Update teleport logic for priority quests/lower estimated gil cost
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@ -12,11 +12,11 @@ using FFXIVClientStructs.FFXIV.Component.GUI;
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using LLib.GameData;
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using LLib.GameData;
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using LLib.GameUI;
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using LLib.GameUI;
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using Lumina.Excel.GeneratedSheets;
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using Lumina.Excel.GeneratedSheets;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller;
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using Questionable.Controller;
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using Questionable.Controller.Steps.Interactions;
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using Questionable.Controller.Steps.Interactions;
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using Questionable.Data;
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using Questionable.Data;
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using Questionable.Model;
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using Questionable.Model;
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using Questionable.Model.Common;
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using Questionable.Model.Questing;
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using Questionable.Model.Questing;
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using GrandCompany = FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany;
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using GrandCompany = FFXIVClientStructs.FFXIV.Client.UI.Agent.GrandCompany;
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using Quest = Questionable.Model.Quest;
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using Quest = Questionable.Model.Quest;
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@ -32,6 +32,7 @@ internal sealed unsafe class QuestFunctions
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private readonly IDataManager _dataManager;
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private readonly IDataManager _dataManager;
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private readonly IClientState _clientState;
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private readonly IClientState _clientState;
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private readonly IGameGui _gameGui;
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private readonly IGameGui _gameGui;
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private readonly ILogger<QuestFunctions> _logger;
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public QuestFunctions(
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public QuestFunctions(
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QuestRegistry questRegistry,
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QuestRegistry questRegistry,
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@ -40,7 +41,8 @@ internal sealed unsafe class QuestFunctions
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Configuration configuration,
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Configuration configuration,
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IDataManager dataManager,
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IDataManager dataManager,
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IClientState clientState,
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IClientState clientState,
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IGameGui gameGui)
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IGameGui gameGui,
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ILogger<QuestFunctions> logger)
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{
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{
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_questRegistry = questRegistry;
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_questRegistry = questRegistry;
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_questData = questData;
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_questData = questData;
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@ -49,6 +51,7 @@ internal sealed unsafe class QuestFunctions
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_dataManager = dataManager;
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_dataManager = dataManager;
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_clientState = clientState;
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_clientState = clientState;
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_gameGui = gameGui;
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_gameGui = gameGui;
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_logger = logger;
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}
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}
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public (ElementId? CurrentQuest, byte Sequence) GetCurrentQuest()
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public (ElementId? CurrentQuest, byte Sequence) GetCurrentQuest()
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@ -251,8 +254,7 @@ internal sealed unsafe class QuestFunctions
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//
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//
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// Of course, they can still be accepted manually.
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// Of course, they can still be accepted manually.
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryManager* inventoryManager = InventoryManager.Instance();
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if (inventoryManager->GetItemCountInContainer(1, InventoryType.Currency) < 2000)
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int gil = inventoryManager->GetItemCountInContainer(1, InventoryType.Currency);
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return null;
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return GetPriorityQuestsThatCanBeAccepted()
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return GetPriorityQuestsThatCanBeAccepted()
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.Where(x =>
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.Where(x =>
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@ -278,11 +280,20 @@ internal sealed unsafe class QuestFunctions
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if (!_questRegistry.TryGetQuest(x, out Quest? quest))
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if (!_questRegistry.TryGetQuest(x, out Quest? quest))
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return false;
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return false;
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if (gil < EstimateTeleportCosts(quest))
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return false;
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return quest.AllSteps().All(y =>
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return quest.AllSteps().All(y =>
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{
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{
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if (y.Step.AetheryteShortcut is { } aetheryteShortcut &&
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if (y.Step.AetheryteShortcut is { } aetheryteShortcut &&
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_aetheryteFunctions.IsAetheryteUnlocked(aetheryteShortcut))
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!_aetheryteFunctions.IsAetheryteUnlocked(aetheryteShortcut))
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return false;
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{
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if (y.Step.SkipConditions?.AetheryteShortcutIf?.AetheryteLocked == aetheryteShortcut)
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{
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// _logger.LogTrace("Checking priority quest {QuestId}: aetheryte locked, but is listed as skippable", quest.Id);
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}
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else return false;
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}
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if (y.Step.AethernetShortcut is { } aethernetShortcut &&
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if (y.Step.AethernetShortcut is { } aethernetShortcut &&
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(!_aetheryteFunctions.IsAetheryteUnlocked(aethernetShortcut.From) ||
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(!_aetheryteFunctions.IsAetheryteUnlocked(aethernetShortcut.From) ||
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@ -294,6 +305,17 @@ internal sealed unsafe class QuestFunctions
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});
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});
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}
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}
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private static int EstimateTeleportCosts(Quest quest)
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{
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/*
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if (quest.Info.Expansion == EExpansionVersion.ARealmReborn)
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return 300 * quest.AllSteps().Count(x => x.Step.AetheryteShortcut != null);
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else
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return 1000 * quest.AllSteps().Count(x => x.Step.AetheryteShortcut != null);
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*/
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return 0;
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}
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private List<ElementId> GetPriorityQuestsThatCanBeAccepted()
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private List<ElementId> GetPriorityQuestsThatCanBeAccepted()
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{
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{
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List<ElementId> priorityQuests =
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List<ElementId> priorityQuests =
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