Minor task adjustments
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878d4db618
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@ -66,7 +66,7 @@ internal sealed class EditorWindow : Window
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_target = _targetManager.Target;
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_target = _targetManager.Target;
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var gatheringLocations = _plugin.GetLocationsInTerritory(_clientState.TerritoryType);
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var gatheringLocations = _plugin.GetLocationsInTerritory(_clientState.TerritoryType);
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var location = gatheringLocations.SelectMany(context =>
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var location = gatheringLocations.ToList().SelectMany(context =>
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context.Root.Groups.SelectMany(group =>
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context.Root.Groups.SelectMany(group =>
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group.Nodes.SelectMany(node => node.Locations
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group.Nodes.SelectMany(node => node.Locations
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.Select(location =>
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.Select(location =>
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@ -167,7 +167,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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pointOnFloor = pointOnFloor.Value with { Y = pointOnFloor.Value.Y + (fly ? 3f : 0f) };
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pointOnFloor = pointOnFloor.Value with { Y = pointOnFloor.Value.Y + (fly ? 3f : 0f) };
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_taskQueue.Enqueue(new MoveTo.MoveTask(territoryId, pointOnFloor ?? averagePosition,
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_taskQueue.Enqueue(new MoveTo.MoveTask(territoryId, pointOnFloor ?? averagePosition,
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null, 50f, Fly: fly, IgnoreDistanceToObject: true));
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null, 50f, Fly: fly, IgnoreDistanceToObject: true, InteractionType: EInteractionType.WalkTo));
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}
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}
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_taskQueue.Enqueue(new MoveToLandingLocation.Task(territoryId, fly, currentNode));
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_taskQueue.Enqueue(new MoveToLandingLocation.Task(territoryId, fly, currentNode));
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@ -245,7 +245,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
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public override IList<string> GetRemainingTaskNames()
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public override IList<string> GetRemainingTaskNames()
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{
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{
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if (_taskQueue.CurrentTaskExecutor?.CurrentTask is {} currentTask)
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if (_taskQueue.CurrentTaskExecutor?.CurrentTask is { } currentTask)
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return [currentTask.ToString() ?? "?", .. base.GetRemainingTaskNames()];
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return [currentTask.ToString() ?? "?", .. base.GetRemainingTaskNames()];
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else
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else
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return base.GetRemainingTaskNames();
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return base.GetRemainingTaskNames();
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@ -8,6 +8,7 @@ using Questionable.Controller.Steps.Shared;
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using Questionable.Functions;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model;
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using Questionable.Model.Gathering;
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using Questionable.Model.Gathering;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Gathering;
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namespace Questionable.Controller.Steps.Gathering;
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@ -50,7 +51,8 @@ internal static class MoveToLandingLocation
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bool fly = Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(Task.TerritoryId);
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bool fly = Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(Task.TerritoryId);
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_moveTask = new MoveTo.MoveTask(Task.TerritoryId, target, null, 0.25f,
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_moveTask = new MoveTo.MoveTask(Task.TerritoryId, target, null, 0.25f,
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DataId: Task.GatheringNode.DataId, Fly: fly, IgnoreDistanceToObject: true);
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DataId: Task.GatheringNode.DataId, Fly: fly, IgnoreDistanceToObject: true,
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InteractionType: EInteractionType.Gather);
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return moveExecutor.Start(_moveTask);
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return moveExecutor.Start(_moveTask);
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}
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}
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@ -62,7 +62,8 @@ internal static class UseItem
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nextPosition != null ? Mount.EMountIf.AwayFromPosition : Mount.EMountIf.Always,
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nextPosition != null ? Mount.EMountIf.AwayFromPosition : Mount.EMountIf.Always,
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nextPosition),
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nextPosition),
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new MoveTo.MoveTask(140, new(-408.92343f, 23.167036f, -351.16223f), null, 0.25f,
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new MoveTo.MoveTask(140, new(-408.92343f, 23.167036f, -351.16223f), null, 0.25f,
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DataId: null, DisableNavmesh: true, Sprint: false, Fly: false)
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DataId: null, DisableNavmesh: true, Sprint: false, Fly: false,
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InteractionType: EInteractionType.WalkTo)
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];
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];
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}
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}
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@ -105,7 +106,8 @@ internal static class UseItem
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yield return new AetheryteShortcut.Task(null, null, EAetheryteLocation.Limsa, territoryId);
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yield return new AetheryteShortcut.Task(null, null, EAetheryteLocation.Limsa, territoryId);
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yield return new AethernetShortcut.Task(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
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yield return new AethernetShortcut.Task(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
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yield return new WaitAtEnd.WaitDelay();
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yield return new WaitAtEnd.WaitDelay();
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yield return new MoveTo.MoveTask(territoryId, destination, DataId: npcId, Sprint: false);
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yield return new MoveTo.MoveTask(territoryId, destination, DataId: npcId, Sprint: false,
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InteractionType: EInteractionType.WalkTo);
