Make 'CompleteQuest' work with ItemId → UseItem
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@ -29,7 +29,7 @@ internal static class UseItem
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType is EInteractionType.SinglePlayerDuty)
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if (step.InteractionType is EInteractionType.SinglePlayerDuty or EInteractionType.CompleteQuest)
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{
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if (step.ItemId == null)
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return [];
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