Never interrupt quests that are added to the manual priority window
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@ -727,6 +727,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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if (type != ECurrentQuestType.Normal || currentQuest.Sequence == 0)
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if (type != ECurrentQuestType.Normal || currentQuest.Sequence == 0)
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return false;
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return false;
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if (ManualPriorityQuests.Contains(currentQuest.Quest))
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return false;
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if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)
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if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)
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return false;
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return false;
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