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yield return new Interact.Task(npcId, null, EInteractionType.None, true);
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yield return new Interact.Task(npcId, null, EInteractionType.None, true);
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}
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}
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}
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}
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@ -36,7 +36,7 @@ internal static class MoveTo
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{
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{
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if (step.Position != null)
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if (step.Position != null)
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{
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{
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return CreateMountTasks(quest.Id, step, step.Position.Value);
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return CreateMoveTasks(step, step.Position.Value);
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}
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}
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else if (step is { DataId: not null, StopDistance: not null })
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else if (step is { DataId: not null, StopDistance: not null })
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{
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{
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@ -44,17 +44,17 @@ internal static class MoveTo
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}
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}
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else if (step is { InteractionType: EInteractionType.AttuneAetheryte, Aetheryte: not null })
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else if (step is { InteractionType: EInteractionType.AttuneAetheryte, Aetheryte: not null })
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{
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{
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return CreateMountTasks(quest.Id, step, aetheryteData.Locations[step.Aetheryte.Value]);
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return CreateMoveTasks(step, aetheryteData.Locations[step.Aetheryte.Value]);
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}
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}
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else if (step is { InteractionType: EInteractionType.AttuneAethernetShard, AethernetShard: not null })
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else if (step is { InteractionType: EInteractionType.AttuneAethernetShard, AethernetShard: not null })
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{
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{
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return CreateMountTasks(quest.Id, step, aetheryteData.Locations[step.AethernetShard.Value]);
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return CreateMoveTasks(step, aetheryteData.Locations[step.AethernetShard.Value]);
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}
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}
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return [];
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return [];
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}
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}
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public IEnumerable<ITask> CreateMountTasks(ElementId questId, QuestStep step, Vector3 destination)
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private IEnumerable<ITask> CreateMoveTasks(QuestStep step, Vector3 destination)
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{
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{
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if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null &&
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if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null &&
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(clientState.LocalPlayer!.Position - step.JumpDestination.Position).Length() <=
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(clientState.LocalPlayer!.Position - step.JumpDestination.Position).Length() <=
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@ -71,13 +71,9 @@ internal static class MoveTo
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{
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{
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yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
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yield return new WaitCondition.Task(() => movementController.IsNavmeshReady,
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"Wait(navmesh ready)");
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"Wait(navmesh ready)");
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}
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yield return new MoveTask(step, destination);
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yield return new MoveTask(step, destination);
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}
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else
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{
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yield return new MoveTask(step, destination);
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}
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if (step is { Fly: true, Land: true })
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if (step is { Fly: true, Land: true })
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yield return new LandTask();
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yield return new LandTask();
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@ -94,7 +90,7 @@ internal static class MoveTo
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private readonly Mount.MountExecutor _mountExecutor;
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private readonly Mount.MountExecutor _mountExecutor;
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private readonly Mount.UnmountExecutor _unmountExecutor;
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private readonly Mount.UnmountExecutor _unmountExecutor;
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private Action _startAction = null!;
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private Action? _startAction;
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private Vector3 _destination;
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private Vector3 _destination;
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private bool _canRestart;
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private bool _canRestart;
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private ITaskExecutor? _nestedExecutor;
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private ITaskExecutor? _nestedExecutor;
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@ -115,13 +111,10 @@ internal static class MoveTo
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_mountExecutor = mountExecutor;
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_mountExecutor = mountExecutor;
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_unmountExecutor = unmountExecutor;
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_unmountExecutor = unmountExecutor;
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_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
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_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
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}
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}
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private void Initialize()
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private void PrepareMovementIfNeeded()
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{
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{
