Ignore NextQuestId for job quests
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@ -20,6 +20,10 @@ internal static class NextQuest
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if (step.NextQuestId == quest.Id)
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return null;
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// probably irrelevant, since pick up is handled elsewhere (and, in particular, checks for aetherytes and stuff)
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if (questFunctions.GetPriorityQuests().Contains(step.NextQuestId))
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return null;
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return new SetQuest(step.NextQuestId, quest.Id, questRegistry, questController, questFunctions, loggerFactory.CreateLogger<SetQuest>());
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}
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}
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@ -254,7 +254,8 @@ internal sealed unsafe class QuestFunctions
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InventoryManager* inventoryManager = InventoryManager.Instance();
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int gil = inventoryManager->GetItemCountInContainer(1, InventoryType.Currency);
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return GetPriorityQuestsThatCanBeAccepted()
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return GetPriorityQuests()
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.Where(IsReadyToAcceptQuest)
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.Where(x =>
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{
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if (!_questRegistry.TryGetQuest(x, out Quest? quest))
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@ -311,7 +312,7 @@ internal sealed unsafe class QuestFunctions
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return 1000 * quest.AllSteps().Count(x => x.Step.AetheryteShortcut != null);
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}
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private List<ElementId> GetPriorityQuestsThatCanBeAccepted()
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public List<ElementId> GetPriorityQuests()
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{
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List<ElementId> priorityQuests =
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[
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@ -349,7 +350,6 @@ internal sealed unsafe class QuestFunctions
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return priorityQuests
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.Where(_questRegistry.IsKnownQuest)
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.Where(IsReadyToAcceptQuest)
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.ToList();
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}
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