = FontAwesomeIcon.InfoCircle;
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Vector2 iconSize1 = errorCount > 0 ? ImGui.CalcTextSize(icon1.ToIconString()) : Vector2.Zero;
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Vector2 iconSize1, iconSize2;
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Vector2 iconSize2 = infoCount > 0 ? ImGui.CalcTextSize(icon2.ToIconString()) : Vector2.Zero;
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using (var _ = _pluginInterface.UiBuilder.IconFontFixedWidthHandle.Push())
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ImGui.PopFont();
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{
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iconSize1 = errorCount > 0 ? ImGui.CalcTextSize(icon1.ToIconString()) : Vector2.Zero;
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iconSize2 = infoCount > 0 ? ImGui.CalcTextSize(icon2.ToIconString()) : Vector2.Zero;
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}
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string text1 = errorCount > 0 ? errorCount.ToString(CultureInfo.InvariantCulture) : string.Empty;
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string text1 = errorCount > 0 ? errorCount.ToString(CultureInfo.InvariantCulture) : string.Empty;
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string text2 = infoCount > 0 ? infoCount.ToString(CultureInfo.InvariantCulture) : string.Empty;
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string text2 = infoCount > 0 ? infoCount.ToString(CultureInfo.InvariantCulture) : string.Empty;
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@ -136,9 +142,11 @@ internal sealed class QuickAccessButtonsComponent
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cursor.Y + ImGui.GetStyle().FramePadding.Y);
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cursor.Y + ImGui.GetStyle().FramePadding.Y);
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if (errorCount > 0)
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if (errorCount > 0)
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{
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{
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ImGui.PushFont(UiBuilder.IconFont);
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using (var _ = _pluginInterface.UiBuilder.IconFontFixedWidthHandle.Push())
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dl.AddText(position, ImGui.GetColorU32(ImGuiColors.DalamudRed), icon1.ToIconString());
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{
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ImGui.PopFont();
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dl.AddText(position, ImGui.GetColorU32(ImGuiColors.DalamudRed), icon1.ToIconString());
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}
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position = position with { X = position.X + iconSize1.X + iconPadding };
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position = position with { X = position.X + iconSize1.X + iconPadding };
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// Draw the text on the window drawlist
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// Draw the text on the window drawlist
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@ -148,9 +156,11 @@ internal sealed class QuickAccessButtonsComponent
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if (infoCount > 0)
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if (infoCount > 0)
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{
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{
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ImGui.PushFont(UiBuilder.IconFont);
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using (var _ = _pluginInterface.UiBuilder.IconFontFixedWidthHandle.Push())
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dl.AddText(position, ImGui.GetColorU32(ImGuiColors.ParsedBlue), icon2.ToIconString());
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{
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ImGui.PopFont();
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dl.AddText(position, ImGui.GetColorU32(ImGuiColors.ParsedBlue), icon2.ToIconString());
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}
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position = position with { X = position.X + iconSize2.X + iconPadding };
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position = position with { X = position.X + iconSize2.X + iconPadding };
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// Draw the text on the window drawlist
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// Draw the text on the window drawlist
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