Add extra unlock condition to 'A Time to Every Purpose'
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@ -57,6 +57,10 @@ internal sealed class QuestData
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.Select(x => new LeveInfo(x)),
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];
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_quests = quests.ToDictionary(x => x.QuestId, x => x);
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// workaround because the game doesn't require completion of the CT questline through normal means
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QuestInfo aTimeToEveryPurpose = (QuestInfo) _quests[new QuestId(425)];
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aTimeToEveryPurpose.AddPreviousQuest(new QuestId(495));
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}
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public IQuestInfo GetQuestInfo(ElementId elementId)
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