Quest window: Only enable skip if not on the last step
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@ -1,6 +1,7 @@
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Interface;
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@ -162,10 +163,14 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig
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QuestStep? currentStep = currentQuest.Quest
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.FindSequence(currentQuest.Sequence)
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?.FindStep(currentQuest.Step);
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bool colored = currentStep != null && currentStep.InteractionType == EInteractionType.Instruction
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&& _questController
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.HasCurrentTaskMatching<WaitAtEnd.WaitNextStepOrSequence>();
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bool lastStep = currentStep ==
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currentQuest.Quest.FindSequence(currentQuest.Sequence)?.Steps.LastOrDefault();
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bool colored = currentStep != null
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&& !lastStep
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&& currentStep.InteractionType == EInteractionType.Instruction
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&& _questController.HasCurrentTaskMatching<WaitAtEnd.WaitNextStepOrSequence>();
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ImGui.BeginDisabled(lastStep);
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if (colored)
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ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.HealerGreen);
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.ArrowCircleRight, "Skip"))
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@ -176,6 +181,7 @@ internal sealed class DebugWindow : LWindow, IPersistableWindowConfig
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if (colored)
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ImGui.PopStyleColor();
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ImGui.EndDisabled();
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bool autoAcceptNextQuest = _configuration.General.AutoAcceptNextQuest;
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if (ImGui.Checkbox("Automatically accept next quest", ref autoAcceptNextQuest))
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