Reduce the max melee distance for RSR
This commit is contained in:
parent
842715337c
commit
86f764aca3
@ -85,7 +85,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
|
|||||||
|
|
||||||
float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius;
|
float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius;
|
||||||
float actualDistance = Vector3.Distance(player.Position, gameObject.Position);
|
float actualDistance = Vector3.Distance(player.Position, gameObject.Position);
|
||||||
float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 3f;
|
float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 2.9f;
|
||||||
if (actualDistance - hitboxOffset >= maxDistance)
|
if (actualDistance - hitboxOffset >= maxDistance)
|
||||||
{
|
{
|
||||||
if (actualDistance - hitboxOffset <= 5)
|
if (actualDistance - hitboxOffset <= 5)
|
||||||
|
Loading…
Reference in New Issue
Block a user