Always show validation issues (for quests you can edit)
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@ -3,15 +3,11 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.IO;
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using System.Numerics;
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using System.Linq;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Utils;
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using Questionable.Data;
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using Questionable.Model;
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using Questionable.Model.V1;
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@ -23,18 +19,16 @@ internal sealed class QuestRegistry
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{
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly QuestData _questData;
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private readonly IChatGui _chatGui;
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private readonly QuestValidator _questValidator;
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private readonly ILogger<QuestRegistry> _logger;
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private readonly Dictionary<ushort, Quest> _quests = new();
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public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData, IChatGui chatGui,
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public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData,
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QuestValidator questValidator, ILogger<QuestRegistry> logger)
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{
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_pluginInterface = pluginInterface;
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_questData = questData;
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_chatGui = chatGui;
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_questValidator = questValidator;
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_logger = logger;
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}
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@ -76,6 +70,7 @@ internal sealed class QuestRegistry
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QuestId = questId,
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Root = questRoot,
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Info = _questData.GetQuestInfo(questId),
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ReadOnly = true,
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};
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_quests[questId] = quest;
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}
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@ -111,14 +106,12 @@ internal sealed class QuestRegistry
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}
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}
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[Conditional("DEBUG")]
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private void ValidateQuests()
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{
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_questValidator.ClearIssues();
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_questValidator.Validate(_quests.Values);
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_questValidator.Validate(_quests.Values.Where(x => !x.ReadOnly));
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}
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private void LoadQuestFromStream(string fileName, Stream stream)
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{
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_logger.LogTrace("Loading quest from '{FileName}'", fileName);
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@ -131,6 +124,7 @@ internal sealed class QuestRegistry
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QuestId = questId.Value,
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Root = JsonSerializer.Deserialize<QuestRoot>(stream)!,
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Info = _questData.GetQuestInfo(questId.Value),
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ReadOnly = false,
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};
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_quests[questId.Value] = quest;
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}
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@ -8,6 +8,7 @@ internal sealed class Quest
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public required ushort QuestId { get; init; }
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public required QuestRoot Root { get; init; }
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public required QuestInfo Info { get; init; }
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public required bool ReadOnly { get; init; }
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public QuestSequence? FindSequence(byte currentSequence)
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=> Root.QuestSequence.SingleOrDefault(seq => seq.Sequence == currentSequence);
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@ -27,7 +27,7 @@ internal sealed class QuestValidator
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public void ClearIssues() => _validationIssues.Clear();
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public void Validate(IReadOnlyCollection<Quest> quests)
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public void Validate(IEnumerable<Quest> quests)
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{
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Task.Run(() =>
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{
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@ -577,7 +577,6 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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TimeSpan.FromMilliseconds(200));
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}
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#if DEBUG
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if (_questRegistry.ValidationIssueCount > 0)
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{
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ImGui.SameLine();
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@ -587,7 +586,6 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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$"{_questRegistry.ValidationIssueCount}"))
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_questValidationWindow.IsOpen = true;
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}
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#endif
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}
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private void DrawRemainingTasks()
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