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_destination = Task.Destination;
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if (!_gameFunctions.IsFlyingUnlocked(Task.TerritoryId))
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if (!_gameFunctions.IsFlyingUnlocked(Task.TerritoryId))
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{
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{
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Task = Task with { Fly = false, Land = false };
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Task = Task with { Fly = false, Land = false };
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@ -147,18 +140,22 @@ internal static class MoveTo
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ignoreDistanceToObject: Task.IgnoreDistanceToObject,
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ignoreDistanceToObject: Task.IgnoreDistanceToObject,
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land: Task.Land);
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land: Task.Land);
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}
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}
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_canRestart = Task.RestartNavigation;
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}
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}
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protected override bool Start()
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protected override bool Start()
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{
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{
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Initialize();
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_canRestart = Task.RestartNavigation;
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_destination = Task.Destination;
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float stopDistance = Task.StopDistance ?? QuestStep.DefaultStopDistance;
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float stopDistance = Task.StopDistance ?? QuestStep.DefaultStopDistance;
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Vector3? position = _clientState.LocalPlayer?.Position;
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Vector3? position = _clientState.LocalPlayer?.Position;
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float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, _destination);
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float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, _destination);
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bool requiresMovement = actualDistance > stopDistance;
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if (requiresMovement)
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PrepareMovementIfNeeded();
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// might be able to make this optional
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if (Task.Mount == true)
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if (Task.Mount == true)
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{
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{
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var mountTask = new Mount.MountTask(Task.TerritoryId, Mount.EMountIf.Always);
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var mountTask = new Mount.MountTask(Task.TerritoryId, Mount.EMountIf.Always);
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@ -207,13 +204,21 @@ internal static class MoveTo
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if (_nestedExecutor.Update() == ETaskResult.TaskComplete)
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if (_nestedExecutor.Update() == ETaskResult.TaskComplete)
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{
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{
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_nestedExecutor = null;
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_nestedExecutor = null;
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if (_startAction != null)
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_logger.LogInformation("Moving to {Destination}", _destination.ToString("G", CultureInfo.InvariantCulture));
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{
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_startAction();
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_logger.LogInformation("Moving to {Destination}",
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_destination.ToString("G", CultureInfo.InvariantCulture));
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_startAction();
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}
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else
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return ETaskResult.TaskComplete;
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}
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}
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return ETaskResult.StillRunning;
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return ETaskResult.StillRunning;
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}
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}
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if (_startAction == null)
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return ETaskResult.TaskComplete;
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if (_movementController.IsPathfinding || _movementController.IsPathRunning)
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if (_movementController.IsPathfinding || _movementController.IsPathRunning)
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return ETaskResult.StillRunning;
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return ETaskResult.StillRunning;
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@ -268,7 +273,8 @@ internal static class MoveTo
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bool Fly = false,
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bool Fly = false,
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bool Land = false,
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bool Land = false,
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bool IgnoreDistanceToObject = false,
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bool IgnoreDistanceToObject = false,
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bool RestartNavigation = true) : ITask
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bool RestartNavigation = true,
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EInteractionType InteractionType = EInteractionType.None) : ITask
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{
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{
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public MoveTask(QuestStep step, Vector3 destination)
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public MoveTask(QuestStep step, Vector3 destination)
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: this(step.TerritoryId,
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: this(step.TerritoryId,
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@ -281,7 +287,8 @@ internal static class MoveTo
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step.Fly == true,
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step.Fly == true,
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step.Land == true,
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step.Land == true,
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step.IgnoreDistanceToObject == true,
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step.IgnoreDistanceToObject == true,
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step.RestartNavigationIfCancelled != false)
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step.RestartNavigationIfCancelled != false,
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step.InteractionType)
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{
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{
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}
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}
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