Only mark 'Close to Home' as unobtainable once one of them has been picked up or completed
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@ -1,5 +1,5 @@
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<Project>
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<PropertyGroup>
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<Version>3.0</Version>
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<Version>3.1</Version>
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</PropertyGroup>
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</Project>
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@ -476,8 +476,6 @@ internal sealed unsafe class QuestFunctions
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if (_questData.GetLockedClassQuests().Contains(questId))
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return true;
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unsafe
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{
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var startingCity = PlayerState.Instance()->StartTown;
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if (questInfo.StartingCity > 0 && questInfo.StartingCity != startingCity)
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return true;
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@ -498,13 +496,21 @@ internal sealed unsafe class QuestFunctions
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{ 569, EClassJob.Pugilist },
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{ 570, EClassJob.Thaumaturge }
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};
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if (closeToHomeQuests.TryGetValue(questId.Value, out EClassJob neededStartingClass))
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// The starting class experience is a bit confusing. If you start in Gridania, the MSQ next quest data will
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// always select 'Close to Home (Lancer)' even if starting as Conjurer/Archer. However, if we always mark the
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// Lancer quest as unobtainable, it'll not get picked up as Conjurer/Archer, and thus will stop questing.
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//
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// While the NPC offers all 3 quests, there's no manual selection, and interacting will automatically select the
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// quest for your current class, then switch you from a dead-ish intro zone to the actual starting city
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// (so that you can't come back later to pick up another quest).
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if (closeToHomeQuests.TryGetValue(questId.Value, out EClassJob neededStartingClass) &&
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closeToHomeQuests.Any(x => IsQuestAcceptedOrComplete(new QuestId(x.Key))))
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{
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EClassJob actualStartingClass = (EClassJob)PlayerState.Instance()->FirstClass;
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if (actualStartingClass != neededStartingClass)
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return true;
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}
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}
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return false;
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}
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